158c3f82f1 
								
							
								 
							
						 
						
							
							
								
								Correct PRIM_TEXT return value from trans to alpha.  
							
							
							
						 
						
							2015-02-28 00:46:12 +00:00  
				
					
						
							
							
								 
						
							
							
								4717132b82 
								
							
								 
							
						 
						
							
							
								
								Use using constructs on disposable io objects in LLRaw to ensure they are always closed even if an exception is thrown.  
							
							
							
						 
						
							2015-02-28 00:41:11 +00:00  
				
					
						
							
							
								 
						
							
							
								06a52b43df 
								
							
								 
							
						 
						
							
							
								
								Add Magnuz Binder to CONTRIBUTORS  
							
							
							
						 
						
							2015-02-28 00:36:29 +00:00  
				
					
						
							
							
								 
						
							
							
								3c92a8e765 
								
							
								 
							
						 
						
							
							
								
								Add OpenSim.Framework using statement necessary to get previous  fad4d4dc to compile.  
							
							
							
						 
						
							2015-02-28 00:34:07 +00:00  
				
					
						
							
							
								 
						
							
							
								fad4d4dc55 
								
							
								 
							
						 
						
							
							
								
								Permit loading of LLRAW files bigger than 256x256 by calculating size based on file size rather than assuming 256x256, same as for RAW32.  
							
							
							
						 
						
							2015-02-28 00:26:58 +00:00  
				
					
						
							
							
								 
						
							
							
								59d6d03909 
								
							
								 
							
						 
						
							
							
								
								Comment out now unused and not properly working private SP.m_leftButtonDown with a comment on how probably to implement it properly if it is needed in the future  
							
							
							
						 
						
							2015-02-27 23:48:05 +00:00  
				
					
						
							
							
								 
						
							
							
								30b786351e 
								
							
								 
							
						 
						
							
							
								
								Don't slow down avatar walk speed if camera is changed (e.g. by holding down lmb on an avatar and moving the mouse).  
							
							... 
							
							
							
							Does this by not applying unwanted direction components to the avatar self movement calculation (exception is flying in mouse look).
Matches behaviuor on linden lab grid
Addresses http://opensimulator.org/mantis/view.php?id=6835  
							
						 
						
							2015-02-27 23:43:12 +00:00  
				
					
						
							
							
								 
						
							
							
								ca7cc9b2e2 
								
							
								 
							
						 
						
							
							
								
								Don't slide crouching avatar when camera is panned around them with left mouse button  
							
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							This matches linden lab grid behaviour 
							
						 
						
							2015-02-27 19:43:31 +00:00  
				
					
						
							
							
								 
						
							
							
								aeb8a4bf85 
								
							
								 
							
						 
						
							
							
								
								Revert "Adding dynamic ossl permission control"  
							
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							This reverts commit a3681f3052 
							
						 
						
							2015-02-27 12:27:10 -05:00  
				
					
						
							
							
								 
						
							
							
								a3681f3052 
								
							
								 
							
						 
						
							
							
								
								Adding dynamic ossl permission control  
							
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							Add permission by identifying uuid (owner/creator/group) and function. Revoke
permission in the same manner. Permission adjustments immediately effect
running scripts ability to call os functions.
osGrantScriptPermissions(UUID key,string function) Threat Level Severe
osRevokeScriptPermissions(UUID key,string function) Threat Level Severe
work sponsored by: Rage 
							
						 
						
							2015-02-27 11:05:15 -05:00  
				
					
						
							
							
								 
						
							
							
								412dd7dfc5 
								
							
								 
							
						 
						
							
							
								
								When an avatar is walking across a region border, force the first AgentUpdate received on the new root agent to update movement parameters.  
							
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							This prevents the avatar from drifting in its last direction of travel if a movement key was released at certain moments in the cross.
Relates to http://opensimulator.org/mantis/view.php?id=7435  
							
						 
						
							2015-02-26 00:48:51 +00:00  
				
					
						
							
							
								 
						
							
							
								5fa651c529 
								
							
								 
							
						 
						
							
							
								
								minor: In HGAssetMapper, don't complain on seeing an XmlDeclaration as we know that we not using those in transformation.  
							
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							Relates to http://opensimulator.org/mantis/view.php?id=7447  
							
						 
						
							2015-02-25 21:42:07 +00:00  
				
					
						
							
							
								 
						
							
							
								a03d893f2c 
								
							
								 
							
						 
						
							
							
								
								Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory.  
							
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							Added regression test for this case.
Likely a regression since 08606ae4 
							
						 
						
							2015-02-25 21:12:46 +00:00  
				
					
						
							
							
								 
						
							
							
								b1b72d7c2f 
								
							
								 
							
						 
						
							
							
								
								Reduce coupling in regression test task inventory creation methods to make them usable in tests with no scene present  
							
							
							
						 
						
							2015-02-25 20:30:03 +00:00  
				
					
						
							
							
								 
						
							
							
								686b22da6e 
								
							
								 
							
						 
						
							
							
								
								On shutdown (job engine stop), don't allow the ObjectDisposedException on BlockingCollection.Take() to propogate if the running thread checked IsRunning before the stop thread set it and disposed of the canellation source.  
							
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							Looks to address http://opensimulator.org/mantis/view.php?id=7453  
							
						 
						
							2015-02-25 20:04:53 +00:00  
				
					
						
							
							
								 
						
							
							
								8333dcf388 
								
							
								 
							
						 
						
							
							
								
								llLookAt(): use non-physical rotation if host prim is a physical attachment  
							
							
							
						 
						
							2015-02-24 17:16:30 -08:00  
				
					
						
							
							
								 
						
							
							
								7b9ad11a98 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update the OSX BulletSim binary to the latest sources in  
							
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							opensim-libs. 
							
						 
						
							2015-02-21 14:27:01 -08:00  
				
					
						
							
							
								 
						
							
							
								023fd71ce5 
								
							
								 
							
						 
						
							
							
								
								Fix cross-grid inventory delivery notifications, fixes  http://opensimulator.org/mantis/view.php?id=7113  
							
							
							
						 
						
							2015-02-21 14:29:31 -05:00  
				
					
						
							
							
								 
						
							
							
								c67b3407d4 
								
							
								 
							
						 
						
							
							
								
								In HGAssetMapper.RewriteSOP(), don't explicitly end the document.  
							
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							The document here has no <?xml declaration.  Though ideally it may be present, in practice it has not been added as the data here is embedded within an asset
On Mono 3.2.8 and probably other versions, calling WriteEndDocument() without a declaration does nothing.
On Windows .NET, the same operation throws a "Document does not have a root element" exception which may be contributing to Mantis 7397 and possibly 7439 
							
						 
						
							2015-02-21 00:08:49 +00:00  
				
					
						
							
							
								 
						
							
							
								c90c22ed28 
								
							
								 
							
						 
						
							
							
								
								If HGAssetMapper.PostAsset fails then be more explicit about the uuid, type, size and base asset uuid of the failure for debugging purposes.  
							
							
							
						 
						
							2015-02-19 23:50:25 +00:00  
				
					
						
							
							
								 
						
							
							
								7a86b01226 
								
							
								 
							
						 
						
							
							
								
								Make any exception that gets to LLClientView.ProcessSpecificPacketAsync() tells us the exception type as well as the message and stacktrace details.  
							
							
							
						 
						
							2015-02-19 23:09:43 +00:00  
				
					
						
							
							
								 
						
							
							
								264047dba0 
								
							
								 
							
						 
						
							
							
								
								Add the type of the unrecognized node to the HG asset mapping error message in TransformXml()  
							
							
							
						 
						
							2015-02-19 22:39:22 +00:00  
				
					
						
							
							
								 
						
							
							
								85133daae0 
								
							
								 
							
						 
						
							
							
								
								minor: Add explanation that [Startup] CombineContiguousRegions should be false for varregions.  
							
							
							
						 
						
							2015-02-19 21:47:02 +00:00  
				
					
						
							
							
								 
						
							
							
								e4f0cdd263 
								
							
								 
							
						 
						
							
							
								
								Comment out unnecessary "Region Found!" alert message when searching map  
							
							
							
						 
						
							2015-02-18 12:52:16 -08:00  
				
					
						
							
							
								 
						
							
							
								fed566b8d3 
								
							
								 
							
						 
						
							
							
								
								Abbreviate the stats by removing unneeded and redundant elements. Human readability is overrated. Also add a (hardcoded) password.  
							
							
							
						 
						
							2015-02-18 01:14:08 +01:00  
				
					
						
							
							
								 
						
							
							
								8b2af1071f 
								
							
								 
							
						 
						
							
							
								
								Add NaN and Infinity tests for SOP Velocity and Acceleration setters.  
							
							
							
						 
						
							2015-02-16 23:51:37 -08:00  
				
					
						
							
							
								 
						
							
							
								78814a1533 
								
							
								 
							
						 
						
							
							
								
								Use a boolean flag to signal lookat is running instead of Quaternion.Identity so it can be a valid target orientation  
							
							
							
						 
						
							2015-02-16 19:42:36 -08:00  
				
					
						
							
							
								 
						
							
							
								2700b096bc 
								
							
								 
							
						 
						
							
							
								
								Filter NaN and Infinity values at SOP AngularVelocity setter  
							
							
							
						 
						
							2015-02-16 19:06:01 -08:00  
				
					
						
							
							
								 
						
							
							
								f62008f728 
								
							
								 
							
						 
						
							
							
								
								BulletSim: bring the BulletSim dll's and so's up to date with  
							
							... 
							
							
							
							the sources in the 'libs' source repository. No functional changes. 
							
						 
						
							2015-02-13 20:59:13 -08:00  
				
					
						
							
							
								 
						
							
							
								85f3380480 
								
							
								 
							
						 
						
							
							
								
								Add missing BSD headers to files in OpenSim/Framework/ServiceAuth  
							
							
							
						 
						
							2015-02-13 21:00:10 +00:00  
				
					
						
							
							
								 
						
							
							
								99668a63e4 
								
							
								 
							
						 
						
							
							
								
								fix axis locking Amotor  
							
							
							
						 
						
							2015-02-13 13:37:12 +00:00  
				
					
						
							
							
								 
						
							
							
								dd6f560c05 
								
							
								 
							
						 
						
							
							
								
								If serialized scene object XML has a SavedScriptState with no UUID, then read past the innerXML instead of wrongly continously looping on the same element.  
							
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							Addresses http://opensimulator.org/mantis/view.php?id=7437  
							
						 
						
							2015-02-11 00:53:56 +00:00  
				
					
						
							
							
								 
						
							
							
								53b23a9adc 
								
							
								 
							
						 
						
							
							
								
								Somewhat naive implementation of RotationalVelocity setter for ODE. Enables llSetRotationalVelocity(), llTargetOmega(), llLookAt(), and probably a few more LSL features for physical objects in ODE.  
							
							
							
						 
						
							2015-02-07 22:52:12 -08:00  
				
					
						
							
							
								 
						
							
							
								12119a9d7d 
								
							
								 
							
						 
						
							
							
								
								llLookAt() strength parameter should slow rotation as it is increased. Thanks Vegaslan for pointing this out.  
							
							
							
						 
						
							2015-02-07 17:39:46 -08:00  
				
					
						
							
							
								 
						
							
							
								2ed1afd32b 
								
							
								 
							
						 
						
							
							
								
								llLookAt(): reduce and clamp strengh to reduce probability of overshoot  
							
							
							
						 
						
							2015-02-07 14:17:37 -08:00  
				
					
						
							
							
								 
						
							
							
								506e62f815 
								
							
								 
							
						 
						
							
							
								
								llLookAt() and llRotLookAt(): all orientation updates now done via angular velocity manipulation. Also correct some orientation glitches during interpolation.  
							
							
							
						 
						
							2015-02-06 22:36:26 -08:00  
				
					
						
							
							
								 
						
							
							
								3b7c3378f1 
								
							
								 
							
						 
						
							
							
								
								Manage Angular Velocity during llLookAt() rotation of physical objects  
							
							
							
						 
						
							2015-02-05 23:13:06 -08:00  
				
					
						
							
							
								 
						
							
							
								ee810a2cb5 
								
							
								 
							
						 
						
							
							
								
								Set angular velocity in physics actor in SceneObjectPart.AngularVelocity setter. Enables llSetAngularVelocity()  
							
							
							
						 
						
							2015-02-05 14:29:51 -08:00  
				
					
						
							
							
								 
						
							
							
								95a0f0d47b 
								
							
								 
							
						 
						
							
							
								
								replace accidently deleted line from last commit  
							
							
							
						 
						
							2015-02-05 13:44:39 -08:00  
				
					
						
							
							
								 
						
							
							
								bde7b2a7b5 
								
							
								 
							
						 
						
							
							
								
								Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini  
							
							
							
						 
						
							2015-02-05 13:17:31 -08:00  
				
					
						
							
							
								 
						
							
							
								765fd02418 
								
							
								 
							
						 
						
							
							
								
								For built-in groups, if a delegate throws an exception (e.g. due to network failure), always remove its request from the m_ActiveRequests list.  
							
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							If this is not done, all subsequent calls for the same data see that a request is apparantly already in progress and so wait for the result indefinitely. 
							
						 
						
							2015-02-04 17:04:59 +00:00  
				
					
						
							
							
								 
						
							
							
								6834393821 
								
							
								 
							
						 
						
							
							
								
								Fix bug in JobEngine where an attempt to restart after stop would trigger an exception because the cancellation source was not recreated.  
							
							
							
						 
						
							2015-02-04 00:10:44 +00:00  
				
					
						
							
							
								 
						
							
							
								1d2616e7a2 
								
							
								 
							
						 
						
							
							
								
								If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.  
							
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							This matches Linden Lab behaviour and what was already possible via shift-copy.
Transfer would not apply here as the owner and copier are the same.
This is the only functional change, all other current take copy logic remains the same.
Adds regression tests around relevant take copy cases. 
							
						 
						
							2015-02-03 23:43:30 +00:00  
				
					
						
							
							
								 
						
							
							
								39754b2dca 
								
							
								 
							
						 
						
							
							
								
								correct some minor comment misspellings in last commit  
							
							
							
						 
						
							2015-02-02 04:03:04 -08:00  
				
					
						
							
							
								 
						
							
							
								1eedc2b4af 
								
							
								 
							
						 
						
							
							
								
								Compute rotation for llLookAt() with local positive X axis pointing down  
							
							
							
						 
						
							2015-02-02 02:47:47 -08:00  
				
					
						
							
							
								 
						
							
							
								bee3933e57 
								
							
								 
							
						 
						
							
							
								
								Prevent null entries being treated as URI's when DataSnapshot service splits service string. The new config format for services to notify in the DataSnapshot module appends entries to the existing single string and always leaves a deliminator on the end of the string. This is causing it to split with a null string in the resulting array, which is treated as another service to notify and throws a URI format exception on start up.  
							
							
							
						 
						
							2015-02-01 10:29:47 -08:00  
				
					
						
							
							
								 
						
							
							
								87936947ab 
								
							
								 
							
						 
						
							
							
								
								As per advice from Singularity devs, set is_display_name_default = true in GetDisplayName cap return data to make the single name appear.  
							
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							This is still always your avatar name - code to set a different display is not yet implemented.
This works from my testing with current Firestorm and Singuarity releases. 
							
						 
						
							2015-01-31 00:17:59 +00:00  
				
					
						
							
							
								 
						
							
							
								c5c1b7c61a 
								
							
								 
							
						 
						
							
							
								
								Revert "Stop currently unsettable display names from appearing when [ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username."  
							
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							This reverts commit 2d574c3036 
							
						 
						
							2015-01-31 00:17:36 +00:00  
				
					
						
							
							
								 
						
							
							
								557b0fae85 
								
							
								 
							
						 
						
							
							
								
								minor: correct log message when script with non-config stop strategy is detected to log actual strategy rather than true/false  
							
							
							
						 
						
							2015-01-29 18:28:17 +00:00  
				
					
						
							
							
								 
						
							
							
								b4e955d1c1 
								
							
								 
							
						 
						
							
							
								
								Avoid a possible race condition by serializing plugin data outside the EventQueue lock in ScriptInstance.SaveState()  
							
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							This takes the AsyncCommandHandler.staticLock.
However, AsyncCommandHandler.DoOneCmdHandlerPass() already holds staticLock and may attempt to take the EventQueue lock via ScriptInstance.PostEvent() in XEngine.CheckListeners()
This is a regression from faaf47a 
							
						 
						
							2015-01-29 17:55:08 +00:00