UbitUmarov
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a95e286168
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increase sample rate of WaitGetScenePresence()
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2017-12-11 23:36:42 +00:00 |
TomTheDragon
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98f90f4eed
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Changing map tile colors This change also allows setting the water color, as well as the 4 colors for textured map tiles.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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2017-11-13 20:43:16 +00:00 |
UbitUmarov
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eaa239eb06
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add a warning in opensim.ini.example mute lists, about the fact viewers cache beening shared by all grids, and that can be confusing
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2017-11-12 03:26:10 +00:00 |
UbitUmarov
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8e8108c78c
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change opensim.ini.example mutes coments to express what our current code does
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2017-11-12 03:16:40 +00:00 |
Kevin Cozens
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6a5b234262
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Fixed typo in a comment.
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2017-10-26 13:43:36 -04:00 |
Kevin Cozens
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70d693eff2
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Added missing Allow line for osGetSimulatorMemoryKB.
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2017-10-26 13:42:54 -04:00 |
Kevin Cozens
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5cc41eee34
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Sorted the groups of Allow statements by alphabetical order.
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2017-10-26 13:40:59 -04:00 |
Robert Adams
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cc915b4d05
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BulletSim: update MacOS version of libBulletSim to latest version.
See Mantis 8232.
Thanks Gavin Hird.
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2017-09-20 21:02:00 -07:00 |
Robert Adams
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921e3ceb09
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BulletSim: Merge branch 'BulletSim2017'
Adds raycast using Bullet physics engine.
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2017-09-05 06:24:04 -07:00 |
Kevin Cozens
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e08b051ca6
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Fixed typos in comments in osslEnable.ini
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2017-09-04 13:30:16 -04:00 |
Robert Adams
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6c5cfbafba
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BulletSim; Update BulletSim.dll's and so's for raycast.
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2017-09-03 17:14:59 -07:00 |
Robert Adams
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1fdd56f987
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BulletSim: Update macOS version of BulletSim with the actual Bullet
2.86. (the last commit was really an update to 2.82).
Thanks Gavin Hird.
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2017-08-18 12:44:29 -07:00 |
Diva Canto
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2df4c1bb91
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Replaced libomv dlls with newly compiled ones to solve crashes with pCampBot. See
e8250162cc
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2017-08-17 17:43:58 -07:00 |
Robert Adams
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c804835801
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BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision fixes.
Thanks Gavin Hird.
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2017-08-17 10:33:18 -07:00 |
Robert Adams
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78c78f69b1
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Merge branch 'master' into BulletSim2017
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2017-08-15 09:04:03 -07:00 |
UbitUmarov
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bf84e46c59
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update libode for MAC, thanks again Gavin Hird
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2017-08-15 16:01:56 +01:00 |
Robert Adams
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76c29cb106
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Update BulletSim with corrected collision computations.
A fix for Mantis 8010.
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2017-08-14 18:46:16 -07:00 |
Robert Adams
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2afd158b1d
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Update BulletSim with Bullet V2.86.
Should be no functional changes.
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2017-08-09 13:43:44 -07:00 |
Kevin Cozens
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e9b7971929
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Remove profile from basic configuration
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2017-08-05 15:44:05 -04:00 |
UbitUmarov
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169a50286b
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upload ODE lib for linux. Plz keep previus version in case something goes wrong. Thanks jakdaniels for the compilation
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2017-07-29 00:08:40 +01:00 |
UbitUmarov
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324bda8ab9
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mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match stated on ini files.
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2017-07-27 16:23:08 +01:00 |
UbitUmarov
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93582523a7
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ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.ini
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2017-07-22 01:44:29 +01:00 |
UbitUmarov
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f6f0b1c513
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fix a few EN typos
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2017-07-21 14:41:13 +01:00 |
UbitUmarov
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66a5b4d120
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ubOde suport convex shapes on all normal prims and sculpts. Since code is experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems
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2017-07-21 14:11:03 +01:00 |
UbitUmarov
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4b7f79e296
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fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.ini
[Trees] section. Does need more work, and some hardcode settings may not
be the optimal still"
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2017-07-15 04:07:03 +01:00 |
UbitUmarov
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4fe13ef639
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update libomv fixing EnUsCulture
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2017-07-13 05:21:00 +01:00 |
UbitUmarov
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dfef16297b
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ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
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2017-07-07 01:49:34 +01:00 |
UbitUmarov
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39751891f4
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ubOde: dont do avatar step climb on small true spheres. lets play simple football
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2017-07-03 22:47:27 +01:00 |
UbitUmarov
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c5a4c299cb
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update ode.dll ( windows)
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2017-07-02 05:59:49 +01:00 |
UbitUmarov
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edc7575f9e
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a few changes to ubOde avatar collisions
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2017-07-01 01:43:58 +01:00 |
UbitUmarov
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965d004fbe
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do calls to m_host.AddScriptLPS() on the right place on osslm this stat is of course still wrong LPS does not mean api function calls
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2017-06-30 22:39:19 +01:00 |
UbitUmarov
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6b0a3e981c
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put osGetAgentIP() in threat control with level Severe so it can be disabled even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
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2017-06-30 22:04:56 +01:00 |
UbitUmarov
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aa4eb2bc14
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update ode.dll (windoes only. need bins for others :( )
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2017-06-30 00:30:46 +01:00 |
UbitUmarov
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e243dd0519
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put back getAgentIP bug restricted, script owner must be a Administrator (god)
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2017-06-28 02:19:27 +01:00 |
UbitUmarov
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e53f439981
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add osGetNPCList()
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2017-06-26 20:42:49 +01:00 |
UbitUmarov
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3fda7c6315
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take a few more out of level check
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2017-06-26 20:23:24 +01:00 |
UbitUmarov
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9ea6580c37
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update osslEnable.ini. functions that have no level check are still listed but commented, just to be more visible
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2017-06-26 20:05:11 +01:00 |
UbitUmarov
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84abdf866a
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add respective ossl helper funtion osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y)
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2017-06-25 02:26:36 +01:00 |
UbitUmarov
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cb8975e567
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add string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
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2017-06-24 23:04:37 +01:00 |
UbitUmarov
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1a8a77c41e
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revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc
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2017-06-24 09:24:56 +01:00 |
UbitUmarov
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ed8fc359f3
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change thread level of osSetDynamicTextureDataBlendFace to VeryHigh
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2017-06-24 06:11:10 +01:00 |
UbitUmarov
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c3dbf91152
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osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one
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2017-06-24 03:21:23 +01:00 |
UbitUmarov
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fe0fce424c
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a defual can me comented out
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2017-06-19 03:19:55 +01:00 |
UbitUmarov
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4df19ece53
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framework main thread pool is always active and in use ( even id hard to catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
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2017-06-16 18:16:26 +01:00 |
UbitUmarov
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8e3a50212c
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remove options about script compilers the got back somehow on defaults also
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2017-06-14 16:03:03 +01:00 |
UbitUmarov
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ef87370cf1
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remove options about script compilers the got back somehow
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2017-06-14 15:58:02 +01:00 |
UbitUmarov
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e650a4ff16
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remove excessive notion of paralelism
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2017-06-13 08:56:21 +01:00 |
UbitUmarov
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25371933b4
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update Robust32.exe build files
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2017-06-12 20:36:36 +01:00 |
UbitUmarov
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46ba2ead1a
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add Robust32.exe so recovering the option to run it also in 32bit on windows
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2017-06-12 20:28:14 +01:00 |
UbitUmarov
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5e83c2e422
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forget about stupid mono 32bit
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2017-06-11 19:29:59 +01:00 |