Commit Graph

16954 Commits (5aa9c21e7dc76f0c02f250290412b9ef264012f7)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 0d0d04c484 minor: Add more information to OSFunctionThreatLevel and clarify some text in using PARCEL_OWNER, PARCEL_GROUP_MEMBER, ESTATE_MANAGER, ESTATE_OWNER permission categories 2012-07-11 23:05:09 +01:00
SignpostMarv 952b3448a6 porting console commands from raw2sculpt 3.2 2012-07-11 23:05:01 +01:00
Justin Clark-Casey (justincc) d53ef3b302 Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-11 23:04:49 +01:00
Justin Clark-Casey (justincc) 48e88397a0 Use GetInventoryItem() in llRezAtRoot rather than iterating through a cloned dictionary 2012-07-11 23:04:42 +01:00
Justin Clark-Casey (justincc) 976190fe96 refactor: In llGetNotecardLine() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe 2012-07-11 23:04:34 +01:00
Justin Clark-Casey (justincc) 1e025d6074 refactor: In llGetNumberOfNotecardLines() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe 2012-07-11 23:04:27 +01:00
Justin Clark-Casey (justincc) fffd2fe10d refactor: use existing GetInventoryItem() in GetScriptByName(), itself renamed from ScriptByName() 2012-07-11 23:01:41 +01:00
Justin Clark-Casey (justincc) cf8adbe007 refactor: In llGetInventoryType() use existing GetInventoryItem() 2012-07-11 23:01:33 +01:00
Justin Clark-Casey (justincc) 890f617e58 refactor: In llGetInventoryCreator() use existing GetInventoryItem() 2012-07-11 23:01:27 +01:00
Justin Clark-Casey (justincc) 6ff0e58db7 refactor: In llGetInventoryPermMask() use existing GetInventoryItem() 2012-07-11 23:00:57 +01:00
Justin Clark-Casey (justincc) 795443cff1 refactor: in llGetInventoryPermMask use existing GetInventoryItem() 2012-07-11 23:00:50 +01:00
Justin Clark-Casey (justincc) 8c7f511e55 refactor: In llRemoteLoadScriptPin() use existing GetInventoryItem() 2012-07-11 23:00:43 +01:00
Justin Clark-Casey (justincc) 0acac2f890 refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing GetInventoryItem() 2012-07-11 23:00:36 +01:00
Justin Clark-Casey (justincc) 72554fc5b8 refactor: In llGetInventoryKey() use existing GetInventoryItem() 2012-07-11 23:00:28 +01:00
Justin Clark-Casey (justincc) aa1442b07e In llMessageLinked() use GetInventoryItems() rather than cloning TaskInventory directory
GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-11 23:00:21 +01:00
Justin Clark-Casey (justincc) e8a0ec1287 In llRequestInventoryData() use GetInventoryItems() rather than cloning TaskInventory directory
GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-11 23:00:13 +01:00
Justin Clark-Casey (justincc) 3436be2046 refactor: In llCollisionSound() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself. 2012-07-11 23:00:07 +01:00
Justin Clark-Casey (justincc) 9a0bcb7750 refactor: In llRemoveInventory() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself. 2012-07-11 22:59:59 +01:00
Justin Clark-Casey (justincc) 218fe36f84 refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself. 2012-07-11 22:59:53 +01:00
Justin Clark-Casey (justincc) 07298c8b4f refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS to reflect what it actually is 2012-07-11 22:59:46 +01:00
Justin Clark-Casey (justincc) d9f40d1ebc minor: Add some method doc to HasGroupChanged and Schedule GroupForFull/PartUpdate() to indicate when region modules need to invoke them 2012-07-11 22:59:39 +01:00
Justin Clark-Casey (justincc) eddff428ed Removing unused handling of incoming create object by userID and itemID only.
It appears this was never actually used since attachments were rezzed in other code.
This was never available on remote simulator comms, only local.
2012-07-11 22:58:57 +01:00
Justin Clark-Casey (justincc) 61aaa10460 Remove code listed for removal in 0.7.3 that handled script restart for incoming attachments from pre-fatpack regions (versions of OpenSimulator more than a year old) 2012-07-11 22:58:50 +01:00
Justin Clark-Casey (justincc) e1d6929e61 Move update of the final optional ODE total frame stat inside the OdeLock rather than outside to avoid a very occasional race condition with the stat collection thread 2012-07-11 22:58:37 +01:00
Justin Clark-Casey (justincc) 6b87873aa7 refactor: rename _collisionEventPrim to m_collisionEventActors and _collisionEventPrimChanges to m_collisionEventActorsChanges to reflect their actual contents.
These dictionaries handle all actor types, not just physical prims.
2012-07-11 22:58:29 +01:00
Justin Clark-Casey (justincc) f690acbfb6 Fix a regression where we stopped removing avatars from collision event reporting on logout, rather than stopping clearing their collision events.
This occurred in b18c8c8 (Thu May 17 2012).
This was a cause of very occasional race conditions and likely memory leakage as clients came and went from the region.
2012-07-11 22:58:09 +01:00
Justin Clark-Casey (justincc) f49c850269 If a link points to a non-existing item in FetchInventory caps, then don't try to add it to the return data rather than suffering an exception later on 2012-07-11 22:58:01 +01:00
Justin Clark-Casey (justincc) 70f85af75b Add IScene.Name for code clarity to replace the RegionInfo.RegionName used in many, many log messages. 2012-07-11 22:57:53 +01:00
Justin Clark-Casey (justincc) 663b0cc681 Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
Almost all callers already had the sog to hand.
Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
2012-07-11 22:57:39 +01:00
Justin Clark-Casey (justincc) 733a8c9f89 Rather than iterating through all SOGs in the scene looking for the one that matches out fromItemID on detach, go through the agent's attachment sog list instead. 2012-07-11 22:57:31 +01:00
Justin Clark-Casey (justincc) 25109c8e4d Remove code that tried to delete an attachment back to inventory if RezSingleAttachmentFromInventoryInternal() returned null.
null would only ever be returned if the item couldn't be located within inventory and this would happen immediately.
In this case, derezzing wouldn't work anyway since there is no item to derez.
2012-07-11 22:57:22 +01:00
Justin Clark-Casey (justincc) 51724128bf If rest of first line after colon is blank then still warn about running in XEngine if engine specified does not exist.
This is to take account of situations where the user was intending to specify a script engine using colon using its default language.
This probably generates few false positive as scripts are less likely to end a first line colon with a comment for other purposes.
2012-07-11 22:57:12 +01:00
Justin Clark-Casey (justincc) 461831a65e Avoid reporting false positives when a colon is in a comment in the first line of a script where the user was not trying to select a different script engine.
This works by only posting the "Selected engine unavailable" message if we're falling back on XEngine and the language is one handled by XEngine.
In cases where the language is not handled or not allowed, the user will still be notified by the later compiler error.
This avoids the overwhelming majority of false positives where the first line contains a : for other reasons (e.g. source control systems, vim settings, etc.)
Ultimately, I think it would be better to detect script language/engine with a mechanism that didn't just rely on : detection (e.g like #! in unix scripts).
2012-07-11 22:56:59 +01:00
Justin Clark-Casey (justincc) c6fa09c3af minor: reuse colon index calculation in XEngine.OnRezScript. The index if a colon is found on the first line will always be the same as for the whole script. 2012-07-11 22:56:45 +01:00
Justin Clark-Casey (justincc) 9ccf56eaae Fix issue in InventoryArchiveTestCase where it didn't call down to OpenSimTestCase.SetUp() 2012-06-27 21:52:23 +01:00
Justin Clark-Casey (justincc) ea9b0794e0 refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule. 2012-06-27 21:52:16 +01:00
Justin Clark-Casey (justincc) 96191241be Automatically disable log4net before each regression test so that logging is confined to a single test if it's turned on.
This involves making test classes inherit from a common OpenSimTestCase.
This will be applied to more classes as required.
2012-06-27 21:52:08 +01:00
Justin Clark-Casey (justincc) 779f0ede49 Fix output for help on some object region console commands 2012-06-27 21:51:54 +01:00
Justin Clark-Casey (justincc) e511106d8d Show region positions in "show regions" robust console command 2012-06-27 21:51:48 +01:00
Justin Clark-Casey (justincc) 37f22e2946 minor: correct GridService "show regions" cibsike cinnabd usage statement 2012-06-27 21:51:40 +01:00
Justin Clark-Casey (justincc) b802906827 refactor: Remove unnecessary AttachmentModuleTests.m_userId in favour of local variables 2012-06-27 21:51:34 +01:00
Justin Clark-Casey (justincc) c6fb5f0fe4 refactor: Use local attachment module variables instead of global m_attMod.
This also avoids confusion between tests where one sets up m_attMod and another accidentally uses it after failing to set one up itself.
2012-06-27 21:51:27 +01:00
Justin Clark-Casey (justincc) 8909e70fc3 refactor: make m_presence a local variable in all AttachmentsModuleTests since it doesn't need to be global and some tests set up more than one sp 2012-06-27 21:51:19 +01:00
Justin Clark-Casey (justincc) 78fcee1f4b Add regression test to check that attachments in source region are deleting when an agent teleports to a neighbouring region 2012-06-27 21:51:12 +01:00
Justin Clark-Casey (justincc) 3106a0f25e If crossing attachments into another region pre-fatpack, clone objects before changing properties to avoid hud display race condition with update threads.
This matches behaviour in fatpack crossing, where attachments are cloned before their properties are changed.
This only applies to crossings to simulators running code released before April 2011.
2012-06-27 21:51:03 +01:00
Justin Clark-Casey (justincc) 19c2f08a8b Add much easier ConsoleDisplayTable AddColumn() and AddRow() methods.
Use these for new "show regions" command rather than old cumbersome stuff.
2012-06-27 21:50:52 +01:00
Justin Clark-Casey (justincc) 005ca12a99 Add "show regions" console command to ROBUST to show all regions currently registered.
Command is not added in standalone, which has its own version of "show regions" that can also show estate name
2012-06-27 21:50:44 +01:00
Justin Clark-Casey (justincc) 02fe1a676e Add "show region at" command to grid service to get the details of a region at a specific location. "show region" command becomes "show region name" to disambiguate
This is the same format as used by "show object name", etc.
"deregister region" also becomes "deregister region id"
2012-06-27 21:50:38 +01:00
Justin Clark-Casey (justincc) 03fc8cf155 minor: update currently commented out log message at top of AvatarFactoryModule.SetAppearance() for future use 2012-06-27 21:50:30 +01:00
Justin Clark-Casey (justincc) 8dedd91961 When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.
2012-06-27 21:50:22 +01:00