Justin Clark-Casey (justincc)
bfdcdbb2f3
Increase wait for source region to sent UpdateAgent to 10 seconds instead of 4.
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This is giving much better results on teleports between simulators over my lan where for some reason there is a pause before the receiving simulator processes UpdateAgent()
At this point, v2 teleports between neighbour and non-neighbour regions on a single simulator and between v2 simulators and between a v1 and v2 simulator
are working okay for me in different scenarios (e.g. simple teleport, teleport back to original quickly and re-teleport, teleport back to neighbour and re-teleport. etc.)
2013-08-09 17:59:58 +01:00
Justin Clark-Casey (justincc)
aec7019728
Add missing file from b1c26a56
2013-08-09 17:57:24 +01:00
Justin Clark-Casey (justincc)
97bcb59bee
Merge branch 'TeleportWork'
2013-08-09 17:52:29 +01:00
Justin Clark-Casey (justincc)
6fcbf219da
Comment back out seed dump code enabled in b1c26a56
. Also adds a few teleport comments.
2013-08-09 17:48:35 +01:00
Diva Canto
2cdcf62b48
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-09 08:31:30 -07:00
Diva Canto
7e01213bf2
Go easy on enforcing session ids in position updates
2013-08-09 08:31:15 -07:00
Justin Clark-Casey (justincc)
99bce9d877
Fix an issue with an A->C->B->A teleport where these regions are in a row (A,B,C) where the A root agent is still closed, terminating the connection.
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This was occuring because teleport to B did not set DoNotCloseAfterTeleport on A as it was a neighbour (where it isn't set to avoid the issue where the source region doesn't send Close() to regions that are still neighbours (hence not resetting DoNotCloseAfterTeleport).
Fix here is to still set DoNotCloseAfterTeleport if scene presence is still registered as in transit from A
2013-08-09 00:24:22 +01:00
Justin Clark-Casey (justincc)
b1c26a56b3
Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C
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The root cause was that v2 was only closing neighbour agents if the root connection also needed a close.
However, fixing this requires the neighbour regions also detect when they should not close due to re-teleports re-establishing the child connection.
This involves restructuring the code to introduce a scene presence state machine that can serialize the different add and remove client calls that are now possible with the late close of the
This commit appears to fix these issues and improve teleport, but still has holes on at least quick reteleporting (and possibly occasionally on ordinary teleports).
Also, has not been completely tested yet in scenarios where regions are running on different simulators
2013-08-08 23:29:30 +01:00
Robert Adams
6410a25cef
BulletSim: adjust avatar position when the avatar's size is changed.
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This fixes the problem of avatars bouncing when logged in.
Added a little height to the avatar height fudges to eliminate a problem
of feet being in the ground a bit.
2013-08-08 13:55:17 -07:00
Dan Lake
9fc97cbbf7
Make m_originRegionID in ScenePresence public to allow DSG module to work for now. Once the code churn on teleport ends, I can find a better solution
2013-08-08 12:44:03 -07:00
Robert Adams
d9bd6e6b5b
Add parameter and explanation of ManagedStats return to OpenSimDefaults.ini.
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Add 'callback' query parameter to managed stats return to return function
form of JSON data.
2013-08-08 09:45:30 -07:00
Robert Adams
c67c55e0fc
Better error reporting when registering LSL function extensions (comms module).
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For unknown reasons, a dynamic function signature cannot have more than 5
parameters. Error message now tells you this fact so you can curse MS and
then go change your function definitions.
2013-08-08 09:45:16 -07:00
Robert Adams
50c163ae6c
Add a JSON web fetch of the statististics managed by StatsManager.
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Disabled by default. Enable by setting
[Startup]ManagedStatsRemoteFetchURI="Something"
and thereafter "http://ServerHTTPPort/Something/ " will return all the managed
stats (equivilent to "show stats all" console command).
Accepts queries "cat=", "cont=" and "stat=" to specify statistic category,
container and statistic names. The special name "all" is the default and returns
all values in that group.
2013-08-08 09:45:01 -07:00
teravus
4e86674a3a
* Added set water height <height> [<x>] [<y>] console command following the set terrain heights console command as an example.
2013-08-07 23:33:23 -05:00
teravus
99a4a91488
* This makes in-world terrain editing smoother, even in MegaRegions. This change only affects the editing user's experience. Non-editing users will see nothing different from the current 'slow' result. See comments for the thought process and how the issues surrounding terrain editing, cache, bandwidth, threading, terrain patch reliability and throttling were balanced.
2013-08-07 21:22:04 -05:00
Justin Clark-Casey (justincc)
ce1361f2fe
minor: Remove console lines at bottom of FakeParcelIDTests() regression test that were accidentally left in
2013-08-08 01:07:30 +01:00
Kevin Cozens
64216b34a4
Fixed error in BuildFakeParcelID() which was detected by regression tests.
2013-08-08 01:02:04 +01:00
Kevin Cozens
43da879ea2
Added regression tests for the routines related to fake parcel IDs.
2013-08-08 00:59:55 +01:00
Kevin Cozens
e4da8d74d8
Additional regression tests for the location routines in Location.cs
2013-08-08 00:56:13 +01:00
Justin Clark-Casey (justincc)
638c3d25b0
Remove never implemented stub modules commands (list, load, unload) from back in 2009.
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"show modules" is the functional console command that will show currently loaded modules.
Addresses http://opensimulator.org/mantis/view.php?id=6730
2013-08-08 00:48:22 +01:00
Melanie
005c69511d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2013-08-07 23:29:42 +01:00
Justin Clark-Casey (justincc)
b10710d4a5
minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name.
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No functional changes.
2013-08-07 23:17:31 +01:00
Justin Clark-Casey (justincc)
a33a1ac958
Add post-CreateAgent teleport cancellation/abortion functionality from v1 transfer protocol into v2.
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This stops OpenSimulator still trying to teleport the user if they hit cancel on the teleport screen or closed the viewer whilst the protocol was trying to create an agent on the remote region.
Ideally, the code may also attempt to tell the destination simulator that the agent should be removed (accounting for issues where the destination was not responding in the first place, etc.)
2013-08-07 18:52:30 +01:00
Diva Canto
dbd773e89e
Amend to last commit -- remove the obsolete var from OpenSim.ini.example
2013-08-07 10:04:53 -07:00
Diva Canto
6b9a65972c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-07 08:02:36 -07:00
Diva Canto
3194ffdab8
Fixed incomplete commit r/23317 -- see_into_region. Put the guard around estate bans also, and delete the obsolete config var.
2013-08-07 08:01:59 -07:00
Justin Clark-Casey (justincc)
d6d5d4ebd0
Add file missing from last commit 4c2f6de
2013-08-06 18:32:16 +01:00
Justin Clark-Casey (justincc)
4c2f6de8e4
Add the experimental ability to dump stats (result of command "show stats all") to file OpenSimStats.log every 5 seconds.
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This can currently only be activated with the console command "debug stats record start".
Off by default.
Records to file OpenSimStats.log for simulator and RobustStats.log for ROBUST
2013-08-06 18:29:33 +01:00
Justin Clark-Casey (justincc)
ac198068ab
Add "debug threadpool status" console command to show min/max/current worker/iocp threadpool numbers
2013-08-06 00:00:12 +01:00
Justin Clark-Casey (justincc)
4581bdd929
Add "debug comms status" command to show current debug comms settings
2013-08-05 23:49:33 +01:00
Justin Clark-Casey (justincc)
9bcf072795
Make it possible to switch whether we serialize osd requests per endpoint or not, either via config (SerializeOSDRequests in [Network]) or via the "debug comms set" console command.
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For debug purposes to assess what impact this has on network response in a heavy test environment.
2013-08-05 23:44:48 +01:00
Justin Clark-Casey (justincc)
f9dc5815c4
For LLImageManagerTests, make tests execute under synchronous fire and forget conditions.
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I generally prefer this approach for regression tests because of the complexity of accounting for different threading conditions.
2013-08-05 23:15:30 +01:00
Justin Clark-Casey (justincc)
139dcf1246
minor: move "threads abort" and "force gc" console commands into debug category - these are not things one needs to do in normal operation
2013-08-05 23:06:17 +01:00
Justin Clark-Casey (justincc)
76e778fe2c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-05 23:05:12 +01:00
Justin Clark-Casey (justincc)
160659f683
Make it possible to set worker/iocp min/max threadpool limits on the fly with the console command "debug threadpool set"
2013-08-05 23:04:36 +01:00
Diva Canto
2d3ac2b1ec
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-05 14:21:39 -07:00
Diva Canto
946b370966
Child agent updates: remove the dependency on the root agent's camera position. That was a complete overkill that is unnecessary at this point.
2013-08-05 14:21:17 -07:00
Justin Clark-Casey (justincc)
24dcf3cf6a
Comment out debug log lines about script modules comms for now.
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If this is an issue, could change log4net config instead to allow re-enablement
2013-08-05 20:51:40 +01:00
Justin Clark-Casey (justincc)
b8612e005a
At OpenSimulator startup, print out default min built-in threadpool threads as well as max.
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Make it clear that we only try to adjust max, and log at warn level if this fails.
Other minor logging cleanup.
2013-08-05 20:47:47 +01:00
Justin Clark-Casey (justincc)
151a8ca0cc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-05 20:37:27 +01:00
Justin Clark-Casey (justincc)
7f0d9ad644
Make test AssetsClient print out more information about any failure to set thread numbers and immediate post config thread numbers
2013-08-05 20:36:46 +01:00
Mic Bowman
03698121ed
Remove some debugging from simian connectors.
2013-08-05 12:34:53 -07:00
Justin Clark-Casey (justincc)
976514d39a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-05 19:25:51 +01:00
Justin Clark-Casey (justincc)
76bd3de2fd
Add checks monitoring framework to provide alerts if certain conditions do not hold.
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Not yet in use.
2013-08-05 19:22:47 +01:00
Diva Canto
05012bb0df
Group notices bug fix: use a new IM for each member of the group, otherwise the fields get messed up because the transfer is async
2013-08-05 08:09:30 -07:00
Diva Canto
5b4b349776
Fix the failing TestSendImage. J2K decoding is async.
2013-08-03 21:27:32 -07:00
Diva Canto
09cb2a37dd
More on HG inventory and OutboundPermission: disallowing giving inventory to foreigners if OutboundPermission is false
2013-08-03 20:36:30 -07:00
Diva Canto
dcfeb95e98
HG: If OutboundPermission is set to false, let's enforce stricter permissions by not allowing objects to be taken to inventory.
2013-08-03 20:13:44 -07:00
Diva Canto
b857353fc9
Making the J2KDecoderModule decoder function async. Could this be the cause of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it.
2013-08-03 15:42:25 -07:00
Diva Canto
847c01f406
Amend Justin's last commit regarding the new config var ServiceVersion. The section may not exist at all.
2013-08-02 17:38:08 -07:00