Justin Clarke Casey
42c5a49572
Move TESTING.txt from bin to root
2008-02-08 18:11:47 +00:00
Adam Frisby
f9094fe066
* Forced nunit.framework.dll into the repo
2008-02-08 17:56:41 +00:00
Adam Frisby
9d0cc904cb
* Added TESTING.txt
2008-02-08 17:55:23 +00:00
Adam Frisby
a1625a5410
* Applying mantis 339 patches round 2 -- Thanks daedius
2008-02-08 17:54:30 +00:00
Adam Frisby
a637473f80
* Adding console spam to help track 'The Steve Bug'.
2008-02-08 17:49:53 +00:00
Sean Dague
62943de68a
change counter from 3 => 2 based on feedback from mirceakitsune on mantis
...
http://opensimulator.org/mantis/bug_view_page.php?bug_id=490
2008-02-08 16:29:01 +00:00
Sean Dague
7b4fb3b8bc
From: Kurt Taylor <krtaylor@us.ibm.com>
...
Attached is a patch for Mantis 25 - this fixes the problem of not having a
touch_start happen for all prims in a linked group. So, with this, large
builds can now have a single script in the base prim and it will run when
any prim in the linked build is touched. The problem was that the
objectgrab event was not being propagated to all the prims in the group.
2008-02-08 16:09:24 +00:00
Sean Dague
598c5a95d9
fix the issue found on IRC this morning. The logging call was mistructured
...
so threw and exception when attempting to log that we missed an asset and
were waiting for it.
2008-02-08 15:29:53 +00:00
MW
5a63047144
small bit of refactoring,
2008-02-08 15:07:29 +00:00
Teravus Ovares
3be2e772ec
* Removed a statement that crashes the Meshmerizer if you don't have a specific /dev/ folder
2008-02-08 12:07:39 +00:00
Teravus Ovares
7d77fa6a9d
* Okay, fixed the path cut offset, however the inner wall isn't properly 'cut' from the hull, so slightly better support, but still limited.
2008-02-08 11:44:27 +00:00
Teravus Ovares
50acb8e634
* This update adds limited support for Cylinder meshed prim in the Meshmerizer plugin. (Limited because path cut is wrongly offset and while Hollowing works, you can walk through the inside wall.)
2008-02-08 11:32:56 +00:00
Teravus Ovares
1ff4711cfb
* Fix: Send Parcel data on region crossing.
2008-02-08 03:20:11 +00:00
Charles Krinke
dfca32b046
Missed one event message that needed to be
...
commented out.
2008-02-08 02:23:57 +00:00
Charles Krinke
2fb541cb2a
Make timer events from scripts a little less chatty.
...
DEBUG is defined by default in the Linux build.
2008-02-08 01:42:56 +00:00
Teravus Ovares
121789f54a
* Updated the readme for pCampBot with info from Fly-Man-
2008-02-07 22:44:26 +00:00
Tedd Hansen
97ec8cba62
Maybe VB.Net will compile now... who knows ;)
2008-02-07 16:37:28 +00:00
Tedd Hansen
ba846e62ef
Same VB.Net patch done right.
2008-02-07 15:36:58 +00:00
Tedd Hansen
c997cc97bb
VB.Net compiler might work on Windows now.
2008-02-07 15:31:22 +00:00
Teravus Ovares
dba1f476c9
* Fixed negative child agents in the sim stats.
2008-02-07 08:28:48 +00:00
Teravus Ovares
3674257095
* This update contains a bucket-full of network optimizations.
...
* ParcelProperties are sent only when needed instead of on any movement
* Terse Updates and other temporary data packets are marked unreliable
* After a certain amount of users, the sim actually sends updates on things less
* Experimental
* Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
2008-02-07 08:15:38 +00:00
Teravus Ovares
0e771c8d39
* didn't save :P so, this is the other half to my last commit
2008-02-07 06:11:02 +00:00
Jeff Ames
9bfd4ec83d
Missed the appender change on the previous log4net config file sync.
2008-02-07 04:59:29 +00:00
Jeff Ames
cae773f32a
Fix warning in BotManager.cs
2008-02-07 04:55:40 +00:00
Jeff Ames
87e2dd7c80
Convert pCampBot to use log4net
2008-02-07 04:53:42 +00:00
Jeff Ames
49622dfbc5
Update version numbers to 0.5
2008-02-07 04:41:08 +00:00
Jeff Ames
75ef36e953
Set svn:ignore in pCampBot
2008-02-07 04:39:12 +00:00
Jeff Ames
ba4fbabbf4
Removed .csproj from svn
2008-02-07 04:37:53 +00:00
Jeff Ames
857d4215af
Updated svn properties.
2008-02-07 04:35:41 +00:00
Jeff Ames
c2c5cd42ec
Sync other log4net config files with region server config.
2008-02-07 04:31:44 +00:00
Charles Krinke
c076eab633
Additional debugging print on LOGOUT if/else in userServer.
2008-02-07 03:13:30 +00:00
Charles Krinke
d6f4656032
Shorten root inventory create folder message.
2008-02-07 03:06:34 +00:00
Teravus Ovares
1b8e89751a
* Added the Scripted objectflag if there is a script running in a prim. Remove the flag if you delete all of the scripts in the object.
2008-02-07 01:52:39 +00:00
Sean Dague
caa255bcdf
make a couple more changes to get us back very close to old color scheme
2008-02-06 20:59:31 +00:00
Justin Clarke Casey
aa9d3f7aed
* Allow terrain load-tile for RAW files
...
* Patch from Sophie Lee [webmage] - IBM. Thanks very much!
2008-02-06 20:47:08 +00:00
Sean Dague
2d7fbf6137
ummm... removed 1 too many newlines, formating a bit better now
2008-02-06 20:34:50 +00:00
Justin Clarke Casey
548bbc97e5
* Chasing down memory leak where memory used by a client is not returned on client logout
...
* This code may or may not be on the right track, but I want to save my work so far.
2008-02-06 20:34:18 +00:00
Sean Dague
b3e85daf02
pass 1 on getting colors back to the console
2008-02-06 20:32:37 +00:00
Jeff Ames
7801227547
Shortened console log messages.
2008-02-06 17:08:30 +00:00
Sean Dague
da0655b3a5
change the console logging format a little bit to look more like
...
it did before (still no colors)
2008-02-06 16:51:00 +00:00
Adam Frisby
f93fdfa5af
* Marking off which uses of catch (Exception e) is legit and which are not, for later removal/replacement.
2008-02-06 15:30:02 +00:00
Adam Frisby
a37eb62047
* Added debug message to try track down Mantis#305.
2008-02-06 14:39:25 +00:00
Jeff Ames
3b42b5f098
Consolidated LoadAnims and AvatarAnimations constructor.
...
Fixes locking issues with Animations in ScenePresence (bug #324 )
2008-02-06 10:19:30 +00:00
Teravus Ovares
530d24da14
* Fixed script count incrementer. Was decrementing but only incrementing when a script was requested by UUID
2008-02-06 10:11:46 +00:00
Jeff Ames
3a1947f658
Removed super-stealth mode from PasswdPrompt. (Now you can see the prompt)
2008-02-06 10:11:10 +00:00
Teravus Ovares
d842699ef3
* Put the script run limiter on the SceneObjectPart as otherwise you can drop scripts in prim and they'll still run with scripts disabled.
2008-02-06 09:53:59 +00:00
Teravus Ovares
9d6ea497e2
* Added the ability to start and stop all scripts in the simulator using the debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools.
2008-02-06 09:38:14 +00:00
Jeff Ames
4ec4e2cb32
Cleaned up some unreachable code warnings.
2008-02-06 08:31:29 +00:00
Jeff Ames
b68d2bd09a
Fixed typo in Mag() (Thanks lc_tuco for pointing this out)
2008-02-06 08:26:09 +00:00
Teravus Ovares
9cd9e90e7f
* Added Active Scripts to report the number of scripts running to Sim Stats
...
* Added Script Performance to report the number of functions run per second to Sim Stats.
* Removed a few warnings (@.@ up to 50 now)
2008-02-06 08:03:22 +00:00