UbitUmarov
							
						 
						
							 
							
							
							
								
							
								e25849e1c4 
								
							
								 
							
						 
						
							
							
								
								remove redundant lock  
							
							 
							
							
							
						 
						
							2014-09-21 23:39:50 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								a70ed79c39 
								
							
								 
							
						 
						
							
							
								
								compile fix  
							
							 
							
							
							
						 
						
							2014-09-21 23:26:17 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								d1ccc6d5cc 
								
							
								 
							
						 
						
							
							
								
								release lock a bit sooner when not needed,  add a try on more complex db  
							
							 
							
							... 
							
							
							
							store call 
							
						 
						
							2014-09-21 23:23:20 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f95bb53371 
								
							
								 
							
						 
						
							
							
								
								remove LockItemsForRead(false) without previus call with true  
							
							 
							
							
							
						 
						
							2014-09-21 23:02:02 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								adda696cd0 
								
							
								 
							
						 
						
							
							
								
								protect getting the item  
							
							 
							
							
							
						 
						
							2014-09-21 22:46:44 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								51ec2d83ac 
								
							
								 
							
						 
						
							
							
								
								remove redundant code  
							
							 
							
							
							
						 
						
							2014-09-21 22:43:17 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								640f3f3074 
								
							
								 
							
						 
						
							
							
								
								A stab at brute force fixing the locking - one, make m_itemLock volatile, two,  
							
							 
							
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							reset the lock even if the write lock is not apparently held. 
							
						 
						
							2014-09-21 19:24:15 +02:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								c4cd98bc34 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							 
							
							
							
						 
						
							2014-09-21 09:23:15 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								94619cba58 
								
							
								 
							
						 
						
							
							
								
								Fixed a hard-to-run-into bug in groups: at the time of creation of a group, the OwnerRoleID in the groups table was inconsistent with the roleID in the roles table. OpenSim core was not running into this bug, but 3rd party modules (like Wifi) were.  
							
							 
							
							
							
						 
						
							2014-09-21 09:22:32 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								2ed3a918bd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bullet-2.82  
							
							 
							
							
							
						 
						
							2014-09-21 07:11:00 -07:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								4002cd96a5 
								
							
								 
							
						 
						
							
							
								
								When sending http requests, close the response stream instead of waiting  
							
							 
							
							... 
							
							
							
							for the finalizer to do it, if it ever does. 
							
						 
						
							2014-09-20 20:42:07 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								9c552212a9 
								
							
								 
							
						 
						
							
							
								
								exclude npcs from baked cache  
							
							 
							
							
							
						 
						
							2014-09-19 16:51:51 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								242bb425f3 
								
							
								 
							
						 
						
							
							
								
								fix positions on same frames transitions  
							
							 
							
							
							
						 
						
							2014-09-19 01:07:20 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f35f90bd72 
								
							
								 
							
						 
						
							
							
								
								dont give a ring to each asset request, just one to rule them all, i mean  
							
							 
							
							... 
							
							
							
							thread not ring 
							
						 
						
							2014-09-18 19:40:59 +01:00  
						
					 
				
					
						
							
							
								 
								BlueWall
							
						 
						
							 
							
							
							
								
							
								519c753e46 
								
							
								 
							
						 
						
							
							
								
								This fixes the Scene thread renaming issue  
							
							 
							
							
							
						 
						
							2014-09-17 20:25:27 -04:00  
						
					 
				
					
						
							
							
								 
								BlueWall
							
						 
						
							 
							
							
							
								
							
								96a2449122 
								
							
								 
							
						 
						
							
							
								
								Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.""  
							
							 
							
							... 
							
							
							
							Fix for break in next commit
This reverts commit 376fab1402 . 
							
						 
						
							2014-09-17 20:03:54 -04:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								1f40630a9a 
								
							
								 
							
						 
						
							
							
								
								Add eeyore to contributors  
							
							 
							
							
							
						 
						
							2014-09-17 23:45:53 +01:00  
						
					 
				
					
						
							
							
								 
								Edward
							
						 
						
							 
							
							
							
								
							
								427240f935 
								
							
								 
							
						 
						
							
							
								
								Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc.  
							
							 
							
							
							
						 
						
							2014-09-17 23:37:18 +01:00  
						
					 
				
					
						
							
							
								 
								BlueWall
							
						 
						
							 
							
							
							
								
							
								376fab1402 
								
							
								 
							
						 
						
							
							
								
								Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."  
							
							 
							
							... 
							
							
							
							This reverts commit af286d5fcb .
Issue with Jenkins builds 
							
						 
						
							2014-09-17 18:11:41 -04:00  
						
					 
				
					
						
							
							
								 
								BlueWall
							
						 
						
							 
							
							
							
								
							
								af286d5fcb 
								
							
								 
							
						 
						
							
							
								
								Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.  
							
							 
							
							
							
						 
						
							2014-09-17 17:56:10 -04:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								6e015125c5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							 
							
							
							
						 
						
							2014-09-17 21:48:36 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ce8ea55f4e 
								
							
								 
							
						 
						
							
							
								
								... and a few more..  
							
							 
							
							
							
						 
						
							2014-09-17 17:25:07 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								060984502e 
								
							
								 
							
						 
						
							
							
								
								and another one  
							
							 
							
							
							
						 
						
							2014-09-17 17:00:13 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								9f07c64690 
								
							
								 
							
						 
						
							
							
								
								another close()  
							
							 
							
							
							
						 
						
							2014-09-17 16:51:07 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								df389dceb8 
								
							
								 
							
						 
						
							
							
								
								add some _response.close. RestClient still looks bad. It should be a  
							
							 
							
							... 
							
							
							
							proper IDisposable object. 
							
						 
						
							2014-09-17 16:19:00 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								9bf3e2a257 
								
							
								 
							
						 
						
							
							
								
								dispose some tmp streams  
							
							 
							
							
							
						 
						
							2014-09-17 15:36:22 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f254761649 
								
							
								 
							
						 
						
							
							
								
								turn off Nangle on users of ServivePointManager like webrequests  
							
							 
							
							
							
						 
						
							2014-09-17 14:47:36 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								1953a0f4e0 
								
							
								 
							
						 
						
							
							
								
								Dont add to physics in a child update. It is missing several checks like  
							
							 
							
							... 
							
							
							
							sit. makeroot should to it 
							
						 
						
							2014-09-17 13:36:39 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								affcdcce8b 
								
							
								 
							
						 
						
							
							
								
								try to send fly state on tps  
							
							 
							
							
							
						 
						
							2014-09-16 21:25:06 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								8014ce7f1a 
								
							
								 
							
						 
						
							
							
								
								Fix a nullref in a debug message. If we have no SceneAgent, we can't output data from it.  
							
							 
							
							
							
						 
						
							2014-09-15 23:15:27 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								d43d3df724 
								
							
								 
							
						 
						
							
							
								
								Reinstate closing the client if CloseAgen returns false. This was part  
							
							 
							
							... 
							
							
							
							of the last Ubit patch. 
							
						 
						
							2014-09-14 20:46:22 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								3d9f25a19d 
								
							
								 
							
						 
						
							
							
								
								revert changes to m_pendingCache and remove client close if there is no  
							
							 
							
							... 
							
							
							
							SP, as requested 
							
						 
						
							2014-09-14 02:28:42 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								52cde5fe96 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							 
							
							
							
						 
						
							2014-09-14 01:18:03 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								908e0e1cef 
								
							
								 
							
						 
						
							
							
								
								do not use a blind expire of m_pendingCache. Entries must be valid while  
							
							 
							
							... 
							
							
							
							respective HandleUseCircuitCode, no matter how long it takes, so a viewer
 retry doesnt start a overlapping one. It HandleUseCircuitCode
 responsability to always remove entries, even on fails. Remove a client
 even if m_scene.CloseAgent fails. 
							
						 
						
							2014-09-13 20:37:20 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								8ab5f2ce84 
								
							
								 
							
						 
						
							
							
								
								When CloseAgnt is called with an agent id that doesn't have a presence, check for stray clients and clean them up instead of failing.  
							
							 
							
							
							
						 
						
							2014-09-13 16:39:56 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								42b2248960 
								
							
								 
							
						 
						
							
							
								
								If a client's SceneAgent is null, that client is not fully logged in or  
							
							 
							
							... 
							
							
							
							crashed while logging out. Don't reuse it, create a new one. 
							
						 
						
							2014-09-13 00:49:32 +02:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								2d3072f053 
								
							
								 
							
						 
						
							
							
								
								When osNpcMoveToTarget() is called for a sitting avatar then silently do nothing rather than throwing an error.  
							
							 
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=7311  
							
						 
						
							2014-09-12 23:37:44 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ffe5ede550 
								
							
								 
							
						 
						
							
							
								
								taskInventory request: give each transfer a diferent filename, Add more  
							
							 
							
							... 
							
							
							
							agressive lock 
							
						 
						
							2014-09-12 11:48:43 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								3f35c5a421 
								
							
								 
							
						 
						
							
							
								
								Add cinderblocks and bobshaffer2 to contributors.  
							
							 
							
							
							
						 
						
							2014-09-12 00:36:45 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								70953dbfcd 
								
							
								 
							
						 
						
							
							
								
								Fix issues where setting llSetTextureAnim(FALSE... did not work properly).  
							
							 
							
							... 
							
							
							
							I ended up amalgamating patches from http://opensimulator.org/mantis/view.php?id=7313  and http://opensimulator.org/mantis/view.php?id=7318 
Thanks a lot to both bobshaffer2 and cinderblocks. 
							
						 
						
							2014-09-12 00:34:39 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								a3bd708e77 
								
							
								 
							
						 
						
							
							
								
								Fix regression from recent  a02dae5 where stand positions are no longer correct when a sit target is specified.  
							
							 
							
							... 
							
							
							
							Adjusts stand position using just avatar position relative to the root prim instead.
Fixes http://opensimulator.org/mantis/view.php?id=7315  and preserves previous fix for http://opensimulator.org/mantis/view.php?id=7299  
							
						 
						
							2014-09-11 20:59:20 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								df8eae1957 
								
							
								 
							
						 
						
							
							
								
								handle AO sit ground case  
							
							 
							
							
							
						 
						
							2014-09-10 20:55:00 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f66b58cf00 
								
							
								 
							
						 
						
							
							
								
								*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,  
							
							 
							
							... 
							
							
							
							SITGROUND or STAND, sets directly the state, and desired sitAnimation for
default sits 
							
						 
						
							2014-09-10 19:30:57 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								0caa59b286 
								
							
								 
							
						 
						
							
							
								
								Fix a nullref that can hit Vivox voice  
							
							 
							
							
							
						 
						
							2014-09-10 02:43:51 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								724d174a77 
								
							
								 
							
						 
						
							
							
								
								it its a default ( internal ) animation  return its name in lower case  
							
							 
							
							
							
						 
						
							2014-09-09 23:36:10 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								13cb6ef6ef 
								
							
								 
							
						 
						
							
							
								
								remove the check animState == anim for same reasons  
							
							 
							
							
							
						 
						
							2014-09-09 23:30:31 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								4842806ea8 
								
							
								 
							
						 
						
							
							
								
								look for animation on part inventory before default animations, so  
							
							 
							
							... 
							
							
							
							user can use same name. Search directly on default animations using
 uppercase. 
							
						 
						
							2014-09-09 23:22:36 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								e37fd5e716 
								
							
								 
							
						 
						
							
							
								
								force update of movement animation  
							
							 
							
							
							
						 
						
							2014-09-09 22:27:21 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								9d815e2d2a 
								
							
								 
							
						 
						
							
							
								
								on SetAnimationOverride do a UpdateMovementAnimations();  
							
							 
							
							
							
						 
						
							2014-09-09 22:07:03 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								016e58e354 
								
							
								 
							
						 
						
							
							
								
								*test*  
							
							 
							
							
							
						 
						
							2014-09-09 21:53:27 +01:00