* These have been mostly replaced by the PriorityQueue sender in LLClientView (it was still using threads and poll processing!)
* Thread Reduction!
* Might have been sending more image packets then necessary previously, texture times 2. We'll see if this reduces the texture packet load.
* It's possible it could re-cause mantis #3953, but the FreeContext isn't always necessary because Connection: close ---> Disconnect(SocketError.Success) { FreeContext(); }
* If this doesn't melt the Http Server, this will significantly reduce the number of threads in use on regions with many users.
* Adds AddPollServiceHTTPHandler, and RemovePollServiceHTTPHandler to BaseHttpServer
* Generic enough to be used for many long poll services, not only the EventQueue.
requests from that same user, even after a relog.
This patch changes the block on further requests to be in line with the
request timeout timer and allows the system to recover.
* Made various changes to BaseHttpServer to accommodate the new interfaces.
* This version has been significantly re-architected and may fail in unusual and insidious ways.
* Please pay attention to any errors you get and post a Mantis if you can reproduce an issue with the HTTPServer. I'm including the pdb and having the http server compiled in debug for a few weeks so that when an error occurs, it'll print the pertenant data.
* Once again, this is the full C# WebServer, not the lite branch that is included in LibOMV (we need SSL!)
This patch fixes a problem in the RestXmlWriter where an exception may be
thrown when ToString() is called. ToString() is closing the last tag prior
to returning the string object, which it shouldn't do. People should be
closing the XML tags and document properly and not rely on the ToString()
side effect to do it for them. This is most noticeable if you hit
the /regions/ and /regioninfo/ REST calls. If you are running r9579 or
later, these calls will result in an error.
* Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see.
* Created a way to know if the user's camera is alt + cammed or just following the avatar.
* Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)