Commit Graph

29852 Commits (5f2a76437e5d1e6b4221fb393a10ae0c19a9e960)

Author SHA1 Message Date
Diva Canto 856d218f99 Comment that test dll for now. It's making jenkins fail. 2017-08-14 15:58:42 -07:00
Diva Canto ea448d9d6b Forgot to add this too (nant auto tests) 2017-08-14 15:26:06 -07:00
Diva Canto 5e9b090845 Listed new testable dll in THIS file 2017-08-14 15:13:32 -07:00
Diva Canto af5573728a Another comment for testing jenkins 2017-08-14 15:01:19 -07:00
Diva Canto 3052c7080a Added comment just to trigger jenkins 2017-08-14 14:48:38 -07:00
UbitUmarov 1dbf3215b0 jenkins tests still don't set scene.IsRunning 2017-08-13 06:34:52 +01:00
UbitUmarov 82e2e1e00c change locking on sop updates 2017-08-13 06:04:39 +01:00
Robert Adams 2afd158b1d Update BulletSim with Bullet V2.86.
Should be no functional changes.
2017-08-09 13:43:44 -07:00
Kevin Cozens e9b7971929 Remove profile from basic configuration 2017-08-05 15:44:05 -04:00
UbitUmarov a4e7ab6fcf avoid a null ref 2017-08-03 18:09:26 +01:00
UbitUmarov f658b68181 add a few locks 2017-08-03 17:59:30 +01:00
UbitUmarov 1830387840 Oops fix also default UseMeshiesPhysicsMesh also on ubOde 2017-08-02 03:47:53 +01:00
Kevin Cozens cf855c3842 Corrected index number in ErrorFormat based Exception message 2017-07-30 12:27:27 -04:00
UbitUmarov fc4212bc81 mantis 8222 2017-07-29 17:54:18 +01:00
UbitUmarov 169a50286b upload ODE lib for linux. Plz keep previus version in case something goes wrong. Thanks jakdaniels for the compilation 2017-07-29 00:08:40 +01:00
UbitUmarov ad930f8e41 fix typo 2017-07-28 19:01:07 +01:00
UbitUmarov 21b71ff1d8 partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item 2017-07-28 17:36:40 +01:00
UbitUmarov 324bda8ab9 mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match stated on ini files. 2017-07-27 16:23:08 +01:00
UbitUmarov 6996bab4a1 display remaining pass time in hours, mins or seconds acording to value 2017-07-26 20:13:30 +01:00
UbitUmarov 0b23964349 change buypass insuficent funds to make clear that its on that region money system (buypass now uses the new MoveMoney) 2017-07-26 19:12:12 +01:00
UbitUmarov 0bbe7bab7b add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible 2017-07-26 19:01:11 +01:00
UbitUmarov a91ceae826 add comments to make that more clear 2017-07-26 14:26:28 +01:00
UbitUmarov 025e82341f do not allow setting land passes on group owned land, because currently we cant give money to the group 2017-07-26 14:24:21 +01:00
UbitUmarov 74389c74cb only allow pass renovation on the last quarter of parcel pass time. go back to MoneyMove charging method 2017-07-26 12:58:47 +01:00
UbitUmarov d52a64c7a3 avoid leasing issues on lsl_list on domain crossings. This will make their use even more slow. AppDomainLoading just needs to be set false to have acceptable scripts performance 2017-07-26 12:53:12 +01:00
UbitUmarov 8739ceb00f lets try using older EventManager.TriggerMoneyTransfer to pay parcel passes 2017-07-25 04:18:38 +01:00
UbitUmarov 35b1166ba8 add a few more... 2017-07-25 04:10:22 +01:00
UbitUmarov 1557b78d67 add missing session ID verification 2017-07-25 04:04:55 +01:00
UbitUmarov 1071c92bb0 fix lsl group role powers to change parcel passes 2017-07-25 03:44:52 +01:00
UbitUmarov 86c9c86eeb allow pass recharge with no loss of current time up to 1/4 of parcel pass time. 2017-07-25 03:13:03 +01:00
UbitUmarov c5b34a51fd Ooops.. pay to land owner, not grid. group owned parcel not suported for now. (the pass already expired with kick action) 2017-07-25 02:39:12 +01:00
UbitUmarov 81d1ebc510 add first code to process parcel buy pass. Still testing, and still no kick on expire ( does expire on entry ) 2017-07-25 01:30:35 +01:00
UbitUmarov 13564aa984 only hide parcel info from banned avatars 2017-07-24 22:04:36 +01:00
UbitUmarov 6bf96f83c5 mantis 8212 fix sqlite parameter prefixing 2017-07-23 14:29:11 +01:00
UbitUmarov 8b2e95d1c1 add a rudimentary version control to ubOde meshs cache 2017-07-23 14:23:44 +01:00
UbitUmarov 04eeb0e5cb mantis 8212 do use defined sqlite connection 2017-07-22 23:33:03 +01:00
UbitUmarov 3ae210d36f ubOde: let small spheres still be spheres 2017-07-22 02:04:02 +01:00
UbitUmarov 618e142cf8 ubOde: remove some dead code 2017-07-22 01:45:42 +01:00
UbitUmarov 93582523a7 ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.ini 2017-07-22 01:44:29 +01:00
UbitUmarov d71d13f72b ubOde: represent small objects as a box. A object is small is all scale dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost. 2017-07-22 01:31:39 +01:00
UbitUmarov 98c64f1aa9 ubOde remove ols pseudo convex for sculpts 2017-07-22 00:00:46 +01:00
UbitUmarov c1ab1289ab shape convex should not trigger complex cost (LI) alone 2017-07-21 16:07:04 +01:00
UbitUmarov f6f0b1c513 fix a few EN typos 2017-07-21 14:41:13 +01:00
UbitUmarov 66a5b4d120 ubOde suport convex shapes on all normal prims and sculpts. Since code is experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems 2017-07-21 14:11:03 +01:00
UbitUmarov d1f7fac570 fix merge issues 2017-07-20 14:28:26 +01:00
UbitUmarov fe6ad384e4 merge 2017-07-20 11:30:12 +01:00
UbitUmarov 4293b2cb3c fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek. 2017-07-18 14:09:30 +01:00
UbitUmarov f921ad005f KFM: changes on update method implies other changes. Still not that good. Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms 2017-07-17 00:58:35 +01:00
UbitUmarov 59de8fbba0 fix placement of xml ReadEndElement() 2017-07-16 06:10:24 +01:00
UbitUmarov 2f9222bec3 test scenes do not set IsRunning 2017-07-16 05:52:01 +01:00