Justin Clarke Casey
997a2907e2
Move hardcoded texture library inventory items out into OpenSimLibrary/xml. However, even before these change the five textures moved
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are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These
were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file
under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-12-27 15:17:22 +00:00
Justin Clarke Casey
c4987f14e2
Make xml filename capitalizations consistent with actual capitalizations
2007-12-21 17:44:59 +00:00
Brian McBee
ab673a1f8d
Fixed that we weren't actually loading in some of the Library assets. Thanks Sakai!
2007-12-21 16:20:04 +00:00
Jeff Ames
d10c79d421
first stab at implementation of CopyInventoryItem
2007-11-18 13:50:46 +00:00
Brian McBee
666bd6f06e
Another try: Fix moon bleeding over into linden grid. Need to clear your cache to fix it.
2007-11-14 06:00:03 +00:00
Jeff Ames
db174dfa20
set svn:eol-style
2007-11-11 09:19:21 +00:00
Brian McBee
f1f3298473
moon
2007-11-11 02:02:35 +00:00
Jeff Ames
a9b5732c33
reformatted OpenSimAssetSet.xml (whitespace only)
2007-11-08 09:16:24 +00:00
Jeff Ames
0c770af51a
fixed case of name key in OpenSimAssetSet.xml
2007-11-08 08:49:24 +00:00
lbsa71
fb6aa6eafc
* Added 'Jim' and 'Goblin' shapes; not available in inventory yet though
2007-10-27 11:45:52 +00:00
Tleiades Hax
5e7dba7268
Very early first implementation of grid based assets.
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Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Adam Frisby
4e01aa4879
* Added time dilation property to Scene
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* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Brian McBee
67d2571301
Here is your ocean back. You will probably need to delete your regionassets.yap, and will lose your uploaded assets.
2007-08-27 05:18:07 +00:00
Brian McBee
5ce230ccee
Added texture set for the library. To enable, delete your regionassets.yap. WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
2007-08-25 19:29:30 +00:00
MW
a63fb0147b
committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.
2007-08-13 20:40:38 +00:00
MW
45fcbaae1b
Added Scene.ConvertLocalIDToFullID() method.
2007-08-13 20:24:37 +00:00
MW
cf203cf5ee
The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
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Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08 17:11:02 +00:00