a0739a80a8 
								
							
								 
							
						 
						
							
							
								
								Fixed bugs when getting the root folder.  
							
							... 
							
							
							
							1. The error checking for the case where there's no "My Inventory" folder was
incorrect: it checked the wrong variable.
2. If GetSystemFolderForType() is called to get AssetType.RootFolder then
it should return the root folder immediately; not look for another root
folder below it. 
							
						 
						
							2013-01-02 00:04:14 +00:00  
				
					
						
							
							
								 
						
							
							
								bc9a7ba0d6 
								
							
								 
							
						 
						
							
							
								
								minor: Assign names to the different SmartThreadPools for debugging purposes.  
							
							... 
							
							
							
							A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462 
that doesn't involve further forking of SmartThreadPool 
							
						 
						
							2013-01-01 23:57:20 +00:00  
				
					
						
							
							
								 
						
							
							
								416244051d 
								
							
								 
							
						 
						
							
							
								
								refactor: call Util.InitThreadPool() if we are initializing an uninitialized pool on first use rather than constructing it ourselves.  
							
							... 
							
							
							
							No functional change. 
							
						 
						
							2013-01-01 23:50:38 +00:00  
				
					
						
							
							
								 
						
							
							
								e8a3cc7019 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-01-01 23:27:10 +00:00  
				
					
						
							
							
								 
						
							
							
								96e196a9dd 
								
							
								 
							
						 
						
							
							
								
								Clarify that AllowLightShareFunctions setting is false, which is the default in OpenSimDefaults.ini and the code.  
							
							
							
						 
						
							2013-01-01 23:23:08 +00:00  
				
					
						
							
							
								 
						
							
							
								ce4b09cf63 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'remotes/origin/avination' into teravuswork  
							
							
							
						 
						
							2013-01-01 00:59:30 -05:00  
				
					
						
							
							
								 
						
							
							
								2805ec6466 
								
							
								 
							
						 
						
							
							
								
								* Fixed a bug that replayed old cached appearance when changing outfits  
							
							... 
							
							
							
							* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount.
* Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info.
* If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type.  It only properly error handles with the type Exception :(.  (commented on that because it's unusual) 
							
						 
						
							2012-12-31 23:04:28 -05:00  
				
					
						
							
							
								 
						
							
							
								db3b6e8921 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove unused unmanaged memory reference functions from BSAPITemplate.  
							
							
							
						 
						
							2012-12-31 19:57:26 -08:00  
				
					
						
							
							
								 
						
							
							
								6988b5ceaf 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove rigid body contruction functions from BSAPITemplate that relied on prebuilt construction info structures.  
							
							
							
						 
						
							2012-12-31 19:57:25 -08:00  
				
					
						
							
							
								 
						
							
							
								9396ccc078 
								
							
								 
							
						 
						
							
							
								
								BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.  
							
							... 
							
							
							
							Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures. 
							
						 
						
							2012-12-31 19:57:25 -08:00  
				
					
						
							
							
								 
						
							
							
								3d0fc70864 
								
							
								 
							
						 
						
							
							
								
								BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.  
							
							... 
							
							
							
							Update BulletSim DLLs and SOs with simplier step function interface. 
							
						 
						
							2012-12-31 19:57:24 -08:00  
				
					
						
							
							
								 
						
							
							
								c2a7af18b6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.  
							
							
							
						 
						
							2012-12-31 19:57:23 -08:00  
				
					
						
							
							
								 
						
							
							
								5379d6d112 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...  
							
							
							
						 
						
							2012-12-31 19:57:22 -08:00  
				
					
						
							
							
								 
						
							
							
								9218748321 
								
							
								 
							
						 
						
							
							
								
								BulletSim: another round of conversion: dynamics world and collision object functions.  
							
							
							
						 
						
							2012-12-31 19:57:22 -08:00  
				
					
						
							
							
								 
						
							
							
								9fd0e1b080 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add  the implementation files for the two versions of Bullet:  
							
							... 
							
							
							
							unmanaged (C++) and managed (C#). 
							
						 
						
							2012-12-31 19:57:21 -08:00  
				
					
						
							
							
								 
						
							
							
								48f718f39f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first.  
							
							
							
						 
						
							2012-12-31 19:57:21 -08:00  
				
					
						
							
							
								 
						
							
							
								203588e3c0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change physical data structures to classes. Add default  
							
							... 
							
							
							
							instantiations for PhysBody and PhysShape when BSPhysObject is created
to account for them being classes and not structures.
Update TODO list. 
							
						 
						
							2012-12-31 19:57:21 -08:00  
				
					
						
							
							
								 
						
							
							
								4914d6c0ea 
								
							
								 
							
						 
						
							
							
								
								Resolve Mantis 6480 ( http://opensimulator.org/mantis/view.php?id=6480 )  
							
							... 
							
							
							
							by reversing the sign on the recoil computation and adding a
[XEngine]RecoilScaleFactor parameter which defaults to zero.
Testing in SL seems to show that there is not a recoil action there.
Or, at least, it is very small. If someone knows how small, the default
for the scale factor should be changed. 
							
						 
						
							2012-12-31 19:57:20 -08:00  
				
					
						
							
							
								 
						
							
							
								26f364cc5d 
								
							
								 
							
						 
						
							
							
								
								Comment out test messages that go directly to the console.  
							
							
							
						 
						
							2012-12-31 19:57:20 -08:00  
				
					
						
							
							
								 
						
							
							
								d698df1f37 
								
							
								 
							
						 
						
							
							
								
								Remove out-of-date and unused xsd schemas  
							
							
							
						 
						
							2012-12-31 22:14:50 +00:00  
				
					
						
							
							
								 
						
							
							
								c18e2e4545 
								
							
								 
							
						 
						
							
							
								
								Remove php dir which was only populated with a single file that generated a long out-of-date user profile array.  
							
							
							
						 
						
							2012-12-31 22:12:20 +00:00  
				
					
						
							
							
								 
						
							
							
								00874eb90e 
								
							
								 
							
						 
						
							
							
								
								minor: Add README to doc/ to explain that all user-level doc is at  http://opensimulator.org  rather than here.  
							
							
							
						 
						
							2012-12-31 21:42:00 +00:00  
				
					
						
							
							
								 
						
							
							
								7e98dfd70b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2012-12-30 03:43:51 +00:00  
				
					
						
							
							
								 
						
							
							
								28a8949b9f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove check for small motor movement because, while it  
							
							... 
							
							
							
							did the right thing for stopping (speed reducing to zero), it prevented
movement from starting (speed increasing from zero). Will revisit
when the generalize PID motor is debugged. 
							
						 
						
							2012-12-29 10:19:47 -08:00  
				
					
						
							
							
								 
						
							
							
								0538096fa3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: an 'if' to suppress multiple setting of avatar orientation.  
							
							... 
							
							
							
							Looks like the viewer bombards the server with avatar orientation
information (we're talking several hundred a second) when the avatar
is being turned or when walking. This change just reduces the number
of 'set' calls into unmanaged code. 
							
						 
						
							2012-12-29 08:32:57 -08:00  
				
					
						
							
							
								 
						
							
							
								db6c0363f0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: tweeking avatar capsule code in an attempt to have  
							
							... 
							
							
							
							asymmetrical avatar capsule work now that rotation is being passed
from the simulator. Turns out the Bullet capsule is just not very
functional: it doesn't scale properly, the implementation only half
does asymmetry and, in general, is hard to work with.
Avatar shape is about what it was before these changes.
Added initial data structures for avatar shape mesh. 
							
						 
						
							2012-12-29 08:03:57 -08:00  
				
					
						
							
							
								 
						
							
							
								6797ac1474 
								
							
								 
							
						 
						
							
							
								
								* This finishes the implementation of AgentCachedTexture.   Requires the XBakes Module and service for full functionality.  Previous no-cache functionality works without the service and module.   In some ways, I would have been happier not putting an AssetBase in WearableCacheItem..    but turns out it was probably unavoidable.   No additional locks, yay.  
							
							
							
						 
						
							2012-12-29 08:53:58 -05:00  
				
					
						
							
							
								 
						
							
							
								976023366f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update values in OpenSimDefaults.ini to reflect the values really used by the code.  
							
							
							
						 
						
							2012-12-28 16:31:45 -08:00  
				
					
						
							
							
								 
						
							
							
								fdf8732cd7 
								
							
								 
							
						 
						
							
							
								
								ScenePresence passes the avatar rotation down to the physics engine. This will be a no-op for ODE but enables asymmetrical avatars for BulletSim.  
							
							
							
						 
						
							2012-12-28 16:29:16 -08:00  
				
					
						
							
							
								 
						
							
							
								7266eeca6e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity  
							
							... 
							
							
							
							to implement the 'always run' feature. 
							
						 
						
							2012-12-28 12:01:57 -08:00  
				
					
						
							
							
								 
						
							
							
								70e0a86601 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem of avatars appearing to walk through walls  
							
							... 
							
							
							
							by moving the movement motor to a pre-step action and out of its
questionable previous home in UpdateProperties. 
							
						 
						
							2012-12-28 11:56:07 -08:00  
				
					
						
							
							
								 
						
							
							
								3ab1bd0403 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2012-12-28 08:32:34 +00:00  
				
					
						
							
							
								 
						
							
							
								1f6aaad0b5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: correct collision mask definition for linkset children.  
							
							... 
							
							
							
							Remove unused code. Add comments and TODOs. 
							
						 
						
							2012-12-27 22:12:28 -08:00  
				
					
						
							
							
								 
						
							
							
								422f0fd6ec 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix physical object not interacting with static objects.  
							
							... 
							
							
							
							Another instance of the underlying Bullet doing, ah, helpful things
when items are added to the world. 
							
						 
						
							2012-12-27 22:12:28 -08:00  
				
					
						
							
							
								 
						
							
							
								c1e7539c77 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles.  
							
							
							
						 
						
							2012-12-27 22:12:28 -08:00  
				
					
						
							
							
								 
						
							
							
								7a5f598399 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from individual sub-classes and up to parent BSPhysObject class.  
							
							
							
						 
						
							2012-12-27 22:12:27 -08:00  
				
					
						
							
							
								 
						
							
							
								5afab9bcfe 
								
							
								 
							
						 
						
							
							
								
								Add check to always push terse updates for presences that have new velocities of zero.  
							
							
							
						 
						
							2012-12-27 22:12:27 -08:00  
				
					
						
							
							
								 
						
							
							
								e57c0e6731 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix buoyancy so it's properly set by a script when an  
							
							... 
							
							
							
							object is selected.
Update TODO list. 
							
						 
						
							2012-12-27 22:12:26 -08:00  
				
					
						
							
							
								 
						
							
							
								7230990679 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix odd code that wasn't really recomputing the mass of a  
							
							... 
							
							
							
							rebuilt linkset. I was burnt by making get/set methods with side
effects. I should know better. 
							
						 
						
							2012-12-27 22:12:26 -08:00  
				
					
						
							
							
								 
						
							
							
								f3baed5827 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add physical parameter min/max constants in BSParam. I just don't like raw numbers scattered around the code.  
							
							
							
						 
						
							2012-12-27 22:12:25 -08:00  
				
					
						
							
							
								 
						
							
							
								e98e223927 
								
							
								 
							
						 
						
							
							
								
								BulletSim: complete applyImpulse function in BSCharacter (like I said  
							
							... 
							
							
							
							I did last time). 
							
						 
						
							2012-12-27 22:12:25 -08:00  
				
					
						
							
							
								 
						
							
							
								258588d5b5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-12-26 01:16:08 +00:00  
				
					
						
							
							
								 
						
							
							
								bbc5a5089f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Rename some of the interface structures (BulletWorld, ...)  
							
							... 
							
							
							
							to get ready for...
Start creation of BulletAPITemplate. This defines the abstract interface
functions. Following commits will move over to the new interface.
This will enable switching between the managed and unmanaged version of
Bullet. 
							
						 
						
							2012-12-24 20:18:06 -08:00  
				
					
						
							
							
								 
						
							
							
								4759a8acee 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Default avatar density changed to 3.5 which is WAY closer  
							
							... 
							
							
							
							to the SL value.
Fixed frictin values for physical materials which were just wrong
which caused things that should have slipped to not. 
							
						 
						
							2012-12-24 20:16:10 -08:00  
				
					
						
							
							
								 
						
							
							
								80cee1b85a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix single physical prim reporting its mass as zero.  
							
							... 
							
							
							
							Properly return root mass as mass of just the root prim rather
than the mass of the linkset. SOG has the logic to add the masses
together to get the linkset mass.
Update TODO list. 
							
						 
						
							2012-12-24 08:56:02 -08:00  
				
					
						
							
							
								 
						
							
							
								9318870607 
								
							
								 
							
						 
						
							
							
								
								* Update BulletSimN terrain implementation to default to Heightfield, it's less CPU intensive.  
							
							
							
						 
						
							2012-12-23 16:17:18 -05:00  
				
					
						
							
							
								 
						
							
							
								1a841dfc59 
								
							
								 
							
						 
						
							
							
								
								* Update Example to include BulletSimN option and description.  
							
							
							
						 
						
							2012-12-23 15:44:29 -05:00  
				
					
						
							
							
								 
						
							
							
								cb4949fc15 
								
							
								 
							
						 
						
							
							
								
								* Added third party license for Bullet-xna.  
							
							
							
						 
						
							2012-12-23 15:24:15 -05:00  
				
					
						
							
							
								 
						
							
							
								92e4f9f412 
								
							
								 
							
						 
						
							
							
								
								* Initial commit of BulletSimN (BulletSNPlugin).   Purely C# implementation of BulletSim.    This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work).  This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK.    At the moment, it supports all known features of BulletSim.   Think of it like.. POS but everything works.   To use this plugin, set the physics plugin to BulletSimN.  
							
							
							
						 
						
							2012-12-23 15:21:25 -05:00  
				
					
						
							
							
								 
						
							
							
								50ee50bcd5 
								
							
								 
							
						 
						
							
							
								
								Revert "Whitespace change to trigger bot"  
							
							... 
							
							
							
							This reverts commit 7b0604dc49 
							
						 
						
							2012-12-23 19:23:20 +00:00