8eb3ea02ee 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-30 19:55:51 +00:00  
				
					
						
							
							
								 
						
							
							
								92f4835ba6 
								
							
								 
							
						 
						
							
							
								
								Convert the AvatarGroupsReply message to the event queue.  
							
							
							
						 
						
							2009-10-30 19:54:56 +00:00  
				
					
						
							
							
								 
						
							
							
								39f95e8cf0 
								
							
								 
							
						 
						
							
							
								
								Add a using for OSD to the client view  
							
							
							
						 
						
							2009-10-30 19:44:01 +00:00  
				
					
						
							
							
								 
						
							
							
								5d5d0e699a 
								
							
								 
							
						 
						
							
							
								
								* Disables automatic packet splitting on AvatarGroupsReply packets. This packet is a mess and shouldn't be used at all (in favor of the event queue message)  
							
							... 
							
							
							
							* Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title 
							
						 
						
							2009-10-30 11:12:32 -07:00  
				
					
						
							
							
								 
						
							
							
								8a64421735 
								
							
								 
							
						 
						
							
							
								
								Squelch an error message on sim shutdown when not using MXP  
							
							
							
						 
						
							2009-10-30 18:08:58 +00:00  
				
					
						
							
							
								 
						
							
							
								8a73dc0f8a 
								
							
								 
							
						 
						
							
							
								
								* Fix for a potential race condition in ScenePresence.AbsolutePosition  
							
							... 
							
							
							
							* Unified the way region handles are stored and used in ScenePresence
* Fixed camera position for child agents
* CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization)
* Removing debug code from the previous commit 
							
						 
						
							2009-10-30 03:01:15 -07:00  
				
					
						
							
							
								 
						
							
							
								7965b6eb61 
								
							
								 
							
						 
						
							
							
								
								* Moving parcel media and avatar update packets from the unthrottled category to task  
							
							... 
							
							
							
							* Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth
* Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets 
							
						 
						
							2009-10-30 00:43:46 -07:00  
				
					
						
							
							
								 
						
							
							
								a05c67bebb 
								
							
								 
							
						 
						
							
							
								
								* Fixes issue  #4329  "llDialog fails silently" by updating OpenMetaverse.dll  
							
							... 
							
							
							
							* Prints a warning for any future packet splitting failures 
							
						 
						
							2009-10-30 00:08:41 -07:00  
				
					
						
							
							
								 
						
							
							
								aecaa51063 
								
							
								 
							
						 
						
							
							
								
								* Fixed a NullReferenceException in GetMovementAnimation() and added more protection against NREs in AddNewMovement()  
							
							... 
							
							
							
							* Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim 
							
						 
						
							2009-10-29 16:31:48 -07:00  
				
					
						
							
							
								 
						
							
							
								2913c24c8a 
								
							
								 
							
						 
						
							
							
								
								* Commented out two noisy debug lines in the LLUDP server  
							
							... 
							
							
							
							* Misc. cleanup in ScenePresence.HandleAgentUpdate() 
							
						 
						
							2009-10-29 15:24:31 -07:00  
				
					
						
							
							
								 
						
							
							
								ec7fd8b1f8 
								
							
								 
							
						 
						
							
							
								
								More performance improvements to XEngine script loading  
							
							
							
						 
						
							2009-10-29 06:42:40 -07:00  
				
					
						
							
							
								 
						
							
							
								dd13fa361b 
								
							
								 
							
						 
						
							
							
								
								* Misc. formatting cleanup for the previous patch  
							
							... 
							
							
							
							* Added the new AppDomainLoading variable to the [XEngine] section in the example config 
							
						 
						
							2009-10-29 05:56:37 -07:00  
				
					
						
							
							
								 
						
							
							
								33448e4ba8 
								
							
								 
							
						 
						
							
							
								
								Optimizations  
							
							
							
						 
						
							2009-10-29 05:39:18 -07:00  
				
					
						
							
							
								 
						
							
							
								5c894dac8b 
								
							
								 
							
						 
						
							
							
								
								* Implemented foot collision plane for avatars  
							
							... 
							
							
							
							* Fixed a NullReferenceException regression 
							
						 
						
							2009-10-29 05:34:40 -07:00  
				
					
						
							
							
								 
						
							
							
								3f2d6fe470 
								
							
								 
							
						 
						
							
							
								
								Ported the Simian avatar animation system to OpenSim. Landing is currently not working  
							
							
							
						 
						
							2009-10-29 04:13:51 -07:00  
				
					
						
							
							
								 
						
							
							
								fd2c99f184 
								
							
								 
							
						 
						
							
							
								
								Fixing NullReferenceException regression in the previous commit  
							
							
							
						 
						
							2009-10-29 02:10:48 -07:00  
				
					
						
							
							
								 
						
							
							
								7132877075 
								
							
								 
							
						 
						
							
							
								
								* Log progress messages when loading OAR files with a lot of assets  
							
							... 
							
							
							
							* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls 
							
						 
						
							2009-10-29 01:46:58 -07:00  
				
					
						
							
							
								 
						
							
							
								59eb378d16 
								
							
								 
							
						 
						
							
							
								
								Small performance tweaks to code called by the heartbeat loop  
							
							
							
						 
						
							2009-10-28 23:10:16 -07:00  
				
					
						
							
							
								 
						
							
							
								1c9696a9d2 
								
							
								 
							
						 
						
							
							
								
								Always send a time dilation of 1.0 while we debug rubberbanding issues  
							
							
							
						 
						
							2009-10-28 15:11:01 -07:00  
				
					
						
							
							
								 
						
							
							
								a069a1ee68 
								
							
								 
							
						 
						
							
							
								
								Limit physics time dilation to 1.0  
							
							
							
						 
						
							2009-10-28 14:44:05 -07:00  
				
					
						
							
							
								 
						
							
							
								b81c829576 
								
							
								 
							
						 
						
							
							
								
								* Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up  
							
							... 
							
							
							
							* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls 
							
						 
						
							2009-10-28 14:13:17 -07:00  
				
					
						
							
							
								 
						
							
							
								c003f49432 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-28 12:45:56 -07:00  
				
					
						
							
							
								 
						
							
							
								a65c8cdc38 
								
							
								 
							
						 
						
							
							
								
								* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars  
							
							... 
							
							
							
							* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures 
							
						 
						
							2009-10-28 12:45:40 -07:00  
				
					
						
							
							
								 
						
							
							
								ee0f7e10c8 
								
							
								 
							
						 
						
							
							
								
								Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times)  
							
							
							
						 
						
							2009-10-28 12:20:34 -07:00  
				
					
						
							
							
								 
						
							
							
								184e85cdec 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-28 18:26:31 +00:00  
				
					
						
							
							
								 
						
							
							
								c17359fea5 
								
							
								 
							
						 
						
							
							
								
								Adding changes to previous patch to make it fit into core better  
							
							
							
						 
						
							2009-10-28 18:25:37 +00:00  
				
					
						
							
							
								 
						
							
							
								bff0d75e0f 
								
							
								 
							
						 
						
							
							
								
								patch kill by UUID  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2009-10-28 18:09:50 +00:00  
				
					
						
							
							
								 
						
							
							
								cdbeb8b83b 
								
							
								 
							
						 
						
							
							
								
								Track timestamps when terse updates were last sent for a prim or avatar to avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way)  
							
							
							
						 
						
							2009-10-28 03:21:53 -07:00  
				
					
						
							
							
								 
						
							
							
								587c35f6b6 
								
							
								 
							
						 
						
							
							
								
								Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test  
							
							
							
						 
						
							2009-10-28 02:30:16 -07:00  
				
					
						
							
							
								 
						
							
							
								2d470f8bde 
								
							
								 
							
						 
						
							
							
								
								Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out  
							
							
							
						 
						
							2009-10-28 01:48:53 -07:00  
				
					
						
							
							
								 
						
							
							
								e31024f08b 
								
							
								 
							
						 
						
							
							
								
								Print the exception message when CSJ2K decoding fails for sculpty textures  
							
							
							
						 
						
							2009-10-28 01:30:39 -07:00  
				
					
						
							
							
								 
						
							
							
								8254256fe9 
								
							
								 
							
						 
						
							
							
								
								Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer.  
							
							
							
						 
						
							2009-10-28 00:41:13 -07:00  
				
					
						
							
							
								 
						
							
							
								603e3650d3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-28 00:30:46 -07:00  
				
					
						
							
							
								 
						
							
							
								588c543299 
								
							
								 
							
						 
						
							
							
								
								Updating the OpenJPEG libraries to the versions from libomv 0.8.0  
							
							
							
						 
						
							2009-10-28 00:29:40 -07:00  
				
					
						
							
							
								 
						
							
							
								79bf906e7d 
								
							
								 
							
						 
						
							
							
								
								Changed True to true in OpenSim.ini.example.  
							
							
							
						 
						
							2009-10-27 20:33:14 -07:00  
				
					
						
							
							
								 
						
							
							
								6a6a8df1ba 
								
							
								 
							
						 
						
							
							
								
								Make map search work also for hyperlinked regions.  
							
							
							
						 
						
							2009-10-27 20:32:48 -07:00  
				
					
						
							
							
								 
						
							
							
								76dc52dba4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-27 16:26:02 -07:00  
				
					
						
							
							
								 
						
							
							
								0c466b28bb 
								
							
								 
							
						 
						
							
							
								
								Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking  
							
							
							
						 
						
							2009-10-27 16:24:43 -07:00  
				
					
						
							
							
								 
						
							
							
								c09eb00031 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'vehicles' into tests  
							
							
							
						 
						
							2009-10-27 23:32:39 +01:00  
				
					
						
							
							
								 
						
							
							
								1113b3b6eb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'vehicles' into tests  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Physics/Manager/PhysicsActor.cs
	OpenSim/Region/Physics/OdePlugin/ODEPrim.cs 
							
						 
						
							2009-10-27 22:42:55 +01:00  
				
					
						
							
							
								 
						
							
							
								704bc08e5c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-27 21:17:08 +00:00  
				
					
						
							
							
								 
						
							
							
								12da4d4242 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-27 14:16:53 -07:00  
				
					
						
							
							
								 
						
							
							
								f89c2cac0f 
								
							
								 
							
						 
						
							
							
								
								Experimental test to rate limit the incoming packet handler and try to always leave a worker thread available for other tasks  
							
							
							
						 
						
							2009-10-27 14:16:01 -07:00  
				
					
						
							
							
								 
						
							
							
								d068d108ad 
								
							
								 
							
						 
						
							
							
								
								Remove the SECS loader  
							
							
							
						 
						
							2009-10-27 21:11:10 +00:00  
				
					
						
							
							
								 
						
							
							
								d3cb1c6b33 
								
							
								 
							
						 
						
							
							
								
								Bump required Mono version in README up to 2.4.2  
							
							
							
						 
						
							2009-10-27 20:57:17 +00:00  
				
					
						
							
							
								 
						
							
							
								27ee49f198 
								
							
								 
							
						 
						
							
							
								
								Updating prebuild.xml to reflect the removal of DotNetEngine  
							
							
							
						 
						
							2009-10-27 13:44:23 -07:00  
				
					
						
							
							
								 
						
							
							
								2525810e2a 
								
							
								 
							
						 
						
							
							
								
								Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward  
							
							
							
						 
						
							2009-10-27 13:31:04 -07:00  
				
					
						
							
							
								 
						
							
							
								0d37883bfd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-27 20:28:12 +00:00  
				
					
						
							
							
								 
						
							
							
								92f7521983 
								
							
								 
							
						 
						
							
							
								
								Remove the rest of SECS. It was never used, except by an experimental version  
							
							... 
							
							
							
							of the DotNetEngine that was never runnable. 
							
						 
						
							2009-10-27 20:25:54 +00:00  
				
					
						
							
							
								 
						
							
							
								fefe767476 
								
							
								 
							
						 
						
							
							
								
								Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values  
							
							
							
						 
						
							2009-10-27 13:16:58 -07:00