Commit Graph

29855 Commits (67d5212d530a12f6c9c52374d613eb14b8ba50ef)

Author SHA1 Message Date
lbsa71 893a1824d0 * Introduced BaseHttpServer (doing nothing at the moment)
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27 18:27:11 +00:00
lbsa71 f405d0fada * Prebuild breaks nant build if project is empty. Quick fix : add dummy file 2007-03-27 10:51:41 +00:00
lbsa71 b9c73c4859 * Enabled the OpenSim.Servers project 2007-03-27 10:40:25 +00:00
MW 39c7fe5ec7 Added REST-handler interface for the http server and changed the Admin Web front end to one. 2007-03-27 09:35:03 +00:00
lbsa71 a4fc6b5fbb * Now there's one Console class, and instead the apps responds to cmd's and show's
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
gareth b43f0801eb Heightfield needs fixing, or i'll re-implement it (probably actually the collisions stuff i'm not doing right)
Why am I using SVN logs to talk? It's bedtime.......
2007-03-27 03:22:40 +00:00
gareth 8b8f62f019 ODE plugin now can fly but sinks through ground when walking (?!!!??!??!) 2007-03-27 02:42:06 +00:00
gareth 60385e7525 Movement? 2007-03-27 00:56:08 +00:00
gareth 99c837f067 ZOMG! CAPSULES AS BOUNDING VOLUMES! 2007-03-27 00:12:45 +00:00
MW 7cb8ef79cb 2007-03-26 19:11:03 +00:00
MW ff71d2d4cd preparing to add full clothes/body part support.
Currently you can:
now create new body parts and clothes. 
edit those clothes and wear them.
But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
2007-03-26 19:05:50 +00:00
MW 42ba071276 Added a very very very basic Web front end for admin use - ready to be used in sandbox mode for adding new accounts. 2007-03-26 16:51:50 +00:00
lbsa71 7f18a96763 * Added Prebuild exe (just delete the old one)
* Reverted faulty build files
2007-03-26 15:19:44 +00:00
gareth c41acdd2a8 Fresh prebuild + nant sets 2007-03-26 14:22:26 +00:00
lbsa71 67ed203685 * Deleted unused OGS directory 2007-03-26 14:10:54 +00:00
lbsa71 52655cc407 * fixed buildfiles 2007-03-26 13:56:38 +00:00
gareth abd45596a7 Added -ode parameter
Updated buildscripts (to fix ODE references)
Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
2007-03-26 01:08:10 +00:00
gareth cafdc8c8ae Brought in ODE native binaries 2007-03-26 00:51:11 +00:00
gareth 95e45e5b63 Added height field building to ODE plugin 2007-03-26 00:27:22 +00:00
MW 84c2a72140 Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved. 2007-03-25 20:23:06 +00:00
lbsa71 fb9562e419 * Hopefully it builds again... 2007-03-25 18:40:36 +00:00
MW a3ed563023 2007-03-25 18:05:58 +00:00
MW dd64c163ac 2007-03-25 17:43:27 +00:00
MW 40af8c2561 You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-25 17:34:58 +00:00
gareth 2fc543e0ab Adding the only stuff that makes sense 2007-03-25 01:40:26 +00:00
gareth a31f7e21e9 Added skeleton ODE plugin 2007-03-25 01:23:34 +00:00
jmalthus 298cdf6ded .pdb files shouldn't reside in SVN. 2007-03-25 01:15:15 +00:00
gareth 0b524caf14 Brought in ODE binding 2007-03-25 01:01:11 +00:00
gareth a5b17a42a3 All shall become clear soon....
Renamed SimConfig stuff, ready to abstract both it and ServerConsole
yay for code reuse
2007-03-25 00:48:07 +00:00
gareth 11d7cc89a9 Finished adding the grid server to prebuild 2007-03-25 00:27:36 +00:00
gareth d9dcc6fa8b Moved gridserver into main trunk (but no prebuild yet) 2007-03-24 18:29:35 +00:00
gareth d1fbe870af Brought in the OGS user server into the main trunk (in a rather messy way) 2007-03-24 18:10:05 +00:00
gareth 3c6dc8e7a8 Uncommented line 2007-03-24 16:57:42 +00:00
Adam Frisby 47c682075c Applying Randomskk's patches 2007-03-24 16:06:43 +00:00
lbsa71 2408efece5 * Removed old prebuild prebuild file 2007-03-24 08:07:30 +00:00
lbsa71 50f5686d91 * Added separate exe project
* Prebuild exe is now built in /bin dir
2007-03-24 08:06:41 +00:00
MW 0e6ded8714 Added Fly animation 2007-03-23 18:54:42 +00:00
MW 7eeb6d1a10 Fixed the nant build file 2007-03-23 16:18:32 +00:00
MW 085c184c5c Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23 16:05:32 +00:00
lbsa71 574797015d * whoops - missing project... 2007-03-23 15:25:06 +00:00
lbsa71 f8d2e6c66d * not needed 2007-03-23 15:18:04 +00:00
MW 1022e51341 Fixed VS solution file 2007-03-23 15:10:40 +00:00
gareth 0e58f30358 Fixed the "doh!" bug with animations (hint - sending a stand animation for walking is very "doh!") 2007-03-23 14:54:22 +00:00
gareth 6cdd4ddf08 Added initial (buggy) support for animations 2007-03-23 14:24:21 +00:00
lbsa71 96a6da15f6 * Hopefully got vs2005 target to gen refs correctly 2007-03-23 13:57:34 +00:00
gareth 3fcfb8545d Added LoadAnims() 2007-03-23 13:04:06 +00:00
lbsa71 b459f2cd0f * Fixed so vs solution builds REgionServer as OpenSim.exe 2007-03-22 16:49:18 +00:00
jmalthus 6c32b2a2cb Moved Assets to assets as a temporary fix for not being able to start in sandbox mode on Linux 2007-03-22 11:02:28 +00:00
lbsa71 d86911a44c * Fixed so name of exe is OpenSim.exe 2007-03-22 10:56:45 +00:00
gareth 6990b6cfa3 brought in bin/ from zircon 2007-03-22 10:26:57 +00:00