UbitUmarov
566e79b574
test: .net framework4.5
2017-08-31 13:20:47 +01:00
UbitUmarov
a578df9589
CSharp targets name still wrong
2017-08-31 11:29:00 +01:00
UbitUmarov
b9fc629bdf
fix a whitecode bug, add missing files
2017-08-31 11:23:03 +01:00
UbitUmarov
a30d8f8e64
fix a prebuild VS targets assembly name
2017-08-31 09:59:44 +01:00
UbitUmarov
46ead8dcb2
make option Prefer32bit default to false. Thanks Freaky Tech
2017-08-30 22:49:13 +01:00
UbitUmarov
41e8b9f91f
update Prebuild with WhiteCore version
2017-08-30 22:24:07 +01:00
UbitUmarov
d4a3aa5e08
Merge branch 'master' into httptests
2017-08-29 07:53:34 +01:00
UbitUmarov
22c7450363
fix cache.cs (used on parcels info)
2017-08-29 07:38:52 +01:00
Robert Adams
5c36561424
BulletSim: add clock and change logic for taint processing a little
...
so taints check if they are not in simulation time and execute
immediately if not.
2017-08-28 15:23:32 -07:00
UbitUmarov
e4747b938b
update httpserver
2017-08-28 13:33:37 +01:00
UbitUmarov
47648557c1
fix some nunit tests
2017-08-28 10:48:46 +01:00
UbitUmarov
b3eec90d3c
Merge branch 'master' into httptests
2017-08-25 23:47:40 +01:00
UbitUmarov
396ab1424c
in some cases ll TPVs can only see avatar rotations around Z or camera misbehaves
2017-08-25 23:44:59 +01:00
UbitUmarov
dfdc3e3adf
change camera view constraint. we need to do it a lot more :(
2017-08-25 20:53:07 +01:00
UbitUmarov
a1aa2f1add
Merge branch 'master' into httptests
2017-08-24 02:18:40 +01:00
UbitUmarov
05b8ead8b2
frozen avatars should not do local teleports. Possible none should not be allowed, but that may be abusive
2017-08-24 02:11:40 +01:00
UbitUmarov
c5802c9460
change a few more parcel eject code paths
2017-08-24 01:47:01 +01:00
UbitUmarov
1a7c8893ee
add missing file. Also in last commit comment the flag was relative to (un)freeze no t(un)eject
2017-08-24 01:38:04 +01:00
UbitUmarov
74524cb3be
(un)eject flag is only lowest bit, only protect active gods from freeze; do not check landing point (telehubs) on eject.
2017-08-24 01:30:57 +01:00
UbitUmarov
b1fdb02be1
Merge branch 'master' into httptests
2017-08-22 18:39:30 +01:00
UbitUmarov
1ca70232a5
mantis 8233: media changes flag object updated in region db
2017-08-22 18:37:35 +01:00
UbitUmarov
8434def603
update ODE bins for windows to 0.13.3 ( old ode will now also have stati/dynamic friction, cant avoid it
2017-08-21 05:00:18 +01:00
UbitUmarov
6cf27e2191
ubOde move static/dynamic friction to unmanaged code. Note this now requeries ode version OS0.13.3 currently at opensim-libs repo trunk/unmanaged/ODE-OpenSim-Test
2017-08-21 04:54:01 +01:00
UbitUmarov
f9c01db33c
Merge branch 'master' into httptests
2017-08-19 22:48:31 +01:00
UbitUmarov
539c006cb8
change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped
2017-08-19 22:44:18 +01:00
Robert Adams
1fdd56f987
BulletSim: Update macOS version of BulletSim with the actual Bullet
...
2.86. (the last commit was really an update to 2.82).
Thanks Gavin Hird.
2017-08-18 12:44:29 -07:00
UbitUmarov
e2ca5853fc
Merge branch 'master' into httptests
2017-08-18 04:33:21 +01:00
Diva Canto
2df4c1bb91
Replaced libomv dlls with newly compiled ones to solve crashes with pCampBot. See
...
e8250162cc
2017-08-17 17:43:58 -07:00
UbitUmarov
ea53cb0dfa
temporary change pcampbot bots lastname convention, to test at osgrid
2017-08-17 22:17:36 +01:00
Diva Canto
3acdae74db
Make VERSION_FLAVOUR public too, per request. I question the practice of insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different.
2017-08-17 11:36:18 -07:00
Robert Adams
c804835801
BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision fixes.
...
Thanks Gavin Hird.
2017-08-17 10:33:18 -07:00
UbitUmarov
c54cd4d808
Merge branch 'master' into httptests
2017-08-17 00:16:29 +01:00
UbitUmarov
218160494e
fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle()
2017-08-16 23:44:34 +01:00
UbitUmarov
6d4b0a8ce3
Merge branch 'master' into httptests
2017-08-16 05:05:57 +01:00
Robert Adams
78c78f69b1
Merge branch 'master' into BulletSim2017
2017-08-15 09:04:03 -07:00
UbitUmarov
bf84e46c59
update libode for MAC, thanks again Gavin Hird
2017-08-15 16:01:56 +01:00
Robert Adams
9e86721d70
BulletSim: remove chatty debug message.
2017-08-14 21:33:26 -07:00
Robert Adams
a754ab0e4f
Refactor archive loading to optionally start script engine after loading.
2017-08-14 21:27:53 -07:00
Robert Adams
36ee8e3941
BUlletSim: return better terrain height in
...
BSTerrainHeightMap.GetTerrainHeightAtXYZ().
Partial fix for Mantis 8011. Problem is that computed terrain height
is different than mesh height in the physics engine. For small shapes,
they would have their position corrected to above terrain so they would
never collide.
2017-08-14 21:20:59 -07:00
Robert Adams
8f3c17189c
Merge branch 'master' into BulletSim2017
2017-08-14 18:48:10 -07:00
Robert Adams
76c29cb106
Update BulletSim with corrected collision computations.
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A fix for Mantis 8010.
2017-08-14 18:46:16 -07:00
Diva Canto
eb837defdf
Revert "Let's try giving Common a default constructor instead of the workaround"
...
This reverts commit 8b6557e377
.
2017-08-14 16:55:50 -07:00
Diva Canto
8b6557e377
Let's try giving Common a default constructor instead of the workaround
2017-08-14 16:49:11 -07:00
Diva Canto
6a0b7a607f
This is the correct work around. Jenkins is confuzzled.
2017-08-14 16:40:36 -07:00
Diva Canto
40f4b30361
Strengthen the tests for the possibility that SetUpFixture does not run in the beginning.
2017-08-14 16:33:21 -07:00
Diva Canto
26a4c5ff85
Comment to trigger jenkins
2017-08-14 16:15:08 -07:00
Diva Canto
856d218f99
Comment that test dll for now. It's making jenkins fail.
2017-08-14 15:58:42 -07:00
Diva Canto
ea448d9d6b
Forgot to add this too (nant auto tests)
2017-08-14 15:26:06 -07:00
Diva Canto
5e9b090845
Listed new testable dll in THIS file
2017-08-14 15:13:32 -07:00
Diva Canto
af5573728a
Another comment for testing jenkins
2017-08-14 15:01:19 -07:00