UbitUmarov
873d42005f
add AGENT_LIST_EXCLUDENPC bit mask option to llGetAgentList scope to exclude NPCs
2017-11-14 03:49:32 +00:00
TomTheDragon
98f90f4eed
Changing map tile colors This change also allows setting the water color, as well as the 4 colors for textured map tiles.
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-11-13 20:43:16 +00:00
UbitUmarov
6546ea6da6
mantis 8253: don't let attachments delete remove controls from viewers on crossings.
2017-11-12 12:00:03 +00:00
UbitUmarov
f2b54c8cf9
mantis 8200: move changes in PGSQL from last commit to a new transaction (13)
2017-11-12 09:16:32 +00:00
TomTheDragon
6a75b7c65e
PGSQL EstateStore create estate_settings_id SEQUENCE
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Missing creation for estate_settings_id sequence causes first run
to fail unless manually added.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-11-12 09:07:09 +00:00
UbitUmarov
eaa239eb06
add a warning in opensim.ini.example mute lists, about the fact viewers cache beening shared by all grids, and that can be confusing
2017-11-12 03:26:10 +00:00
UbitUmarov
8e8108c78c
change opensim.ini.example mutes coments to express what our current code does
2017-11-12 03:16:40 +00:00
UbitUmarov
e0fd966186
off line module V2 must not sent a empty mutes list. That is mutes modules job (or let viewers use they cached entries if none)
2017-11-12 02:51:59 +00:00
UbitUmarov
fcb8b2a3c3
mantis 8260 fix script count on delete and remove redundantTriggerRemoveScript in 2 points
2017-11-08 09:10:56 +00:00
UbitUmarov
8eb9bc8b19
mantis 8263: recover the ignore of texture changes if only materialID changed. That should be done by respective cap (as before)
2017-11-08 06:51:55 +00:00
UbitUmarov
8479658cd0
remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event
2017-11-08 01:53:36 +00:00
TomTheDragon
56d2db3a18
Add a new experimental implementation of PGSQL FSAssets
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-11-03 05:10:37 +00:00
UbitUmarov
5360a8fea4
mantis 8258: also limit mesh basic shape torus hole sizeY on (some) existent objects.
2017-10-30 18:56:05 +00:00
UbitUmarov
3fb61f4470
mantis 8258: change Mesh basic shape pathScaleY in case of Torus
2017-10-30 18:26:15 +00:00
Kevin Cozens
6a5b234262
Fixed typo in a comment.
2017-10-26 13:43:36 -04:00
Kevin Cozens
70d693eff2
Added missing Allow line for osGetSimulatorMemoryKB.
2017-10-26 13:42:54 -04:00
Kevin Cozens
5cc41eee34
Sorted the groups of Allow statements by alphabetical order.
2017-10-26 13:40:59 -04:00
Kevin Cozens
fbb2f7f319
Corrected name of function in call to CheckThreatLevel.
2017-10-26 13:29:14 -04:00
Kevin Cozens
d65f055e4e
Whitespace cleanup.
2017-10-26 11:26:49 -04:00
UbitUmarov
f81375cf1e
mantis 8253: try to recover information about takecontrols pass=false controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code
2017-10-25 02:59:19 +01:00
UbitUmarov
3d6553afee
add osGetSimulatorMemoryKB(). This allows work around the fact osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while
2017-10-15 14:46:21 +01:00
Robert Adams
b51b4d4171
Merge branch 'master' of git://opensimulator.org/git/opensim (Ubit beat
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me to the repository).
2017-10-13 12:04:52 -07:00
UbitUmarov
dd58f15bff
mantis 8249: give better data to llDetectedGrab
2017-10-13 20:00:38 +01:00
Robert Adams
df3759e099
BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
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adjust the walking speed passed from the simulator. Default is 1.0f so
there should be no change for regions who do not change the factor.
The adjustment for walking speed and AlwaysRun speed should be in the
simulator and not the physics engines (who all assume TargetVelocity.set
is only used for avatar walking/running) but that would require tweaking
all the phyiscs engines.
2017-10-13 12:00:07 -07:00
UbitUmarov
59afeb6c4c
remove a dead line of code
2017-10-06 02:43:46 +01:00
UbitUmarov
8520ceed63
mantis 8246: don't allow 'delete object name' to delete attachments, but allow delete object id, with confirmation
2017-10-06 02:40:28 +01:00
UbitUmarov
db88c93243
bug fix: add missing stub for osSetInertia
2017-10-01 18:03:19 +01:00
Robert Adams
cc915b4d05
BulletSim: update MacOS version of libBulletSim to latest version.
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See Mantis 8232.
Thanks Gavin Hird.
2017-09-20 21:02:00 -07:00
UbitUmarov
2247251c2f
bug fix: Of course i had to pick a wrong number for profileBegin
2017-09-16 18:58:10 +01:00
UbitUmarov
997a85568e
double request.ReadWriteTimeout
2017-09-16 00:46:26 +01:00
UbitUmarov
05da6b9f14
bug fix. Increase the values of profileHollow and profileBegin used to match pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost.
2017-09-16 00:19:58 +01:00
Robert Adams
921e3ceb09
BulletSim: Merge branch 'BulletSim2017'
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Adds raycast using Bullet physics engine.
2017-09-05 06:24:04 -07:00
Robert Adams
4608b44817
BulletSim: add raycast filtering
2017-09-05 06:19:49 -07:00
Kevin Cozens
e08b051ca6
Fixed typos in comments in osslEnable.ini
2017-09-04 13:30:16 -04:00
Kevin Cozens
05db0c977f
Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch.
2017-09-04 13:28:31 -04:00
Robert Adams
f348f7fa90
BulletSim: first version of raycast. Only single contact point and no
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filtering.
2017-09-03 17:15:27 -07:00
Robert Adams
6c5cfbafba
BulletSim; Update BulletSim.dll's and so's for raycast.
2017-09-03 17:14:59 -07:00
Robert Adams
33e773959f
BulletSim: modify taint processing which use locks.
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(Merge branch 'bullettaint' into bulletcast)
2017-09-02 13:08:54 -07:00
Robert Adams
0afa3a294a
BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
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work.
2017-09-02 13:06:36 -07:00
UbitUmarov
22c7450363
fix cache.cs (used on parcels info)
2017-08-29 07:38:52 +01:00
Robert Adams
5c36561424
BulletSim: add clock and change logic for taint processing a little
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so taints check if they are not in simulation time and execute
immediately if not.
2017-08-28 15:23:32 -07:00
UbitUmarov
396ab1424c
in some cases ll TPVs can only see avatar rotations around Z or camera misbehaves
2017-08-25 23:44:59 +01:00
UbitUmarov
dfdc3e3adf
change camera view constraint. we need to do it a lot more :(
2017-08-25 20:53:07 +01:00
UbitUmarov
05b8ead8b2
frozen avatars should not do local teleports. Possible none should not be allowed, but that may be abusive
2017-08-24 02:11:40 +01:00
UbitUmarov
c5802c9460
change a few more parcel eject code paths
2017-08-24 01:47:01 +01:00
UbitUmarov
1a7c8893ee
add missing file. Also in last commit comment the flag was relative to (un)freeze no t(un)eject
2017-08-24 01:38:04 +01:00
UbitUmarov
74524cb3be
(un)eject flag is only lowest bit, only protect active gods from freeze; do not check landing point (telehubs) on eject.
2017-08-24 01:30:57 +01:00
UbitUmarov
1ca70232a5
mantis 8233: media changes flag object updated in region db
2017-08-22 18:37:35 +01:00
UbitUmarov
539c006cb8
change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped
2017-08-19 22:44:18 +01:00
Robert Adams
1fdd56f987
BulletSim: Update macOS version of BulletSim with the actual Bullet
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2.86. (the last commit was really an update to 2.82).
Thanks Gavin Hird.
2017-08-18 12:44:29 -07:00