Commit Graph

20282 Commits (5be6954e5dc6258cc7f20fc802411569cfe40b17)

Author SHA1 Message Date
Justin Clark-Casey (justincc) f9dc5815c4 For LLImageManagerTests, make tests execute under synchronous fire and forget conditions.
I generally prefer this approach for regression tests because of the complexity of accounting for different threading conditions.
2013-08-05 23:15:30 +01:00
Justin Clark-Casey (justincc) 139dcf1246 minor: move "threads abort" and "force gc" console commands into debug category - these are not things one needs to do in normal operation 2013-08-05 23:06:17 +01:00
Justin Clark-Casey (justincc) 76e778fe2c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-05 23:05:12 +01:00
Justin Clark-Casey (justincc) 160659f683 Make it possible to set worker/iocp min/max threadpool limits on the fly with the console command "debug threadpool set" 2013-08-05 23:04:36 +01:00
Diva Canto 2d3ac2b1ec Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-05 14:21:39 -07:00
Diva Canto 946b370966 Child agent updates: remove the dependency on the root agent's camera position. That was a complete overkill that is unnecessary at this point. 2013-08-05 14:21:17 -07:00
Justin Clark-Casey (justincc) 24dcf3cf6a Comment out debug log lines about script modules comms for now.
If this is an issue, could change log4net config instead to allow re-enablement
2013-08-05 20:51:40 +01:00
Justin Clark-Casey (justincc) b8612e005a At OpenSimulator startup, print out default min built-in threadpool threads as well as max.
Make it clear that we only try to adjust max, and log at warn level if this fails.
Other minor logging cleanup.
2013-08-05 20:47:47 +01:00
Justin Clark-Casey (justincc) 151a8ca0cc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-05 20:37:27 +01:00
Justin Clark-Casey (justincc) 7f0d9ad644 Make test AssetsClient print out more information about any failure to set thread numbers and immediate post config thread numbers 2013-08-05 20:36:46 +01:00
Mic Bowman 03698121ed Remove some debugging from simian connectors. 2013-08-05 12:34:53 -07:00
Justin Clark-Casey (justincc) 976514d39a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-05 19:25:51 +01:00
Justin Clark-Casey (justincc) 76bd3de2fd Add checks monitoring framework to provide alerts if certain conditions do not hold.
Not yet in use.
2013-08-05 19:22:47 +01:00
Diva Canto 05012bb0df Group notices bug fix: use a new IM for each member of the group, otherwise the fields get messed up because the transfer is async 2013-08-05 08:09:30 -07:00
Diva Canto 5b4b349776 Fix the failing TestSendImage. J2K decoding is async. 2013-08-03 21:27:32 -07:00
Diva Canto 09cb2a37dd More on HG inventory and OutboundPermission: disallowing giving inventory to foreigners if OutboundPermission is false 2013-08-03 20:36:30 -07:00
Diva Canto dcfeb95e98 HG: If OutboundPermission is set to false, let's enforce stricter permissions by not allowing objects to be taken to inventory. 2013-08-03 20:13:44 -07:00
Diva Canto b857353fc9 Making the J2KDecoderModule decoder function async. Could this be the cause of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it. 2013-08-03 15:42:25 -07:00
Diva Canto 847c01f406 Amend Justin's last commit regarding the new config var ServiceVersion. The section may not exist at all. 2013-08-02 17:38:08 -07:00
Diva Canto fdfc951744 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-02 17:00:34 -07:00
Diva Canto 5198df3aa0 Issue: 10 simultaneous TPs, many not making it. Now bypassing the per-url lock -- we should be "ok" (or, more "ok") now that we have increased the connection limit on the http library. But this is a sensitive part of the code, so it may need reverting. 2013-08-02 17:00:18 -07:00
Justin Clark-Casey (justincc) 4ff3757f86 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-02 23:17:20 +01:00
Justin Clark-Casey (justincc) 54b1071556 Allow older teleport ConnectorProtocolVersion of "SIMULATION/0.1" to be manually forced in a new [SimulationService] config setting.
This is for testing and debugging purposes to help determine whether a particular issue may be teleport related or not
"SIMULATION/0.2" (the newer teleport protocol) remains the default.  If the source simulator only implements "SIMULATION/0.1" this will correctly allow fallback to the older protocol.
Specifying "SIMULATION/0.1" will force the older, less efficient protocol to always be used.
2013-08-02 23:12:54 +01:00
Robert Adams 5bdfd55ace BulletSim: When converting linkset types, don't try to change the list
of linkset children while iterating through the list.
2013-08-02 10:32:43 -07:00
Robert Adams 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
and processing routines in BulletSim.
Add linkset rebuild/conversion routine in BSLinkset.
2013-08-02 09:47:12 -07:00
Robert Adams 5bcccfc305 BulletSim: add BSLinkInfo structure to remember link specific information
for each link in a linkset.
Extend BSLinksetConstraint to create and use BSLinkInfo with the default
static constraint.
2013-08-02 09:47:11 -07:00
Robert Adams 87ee0c395e Fix problem with modInvoke defined integer constants being build into
scripts as boxed integers rather than proper reference to a new LSLInteger.
This fixes an exception when using a registered integer constant in
a script.
2013-08-02 09:44:01 -07:00
Diva Canto 07e4958b19 Turn off edit beams when object is derezed while being edited. (mantis #6722) 2013-08-01 20:40:13 -07:00
Justin Clark-Casey (justincc) d4c506e453 minor: replace veclist.Add(new Vector3(0,0,0)) with Vector3.Zero in InventoryAccessModules.RezObject() - structs are passed by value 2013-08-02 00:08:14 +01:00
Justin Clark-Casey (justincc) c9695a0a59 Move experimental attachments throttling further down the chain so that multiple attachments changes (e.g. change outfit) are also throttled 2013-08-02 00:00:00 +01:00
Justin Clark-Casey (justincc) 7a5d11f8a7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-01 23:17:21 +01:00
Justin Clark-Casey (justincc) 68b98a8003 minor: Add name to debug lludp packet level feedback on console 2013-08-01 23:16:41 +01:00
teravus 7b9a50721d * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 2013-08-01 16:32:36 -05:00
Justin Clark-Casey (justincc) 216e785ca9 Add experimental "debug attachments throttle <ms>" setting (command line) and ThrottlePer100PrimsRezzed in [Attachments] in config
This is an experimental setting to control cpu spikes when an attachment heavy avatar logs in or avatars with medium attachments lgoin simultaneously.
It inserts a ms sleep specified in terms of attachments prims after each rez when an avatar logs in.
Default is 0 (no throttling).
"debug attachments <level>" changes to "debug attachments log <level>" which controls logging.  A logging level of 1 will show the throttling performed if applicable.
Also adds "debug attachments status" command to show current throttle and debug logging levels.
2013-08-01 21:16:53 +01:00
Justin Clark-Casey (justincc) 0c4c084bed Try a different approach to slow terrain update by always cycling the loop immediately if any data was sent, rather than waiting.
What I believe is happening is that on initial terrain send, this is done one packet at a time.
With WaitOne, the outbound loop has enough time to loop and wait again after the first packet before the second, leading to a slower send.
This approach instead does not wait if a packet was just sent but instead loops again, which appears to lead to a quicker send without losing the cpu benefit of not continually looping when there is no outbound data.
2013-08-01 18:12:28 +01:00
Justin Clark-Casey (justincc) 932c382737 Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does."
This reverts commit 59b461ac0e.
2013-08-01 18:11:50 +01:00
Diva Canto 59b461ac0e Issue: painfully slow terrain loading. The cause is commit d9d995914c (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does. 2013-08-01 09:27:44 -07:00
Justin Clark-Casey (justincc) 9f05a7ac7b Include missing reference that probably stops windows build from commit 1299592405 2013-08-01 00:25:59 +01:00
Mic Bowman 1299592405 Experimental comment to eneralize the handling of Linden caps when the
cap is something other than "localhost". A new interface for handling
external caps is supported with an example implemented for Simian. The
only linden cap supporting this interface right now is the GetTexture
cap.
2013-07-31 15:37:15 -07:00
Mic Bowman d82126b651 Add the Simian service config to the GridCommon example 2013-07-31 11:42:22 -07:00
Mic Bowman 48ee440983 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-31 11:31:03 -07:00
Mic Bowman 64f2dc778a A pretty major restructuring of the simian method invocations in order to
service access capabilities. In conjunction with the corresponding Simian
updates, this enables explicit per-simulator capability-based access to
grid services. That enables grid owners to add or revoke access to the grid
on a simulator by simulator basis.
2013-07-31 11:27:35 -07:00
Diva Canto ac2ad9690d HGWorldMapModule: unregister event on RemoveRegion 2013-07-31 11:20:27 -07:00
Diva Canto 87fcff9fc3 HGWorldMapModule: check whether it's enabled or not. 2013-07-31 11:13:55 -07:00
Diva Canto 3c540f0d33 Avoid another null ref opportunity. 2013-07-30 22:07:33 -07:00
Diva Canto e4ecbc2b10 Fix null ref. 2013-07-30 21:38:41 -07:00
Diva Canto fd050fca7c Doing the HG Map / SimulatorFeatures "the right way": moved it to HGMapModule, hooking on to SimulatorFeatures.OnSimulatorFeaturesRequest event (similar to what the DynamicMenuModule does).
Only HG Visitors get this var, to avoid spamming local users.
The config var  is now called MapTileURL, to be consistent with the login one, and its being picked up from either [LoginService], [HGWorldMap] or [SimulatorFeatures], just because I have a bad memory.
2013-07-30 21:10:00 -07:00
Diva Canto 590a8b0315 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-30 17:27:32 -07:00
Diva Canto 2b54199271 After talking to lkalif on the IRC: SimulatorFeatures response: renamed the OSDMap GridServices to OpenSimExtras, normalized the url keys under it, and moved ExportEnabled to under it too. Melanie: change your viewer code accordingly.
Documentation at http://opensimulator.org/wiki/SimulatorFeatures_Extras
2013-07-30 17:26:56 -07:00
Robert Adams 0d189165a8 BulletSim: distribute vehicle physical settings to all members of
a linkset. Enables constraint based linksets.
Rename some internal variables to clarify whether values world or
vehicle relative.
2013-07-30 15:23:33 -07:00