Commit Graph

14093 Commits (656e64b3ed4cf294b371739b315d7f603421788b)

Author SHA1 Message Date
meta7 35d6181b78 Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-08-30 11:42:17 -07:00
meta7 4cf5ef3cd4 Kick the user from the region in the circumstance that the TP home failed - ONLY if it was triggered by an estate ban. This makes baby jesus cry, and should be fixed to search for alternative regions if the home region is unavailable. 2010-08-30 11:41:20 -07:00
Melanie 79bfa275da Merge branch 'master' into careminster-presence-refactor 2010-08-30 02:30:28 +01:00
Melanie 8ee31d97a8 Remove CRLF endings 2010-08-30 02:19:21 +01:00
Melanie eefb207c1b Fix a casting operation to use ToString() 2010-08-30 02:10:11 +01:00
Melanie 0d6c2afce6 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-08-30 02:08:48 +01:00
Jonathan Freedman 0a83fde85c Implements parcel media setting persistence and packet / CAPS handling
properly for the new media settings.

Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30 02:07:55 +01:00
Jonathan Freedman 4b2e3bd6c3 local commit with parcel media bits
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30 01:59:50 +01:00
Justin Clark-Casey (justincc) 374807d194 Replace hardcoded 0 with KickFlags provided by the client.
This finally completes http://opensimulator.org/mantis/view.php?id=4356 where this change had been accidentally removed.  Thanks Revolution.
2010-08-28 02:45:28 +01:00
Justin Clark-Casey (justincc) 83fbf66444 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-08-28 02:41:00 +01:00
Justin Clark-Casey (justincc) def6b1544f very minor log message and var name tweaking for iar saving 2010-08-28 02:40:21 +01:00
Diva Canto 0f95cd209e Addresses mantis #4991 -- HG between two regions with the same map coordinates fails with no warning 2010-08-27 17:25:04 -07:00
Justin Clark-Casey (justincc) 1c0b4457cd Improve liveness by operating on list copies of SOG.Children where appropriate 2010-08-28 00:40:33 +01:00
Justin Clark-Casey (justincc) 4f9931ec10 minor: reduce log chattiness of "load iar" for IARs with lots of folders 2010-08-27 23:23:55 +01:00
Justin Clark-Casey (justincc) 86937d0a0f allow inventory path specified in "load iar" to start with a / (e.g. /Objects is now valid where it wasn't before) 2010-08-27 23:22:49 +01:00
Justin Clark-Casey (justincc) b4278510f2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-08-27 22:53:02 +01:00
Justin Clark-Casey (justincc) 8f875700ef refactor: Make IAR tests set up standard iar for loading 2010-08-27 22:52:26 +01:00
Diva Canto 0ca87a6f01 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2010-08-26 18:23:43 -07:00
Diva Canto 3c71e5a3a2 Deleted Check4096 from Robust.ini.example 2010-08-26 18:23:16 -07:00
Melanie 1f1d72eba5 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-08-26 23:39:20 +01:00
Melanie 5b4e0b72bc Send a null result search packet when no results are passsed in 2010-08-26 23:38:35 +01:00
Diva Canto 436fdc2ea8 More on mantis #4985 2010-08-26 14:48:29 -07:00
Diva Canto 6198fe53e6 Addresses mantis #4985 -- exceptions in DataSnapshot 2010-08-26 14:19:52 -07:00
Justin Clark-Casey (justincc) fb6d761e19 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-08-26 22:13:46 +01:00
Justin Clark-Casey (justincc) 7f5501d3ab minor: remove mono compiler warning 2010-08-26 22:13:31 +01:00
Justin Clark-Casey (justincc) 2b0f924557 refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module since this appears to relate solely to attachments 2010-08-26 22:09:52 +01:00
Justin Clark-Casey (justincc) f3f4428700 refactor: break out attachment position change code in Scene.UpdatePrimPosition() and move into AttachmentsModule
This allows region modules to change attachment positions.
2010-08-26 21:50:19 +01:00
Justin Clark-Casey (justincc) 8571a55d29 minor: change log message from info to debug 2010-08-26 20:42:56 +01:00
Diva Canto 26fd673e20 Addresses mantis #4984 -- Datasnapshot exceptions. 2010-08-26 12:26:09 -07:00
Justin Clark-Casey (justincc) fe660cd2cc Rename Newtonsoft.Json.dll to properly reflect its actual assembly name 2010-08-26 18:11:01 +01:00
Justin Clark-Casey (justincc) df702417dc Remove mono compiler warnings 2010-08-26 16:27:41 +01:00
Justin Clark-Casey (justincc) d99c60164d Reinstate kill record check that prevents an entity update being sent to a client after it has been told that the entity has been deleted.
On Linden Lab clients and some derivatives, receiving an entity update after an entity deletion notice results in an undeleteable prim that disappears upon client relog.
This check was dropped in 0.7 for unknown reasons but renewed testing demonstrates that queued updates can still be present after a scene object has been deleted.
2010-08-26 16:06:34 +01:00
Justin Clark-Casey (justincc) a6869fbc3e Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()
By the time a scheduled update is triggered, a sog may have been removed from the scene.  This change prevents NullReferenceExceptions in these situations.
2010-08-26 15:33:42 +01:00
Justin Clark-Casey (justincc) 87a6554d4b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Resolve merge conflicts

Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
2010-08-26 00:35:03 +01:00
Justin Clark-Casey (justincc) 692cf3c657 Remove parts locking from data classes since these are using a copy of the scene object 2010-08-26 00:17:26 +01:00
Justin Clark-Casey (justincc) 166ab59420 replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is always 0 (and any other number would cause an error anyway) 2010-08-26 00:15:26 +01:00
Justin Clark-Casey (justincc) 8031f8ec09 Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking 2010-08-26 00:08:53 +01:00
Melanie Thielker 47818a2db3 Fix a horrible bug in SG, where iteration of scene objects is carried
out in a fashion that causes the delegate to be invoked once per child
prim for a given group.
2010-08-26 01:06:50 +02:00
Melanie Thielker 4b47008d30 Correct whitespace 2010-08-26 00:37:54 +02:00
Melanie fc8d2be632 Merge branch 'master' into careminster-presence-refactor
This was rather conflicted. Please test linking.
2010-08-26 00:11:07 +01:00
Melanie 252e159340 Merge branch 'master' into careminster-presence-refactor 2010-08-25 23:22:23 +01:00
Melanie Thielker 75e2a2b3ce Prevent an object disposed exception that made forms comms unreliable. After
starting an asynchronous write, one should not close the channel it will
be written to synchrnously, that leads to grief.
2010-08-25 23:19:55 +01:00
Melanie Thielker 604423d52b Make scene object directories more robust and prevent deleted SOP's from
sticking around
2010-08-25 23:19:30 +01:00
Melanie Thielker 739eb14741 Change some e.Message to e.ToString. Don't use e.Message, it doesn't carry
any useful information. Error messages are useless without location information.
It looks more elegant, but is totally pointless.
2010-08-25 23:18:15 +01:00
Justin Clark-Casey (justincc) 22fd00b002 minor: remove mono compiler warning 2010-08-25 23:07:43 +01:00
Justin Clark-Casey (justincc) 24d06b12c2 If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID
Being able to change a SOG.UUID is useful for region modules that want to supply their own UUID, before the object is rezzed
2010-08-25 23:05:54 +01:00
Justin Clark-Casey (justincc) 46c6c35d48 refactor: Push item retrieval and fixing part of Scene.RezObject() down into SceneObjectPartInventory 2010-08-25 22:46:49 +01:00
Melanie Thielker 1096f43f0d Prevent an object disposed exception that made forms comms unreliable. After
starting an asynchronous write, one should not close the channel it will
be written to synchrnously, that leads to grief.
2010-08-25 23:34:39 +02:00
Melanie Thielker dc1baf8025 Change object cleanup again. Make scene object directories more robust and
prevent deleted SOP's from sticking around
2010-08-25 23:11:00 +02:00
Melanie Thielker 1bcb2e788f Change some e.Message to e.ToString. Don't use e.Message, it doesn't carry
any useful information. Error messages are useless without location information.
It looks more elegant, but is totally pointless.
2010-08-25 23:04:12 +02:00