Commit Graph

844 Commits (5a2d4d888c02bef984f42eecaec62164a1e58b72)

Author SHA1 Message Date
Justin Clark-Casey (justincc) f57f49eede Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-11 23:05:10 +01:00
Justin Clark-Casey (justincc) 44e9849ed1 Fix regression where llHTTPRequests which did not get an OK response returned 499 and the exception message in the http_response event rather than the actual response code and body.
This was a regression since commit 831e4c3 (Thu Apr 4 00:36:15 2013)
This commit also adds a regression test for this case, though this currently only works with Mono
This aims to address http://opensimulator.org/mantis/view.php?id=6704
2013-07-11 23:02:30 +01:00
Diva Canto 51d106cff8 Added a test for the asset service 2013-07-11 14:21:57 -07:00
justincc ccceb6d6d2 Fix windows build break fromrecent dd1f95 for real this time - put new dll reference in the wrong place 2013-07-06 00:52:54 +01:00
Justin Clark-Casey (justincc) a44ad01492 Fix build break from recent commit dd15f95 on windows 2013-07-06 00:32:11 +01:00
Justin Clark-Casey (justincc) 16f40c1a15 Add --default option to "debug lludp packet" command to allow packet logging to be performed immediately from client start 2013-07-04 17:29:53 +01:00
Justin Clark-Casey (justincc) 9501a583cb Make number of inbound http requests handled available as a httpserver.<port>.IncomingHTTPRequestsProcessed stat 2013-06-18 23:07:18 +01:00
Justin Clark-Casey (justincc) 0d2fd0d914 Make general server stats available on the robust console as well as the simulator console
This means the "show stats" command is now active on the robust console.
2013-06-17 22:39:00 +01:00
Melanie 7c0bfca7a0 Adding Avination's PollService to round out the HTTP inventory changes 2013-06-07 23:43:45 +01:00
Melanie a7dbafb0e3 Port Avination's inventory send throttling 2013-06-05 23:42:50 +01:00
BlueWall 328883700a UserProfiles
UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
2013-05-30 17:59:18 -04:00
Justin Clark-Casey (justincc) 4898f18f89 Add HG regression TestCachedUserNameForNewAgent() 2013-05-29 21:28:38 +01:00
Robert Adams f490522082 BulletSim: specify directory for OpenSim.Region.Physics.Meshing
DLL file in prebuild.xml since that file ends up in bin/Physics
directory.
2013-05-22 21:09:37 -07:00
Robert Adams ffc9b3dda7 BulletSim: add code to experimentally use asset hull data.
Default to 'off' as it needs debugging.
2013-05-22 21:01:00 -07:00
Robert Adams 6596a1de80 Revert "BulletSim: add code to experimentally use asset hull data."
This reverts commit 2fd8819a04.

Remove this code until I can figure out why the references that are
clearly in prebuild.xml doesn't work for the
'using OpenSim.Region.Physics.Meshing' in BSShape.cs.
2013-05-21 22:16:18 -07:00
Robert Adams 2fd8819a04 BulletSim: add code to experimentally use asset hull data.
Default to 'off' as it needs debugging.
2013-05-21 21:32:30 -07:00
Justin Clark-Casey (justincc) a7cbb9edc9 Add regression test for offer, accept and subsequent receiver delete of an item offered via instant message. 2013-04-29 20:50:49 +01:00
BlueWall f40abc493a Small fix to prebuild xml for building with mono tools 2013-04-20 11:54:05 -04:00
dahlia d5419f0a46 Initial experimental support for materials-capable viewers. This is in a very early stage and this module is disabled by default and should only be used by developers for testing as this module could cause data corruption and/or viewer crashes. No materials are persisted yet. 2013-04-18 01:03:19 -07:00
Kevin Cozens cbc9ae898c Added missing functionality (mainly custom headers) to llHTTPRequest. 2013-03-29 23:32:11 +00:00
Justin Clark-Casey (justincc) 03075359b5 Finally remove the 'REST' ApplicationPlugins code which has been non-functional and largely commented out for many years. 2013-03-15 23:48:40 +00:00
Justin Clark-Casey (justincc) 924d6e892a Make it possible to chain another asset service underneath the de-duplicating XAssetService.
This makes it possible to use the dedupliicating service without needing to migrate all the existing asset data beforehand.
Currently controlled by a ChainedServiceModule setting in [AssetService] (e.g. ChainedServiceModule = "OpenSim.Services.AssetService.dll:AssetService")
Not yet ready for use.
2013-03-15 21:53:39 +00:00
Justin Clark-Casey (justincc) 5751ecde52 Add code for testing event queue messages recevied on region cross.
This is currently disabled pending an improvement in the test code to properly add avatars when an event queue module is present.
2013-03-06 23:06:00 +00:00
Robert Adams b2087add96 Add missing prebuild.xml dependency for System.Action2<t1,t2> in recent additions
to ScriptEngine tests. Compiles some places but not others.
2013-02-28 15:17:07 -08:00
Justin Clark-Casey (justincc) 2bfbfc5725 minor: Remove unnecessary very old System.Net reference in OpenSim.Region.ScriptEngine.Shared 2013-02-26 23:43:06 +00:00
Justin Clark-Casey (justincc) b8a7c8b26f Add regression test for llRequestUrl() 2013-02-26 23:36:36 +00:00
Diva Canto 036d73c52a This should fix the build fail. Fingers crossed. 2013-02-19 07:55:20 -08:00
Diva Canto 9380d01976 First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll. 2013-02-19 07:26:40 -08:00
Diva Canto 5e709b087c Donating Diva OfflineIM as an addon in a single dll, OpenSim.Addons.OpenSim.dll 2013-02-18 15:44:00 -08:00
teravus 94a5232d3a * Adds Websocket support to baseHttpServer and IHttpServer.cs . This allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs 2013-02-07 10:50:17 -05:00
Justin Clark-Casey (justincc) 1fc9f282fa Merge branch 'dynamic-attributes2' 2013-02-05 00:35:15 +00:00
teravus 27a0b3ecbd Commit 1 in of this branch feature. This is one of many... 2013-02-03 06:49:17 -05:00
Robert Adams 531d0429d1 BulletSim: first unit test: vehicle angular attraction 2013-01-28 17:08:34 -08:00
Robert Adams aea90c198f BulletSim: reorder dependencies for tests and specify path for meshing dll since it is placed in the Physics directory 2013-01-27 13:37:58 -08:00
Robert Adams 2c5f0677e5 BulletSim: fix reference path for BulletSim tests in prebuild.xml 2013-01-27 13:09:18 -08:00
Robert Adams a345a2feb7 BulletSim: add framework for BulletSim unit tests. No tests yet. 2013-01-27 12:50:06 -08:00
Oren Hurvitz 6daf559fb6 Added unit tests for Dynamic Attributes 2013-01-25 04:03:30 +00:00
Justin Clark-Casey (justincc) f557d7e828 Add basic JsonCreateStore() regression test 2013-01-25 01:48:31 +00:00
Justin Clark-Casey (justincc) 55c6753b13 Merge branch 'master' into cooptermination 2013-01-24 00:03:44 +00:00
Justin Clark-Casey (justincc) cf168194e5 If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
This is to eliminate disruption until co-op termination has been well-tested.
In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class.
Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run.
This change also means that scripts which fail to initialize do not still show up as running scripts.
2013-01-23 02:36:43 +00:00
teravus 2c517d792f This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations. 2013-01-20 08:18:16 -05:00
teravus 10de5d8169 * Allow unsafe code with BulletSim 2013-01-20 08:03:17 -05:00
Justin Clark-Casey (justincc) c8afc8523b Implement non-wait co-operative termination of scripts for XEngine in addition to termination on wait.
This involves inserting opensim_reserved_CheckForCoopTermination() calls in lsl -> c# translation at any place where the script could be in a loop with no wait calls.
These places are for, while, do-while, label, user function call and manual event function call.
Call goes through to an XEngineScriptBase which extends ScriptBase.
IEngine is extended to supply necessary engine-specific parent class references and constructor parameters to Compiler.
Unfortunately, since XEngineScriptBase has to be passed WaitHandle in its constructor, older compiled scripts will fail to load with an error on the OpenSim console.
Such scripts will need to be recompiled, either by removing all *.dll files from the bin/ScriptEngines/<region-id> or by setting DeleteScriptsOnStartup = true in [XEngine] for one run.
Automatic recompilation may be implemented in a later commit.
This feature should not yet be used, default remains termination with Thread.Abort() which will work as normal once scripts are recompiled.
2013-01-17 23:39:09 +00:00
Justin Clark-Casey (justincc) 0963ece25b Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
2013-01-16 02:07:43 +00:00
Justin Clark-Casey (justincc) b8949024bc Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"
Doing this as a favour to Melanie.  This will be back with passing the wait handles directly to the api.

This reverts commit 1b5c41c14a.
2013-01-16 01:45:09 +00:00
Justin Clark-Casey (justincc) 1b5c41c14a Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
2013-01-16 00:12:40 +00:00
Justin Clark-Casey (justincc) fccb03227e Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing.
2013-01-15 21:13:22 +00:00
Robert Adams 48f718f39f BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. 2012-12-31 19:57:21 -08:00
teravus 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 2012-12-23 15:21:25 -05:00
BlueWall 063f37cf73 One more time...
needed one more "../" in the path (copy paste): Thanks BrucePatton for catching that one
2012-12-07 20:03:15 -05:00