Diva Canto
7f1a73cbda
Fixed indentation
2015-06-13 10:27:48 -07:00
Diva Canto
bcb8a7d7f9
A few bug fixes for Agent Preferences to actually work. Also added missing config for standalone.
2015-06-13 08:36:06 -07:00
Cinder
0fa94f222d
Refactor AgentPreferences so that database operations happen centrally. the opensim way.
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:42 -07:00
Cinder
c1ddb7f05e
Relicense AgentPreferences files to BSD and OpenSimulator
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:26 -07:00
Cinder
6f71d5c2c6
Support for Linden AgentPreferences capability and friends (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:01 -07:00
BlueWall
14a9596121
Removing parts that escaped from the lab - thanks AliciaRaven
2015-06-12 11:58:56 -04:00
Diva Canto
fe116b6af7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-06-11 11:31:44 -07:00
Diva Canto
254a1e0f98
Restoring ICSharpCode.SharpZipLib.dll to what it was before, as it seems to have been inadvertently replaced in commit edcba95ab5
2015-06-11 11:31:21 -07:00
dahlia
58972f65ac
SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions.
2015-06-10 01:26:38 -07:00
dahlia
6a6c5942fa
Update libomv to current HEAD f75dccc313f3
2015-06-10 00:39:33 -07:00
Diva Canto
a83d2247d4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-06-09 13:22:24 -07:00
Diva Canto
b931f393a8
Avoid registering console commands in every single instance of GridUserService running on the same process. Only one registers them now.
2015-06-09 13:21:41 -07:00
Robert Adams
81ef7b586e
Address Mantis 7592 ( http://opensimulator.org/mantis/view.php?id=7592 ) by
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disabling terrain patch sending by view distance for legacy sized regions.
The problem seems to be that people expect adjacent legacy sized regions
to just display like they always have. Limiting displayed terrain is
complicated by the camera position not being updated in child regions.
2015-06-06 07:09:20 -07:00
H-H-H
0c5facbd75
Typo Fix
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-05 16:48:16 -07:00
Diva Canto
c4efeb0f7c
Upgraded the Simian inventory connector with an item cache, too, so that it doesn't get awfully out of sync with the improvements I'm making to the robust service connectors, which are being fully leveraged by the simulator. This Simian connector needs more love...
2015-06-05 11:46:13 -07:00
Diva Canto
96f0c6f074
More on mantis #7567 . Two things:
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- Increase the inventory cache timeout to 20 secs, so that the items will still be there when they are needed by the sim for rezzing
- Before rezzing attachs, make a call to GetMultipleItems so to fetch them all at the same time
2015-06-05 10:07:50 -07:00
Diva Canto
cc22d81b4d
The only purpose of this commit is to remove an erroneous comment. It turns out that rezzing the attachments is necessary in modern viewers too. Proof: commenting the lines below the comment results in no attachments seen in the avatar.
2015-06-05 09:47:36 -07:00
Diva Canto
52d9ea1cee
Mantis #7603 -- bad folders in inventory could produce null pointer exception. Thanks for the line numbers in the exception trace.
2015-06-04 19:57:01 -07:00
Diva Canto
83267e19f6
Mantis #7536 . This may alleviate the side effects of broken SceneObjects XML. It doesn't (can't) fix the cause.
2015-06-04 16:17:45 -07:00
Diva Canto
51fccff235
Mantis #7600 . The warning message was not a symptom of a problem, it was just that the HG client was trying to fetch folders that aren't in the Suitcase, so that fails. This should make the warning message go away in that situation. (fetching those folders will still fail, because they aren't available over HG)
2015-06-04 15:04:36 -07:00
Diva Canto
f63e7ec46f
Trivial: fix copy-paste typo in string
2015-06-04 09:30:41 -07:00
Diva Canto
c4ecd1946b
Fixed order of projects, so that the solution builds in mono.
2015-06-04 09:20:34 -07:00
Diva Canto
2fff376762
More assertions in inventory client tests to check for assorted combinations of cached/non-cached/existing/non-existing items
2015-06-04 09:17:12 -07:00
Diva Canto
6f469ec0a5
Added tests that verify the absence of the bug fixed in the previous commits (cache issues).
2015-06-04 08:52:57 -07:00
Diva Canto
a433a40980
Making the inventory cache static, so that there's less timers.
2015-06-04 07:10:06 -07:00
Diva Canto
ea5aa82c2c
Mantis #7567 . Once again, avoiding prefetching linked items within linked folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully.
2015-06-04 06:58:07 -07:00
Diva Canto
bac53387a9
Mantis #7567 : added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
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Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
2015-06-03 17:42:41 -07:00
Diva Canto
3141664d6b
I suspect the viewer doesn't need the target of linked items inside linked folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify.
2015-06-02 16:31:56 -07:00
Diva Canto
0531448664
New unit tests for FetchInventory2 cap.
2015-06-02 15:48:16 -07:00
Diva Canto
be6fb22d69
Mantis #7567 . One of the reported log messages showed this:
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09:38:40 - [LOGHTTP]: Slow handling of 15572 POST /CAPS/b12c7e98-8261-4953-b7d1-1c414c9893fc FetchInventory2 8acfbca3-13b5-434f-898c-5f4bbe8a76ff from 92.237.199.112:60083 took 62391ms
FetchInventory itself wasn't taking advantage of the new inventory API. This commit fixes that.
2015-06-02 15:40:13 -07:00
Diva Canto
8de65a8fb3
Mantis #7594 : putting things as they were before regarding duplicate removal. Also added test to check that duplicates are being removed. The test passes. I have no idea how duplicates would not be removed, as reported in the mantis.
2015-06-01 20:05:51 -07:00
Diva Canto
442c025335
Mantis #7594 . Fixing the broken code I just introduced.
2015-06-01 18:57:01 -07:00
Diva Canto
7b5e97f04f
More on mantis #7594 , this a=time addressing the reported exception, which seems to be a separate issue from the duplicate folders.
2015-06-01 16:37:04 -07:00
Diva Canto
7effd3b158
Mantis #7594 . This should be functionally equivalent to what it was, but just in case mono has a bug in List<T>.Find, here is the Linq equivalent of distinct-ness.
2015-06-01 15:11:30 -07:00
Magnuz Binder
897c7e1bda
Improve configuration description for llCastRay V3.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-06-01 13:09:21 -04:00
Magnuz Binder
dcf31ee762
Correct constant RCERR_CAST_TIME_EXCEEDED.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-06-01 13:09:05 -04:00
dahlia
22e0367203
Add an entry for osGetGender to config-include/osslEnable.ini. Thanks to Austin Tate for the suggestion.
2015-05-30 15:10:21 -07:00
dahlia
5d3c327e93
Add a new os function "osGetGender()"
2015-05-29 23:02:12 -07:00
Cinder
0af17c9484
llListRandomize() wasn't very random
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-05-27 11:15:09 -07:00
Diva Canto
f0533132eb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-05-26 15:06:39 -07:00
AliciaRaven
5e09e52ee9
Attachments Module. Fix detach event not being fired until the next time the object is attached.
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Not an ideal fix but this allows scripts such as AOs to remove animations when detached etc. The pause added does not affect other avatars or the scene in general and only pauses the avatar performing the detach for an extra 2 milliseconds.
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-05-26 15:05:32 -07:00
Michael Cerquoni
d271151504
fix file perms and change AllowLightshareFunctions to AllowLightShareFunctions
2015-05-25 20:52:27 -04:00
Diva Canto
22ee1c30e3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-05-25 15:19:27 -07:00
Diva Canto
35d58fe9d4
Minor change of statement order in unit test
2015-05-25 15:19:00 -07:00
Magnuz Binder
abb3bb60a6
Fix mesh cache race condition in llCastRay V3.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-23 08:14:28 -04:00
Michael Cerquoni
defc9c1d86
fix permmission issue on OpenSimDefaults.ini
2015-05-22 01:22:17 -04:00
Magnuz Binder
fdc383a843
Use own mesh cache in llCastRay V3 after throttling.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-22 01:21:50 -04:00
Magnuz Binder
7d26815d0e
Throttle llCastRay V3.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-22 01:21:18 -04:00
Melanie Thielker
edcba95ab5
Merge branch 'master' into moses
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2015-05-20 23:40:52 +02:00
Talun
d9afe354ac
New values returned by llGetEnv
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Implements recent changes to llGetEnv
region_cpu_ratio hardcoded to 1
region_product_sku hardcoded to OpenSim
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-20 14:36:54 -04:00