UbitUmarov
ba58d7a9b2
add a temp debug message
2012-06-22 18:04:12 +01:00
Justin Clark-Casey (justincc)
80a41e670d
Avoid race condition between m_PrimObjects iteration in XEngine.PostObjectEvent and places where the list is modified by extending the m_PrimObjects lock.
2012-06-22 02:23:25 +01:00
Justin Clark-Casey (justincc)
9f3feeff8d
If starting scripts on initial sim start, provide INFO level log feedback each time 50 scripts have been started.
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This is to provide an indication of what's happening now that the default isn't to report every single script start.
Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
2012-06-22 02:10:27 +01:00
Justin Clark-Casey (justincc)
f907182ab2
Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in XEngine.DoOnRezScriptQueue()
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The later invocation of this function will happen on an empty compile queue.
2012-06-22 01:57:14 +01:00
Justin Clark-Casey (justincc)
4cf49369b5
Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAttachmentPosition() in order to avoid a hud update race condition.
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Previously, setting IsAttachment to false then true was necessary to serialize the updated attachment object information.
However, UpdateAttachmentPosition no longer does this update.
Whilst IsAttachment is set to false there is a race condition where the update thread can wrongly send hud object updates to clients that do not own the hud, resulting in screen artifacts.
2012-06-22 01:43:26 +01:00
Justin Clark-Casey (justincc)
fda39c11bf
Fix bug where attachments would not retain position if just rotated and not moved.
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This was because we were not setting AttachedPos in SOG.UpdateGroupPositionPR, unlike UpdateGroupPosition
2012-06-22 01:33:27 +01:00
Justin Clark-Casey (justincc)
798846c5b6
refactor AttachmentsModule tests to use a common method for standard attachment item setup
2012-06-22 00:40:04 +01:00
Justin Clark-Casey (justincc)
06617ffd06
Add regression test for updating attachment position
2012-06-22 00:18:30 +01:00
ubit
25e4fda7a1
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-06-21 20:07:56 +02:00
UbitUmarov
c8f7cd60cd
fix turning off phanton always decreasing number of physical parts
2012-06-21 19:05:36 +01:00
ubit
9b5f840d19
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-06-21 10:43:00 +02:00
UbitUmarov
909572ed86
fix SceneGraph Add/Remove PhysicalPrim counters
2012-06-21 09:40:51 +01:00
Justin Clark-Casey (justincc)
d24122b706
Add item id, name, prim name and id to log message when state exists but loading fails.
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Drop logging about memory limit exceeded to warn from error
2012-06-21 02:24:44 +01:00
Justin Clark-Casey (justincc)
afcabf5244
Retrigger build - last jenkins run was glitched
2012-06-21 02:13:03 +01:00
Justin Clark-Casey (justincc)
5709bed548
Add state file location to errors logged when there's some issue with retrieving state (e.g. exceeds memory limit)
2012-06-21 02:09:14 +01:00
Melanie
eab211f94d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-06-21 01:10:13 +01:00
Justin Clark-Casey (justincc)
68ea096f1b
Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instead of magic numbers
2012-06-20 23:25:07 +01:00
Justin Clark-Casey (justincc)
714db90832
refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() instead of attachmentpoint magic numbers.
2012-06-20 22:46:01 +01:00
Justin Clark-Casey (justincc)
b23425c7c4
As with LLSDInventoryItem from commit 01a2b0b
, send type values in LLSDInventoryFolder for inventory CAPs as integers rather than strings.
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Should also resolve some issues with exceptions being thrown in some inventory fetches.
2012-06-20 02:28:00 +01:00
Justin Clark-Casey (justincc)
9ec9dafae6
Lower warn logging on not having friends/group module on permissions to debug.
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It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true)
2012-06-20 01:33:25 +01:00
Justin Clark-Casey (justincc)
6c312bce7f
minor: Lower flotsam asset cache warning about not having a FlotsamCache.ini to debug
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It's perfectly okay not to have this section.
2012-06-20 01:30:20 +01:00
Justin Clark-Casey (justincc)
7b6c0232a5
Change default logging level for XEngine to WARN instead of DEBUG.
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This is to reduce log spam from script loading, which is especially spammy for avatar movements with scripted attachments.
All important messages are at warn or above.
If you still want/need to see these messages, set <level value="DEBUG"/> in the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section of OpenSim.exe.config.
This affects no other package logs, which still output at the root configured level (currently DEBUG by default).
2012-06-20 01:10:18 +01:00
Justin Clark-Casey (justincc)
4cfaa01c0a
Remove STARTUP COMPLETE message from the startuplogo.txt file and into main logging
2012-06-20 01:06:55 +01:00
Justin Clark-Casey (justincc)
6b3f9fcde0
Comment out the neighbour and land in connectors from info logging that they are starting up
2012-06-20 00:42:54 +01:00
Justin Clark-Casey (justincc)
625e5e913a
Comment out recently added log message detailing number of scripts started when compile queue empties for now
2012-06-20 00:25:18 +01:00
Justin Clark-Casey (justincc)
881e92a726
Raise some IO associated Exception logging in XEngine to error level, in line with other similar cases.
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Remove more unnecessary Close() calls - these are being triggered by the Dispose() called when exiting the using statement for these sdk io objects.
2012-06-20 00:19:50 +01:00
Justin Clark-Casey (justincc)
0fa303b1cf
Log how many scripts are candidates for starting and how many are actually started.
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Adds DebugLevel infrastructure to XEngine though currently commented out and unused.
2012-06-20 00:10:19 +01:00
Justin Clark-Casey (justincc)
9737e6d52e
If RegionReady is active, don't falsely say that logins are enabled in the main scene loop before RegionReady is signalled when initial script compilation finishes.
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Also raises this logging level to Info from Debug since this information is of high importance. This matches the behaviour of the RegionReady module
2012-06-20 00:07:03 +01:00
Justin Clark-Casey (justincc)
e23d7ff9c0
minor: If logging because mesh/sculpt data isn't present for an object, log object UUID rather than local id, since UUID doesn't potentially vary between simulator starts.
2012-06-20 00:05:48 +01:00
Justin Clark-Casey (justincc)
ef686ead37
Like the assembly and text files, only write the c#-lsl linemap in XEngine.SetXMLState() if the trust binaries flag is set.
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This doesn't affect other locations where the map is written, such as on script compilation.
2012-06-19 02:11:46 +01:00
Justin Clark-Casey (justincc)
bc06f3dcaf
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-19 01:55:31 +01:00
Justin Clark-Casey (justincc)
8e7032ece8
minor: Add a little more detail to IOException logging in XEngine.SetXMLState()
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Also removes superflous Close() commands for statements taking place within using() constructs
Also adds some comment out debug log messages for future use.
2012-06-19 01:53:50 +01:00
UbitUmarov
ca22feb09a
don't send a lot of avatar data when we are just changing position or rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
2012-06-17 13:28:33 +01:00
ubit
d068468f53
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-06-17 12:52:10 +02:00
UbitUmarov
8cf414ba32
*CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
2012-06-17 11:38:40 +01:00
ubit
e535f51fec
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-06-17 10:10:57 +02:00
UbitUmarov
e7aceae3e0
split ugly expression in a if making it simpler to read
2012-06-17 09:06:25 +01:00
UbitUmarov
e2b9a5d7aa
Don't let scripts rotate root part of physical linksets like SL, Update client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
2012-06-17 08:54:39 +01:00
BlueWall
5c5b359bcb
Oops! putting back the entry for map urls
2012-06-16 07:26:16 -04:00
BlueWall
fc1522ab60
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-16 06:29:49 -04:00
BlueWall
2ed768cbf5
Adjust Robust*.ini.examples V3 webprofile entries
2012-06-16 06:29:15 -04:00
Justin Clark-Casey (justincc)
7119de56ff
Change read config paramter from max_urls_per_simulator to max_external_urls_per_simulator, which is what it was meant to be
2012-06-16 04:12:53 +01:00
Justin Clark-Casey (justincc)
ed513fc7be
Fix bug introduced in commit c6e3752
(13 Jun 2012) where poll responses would always return OK even if some other status code had been set
2012-06-16 03:43:45 +01:00
Justin Clark-Casey (justincc)
22f25dfcab
Implement max_external_urls_per_simulator setting in [LL-Functions] to allow configuration of how many urls can be set up by llRequestURL()
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Defaults remains as 100.
This setting is per simulator instead of per region due to how the url script module is structured.
2012-06-16 03:32:47 +01:00
Melanie
32cc9c6094
Merge branch 'master' into careminster
2012-06-15 15:59:49 +01:00
Melanie
ff21007b93
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-15 15:48:34 +01:00
Melanie
ffc0badaf4
Reapply the one change that was in the revert that was actually function, not
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form
2012-06-15 15:18:57 +02:00
UbitUmarov
5d32979170
Revert changes...
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This reverts commit c8227e1bb7
.
2012-06-15 14:31:35 +01:00
UbitUmarov
db2dcbbe2d
SL doesn't let scripts rotate root part of physical linksets also fix sitting avatars rotations broken in previus commit, forcing send of updates.
2012-06-15 14:10:16 +01:00
UbitUmarov
065cda3711
Add sop IsPhysical and IsPhantom to be used gradually in core in place of asking physics engines all the time. Some engines delays may make them give wrong answers.
2012-06-15 12:19:42 +01:00