Justin Clark-Casey (justincc)
b528150d16
Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now
2011-11-28 15:42:36 +00:00
Justin Clark-Casey (justincc)
4a99619bc0
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on.
2011-11-28 15:42:21 +00:00
Justin Clark-Casey (justincc)
5bd27b7b22
move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().
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This saves us having to do it separately when a character capsule size is changed
2011-11-28 15:38:50 +00:00
Justin Clark-Casey (justincc)
8ea97cc608
When changing avatar size in ODE, remove the old actor from the name and actor maps
2011-11-28 15:38:42 +00:00
Justin Clark-Casey (justincc)
1850b778e2
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
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This also largely centralizes adds/removes in OdeScene.AddCharacter()/RemoveCharacter()
2011-11-28 15:37:57 +00:00
Justin Clark-Casey (justincc)
5cd33f5e21
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties
2011-11-28 15:37:49 +00:00
Justin Clark-Casey (justincc)
cd3d5379d6
Actually remove PhysicsActor.SOPDescription this time
2011-11-28 15:37:04 +00:00
Justin Clark-Casey (justincc)
58021b5300
Chain SOP constructors together rather than having copy/paste code
2011-11-28 15:36:53 +00:00
Justin Clark-Casey (justincc)
3b141e5eee
refactor: Make SOP.Description an automatic property
2011-11-28 15:34:29 +00:00
Justin Clark-Casey (justincc)
08bc6622dd
Remove unused PhysicsActor.SOPDescription
2011-11-28 15:30:00 +00:00
Justin Clark-Casey (justincc)
c253539c04
Instead of generating a new list for bad characters on every physics pass, keep reusing the same list.
2011-11-28 15:29:51 +00:00
Justin Clark-Casey (justincc)
f3b45be9c0
Move DeleteScriptsOnStartup switch from [Startup] to [XEngine] in OpenSim.ini.example.
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If anybody was changing this and wondering why there was no effect, this is why.
2011-11-28 15:29:38 +00:00
Justin Clark-Casey (justincc)
59c19110e4
Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCreateChildAgent" message
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This is misleading since a simulator will call this method before successfully trying remote regions.
Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
2011-11-28 15:28:35 +00:00
Justin Clark-Casey (justincc)
7c03fba3fc
minor: Make HelloNeighbour messages more informative
2011-11-28 15:28:28 +00:00
Justin Clark-Casey (justincc)
2593a446ac
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
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These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
2011-11-28 15:28:14 +00:00
Justin Clark-Casey (justincc)
011c1279f5
Enable v2/v3 map tile url setting on robust as default in config
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This is necessary to see map tiles on v2/v3 viewers and appears to work fine
2011-11-28 15:28:05 +00:00
Justin Clark-Casey (justincc)
25133cbdf6
Remove mono compiler warnings. Fix problem with co-ordinate given in deregister region message
2011-11-28 15:27:53 +00:00
Justin Clark-Casey (justincc)
06ed824711
Improve some grid region log messages to express regions at co-ordinate (e.g. 1000, 1000) rather than meter positions (256000, 256000)
2011-11-28 15:27:43 +00:00
Justin Clark-Casey (justincc)
63aa448608
improve region deregistration log message
2011-11-28 15:27:36 +00:00
justincc
4afb773399
Replace HttpServer_OpenSim.dll with Oren Hurvitz's patch applied.
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This will hopefully address mantis 5471, 5694 and 5718.
This code is now in opensim-libs, along with Diva's slightly older patches (which were already applied to the DLLs in the opensim tree).
Thanks Oren!
2011-11-28 15:23:11 +00:00
Justin Clark-Casey (justincc)
dafe65ad81
Turn the [RegionReady] module on by default and login_disable = true while scripts are loading.
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From field experience, we know that simulators can be unstable if a user logs in before the scripts have finished loading.
This commit turns login_disable = true in [RegionReady] on by default which prevents this from happening.
If you want the old behaviour, please copy these section from OpenSimDefaults.ini into OpenSim.ini and set login_disable = false
2011-11-28 15:23:01 +00:00
Justin Clark-Casey (justincc)
b107a8ec2a
Turn SellEnabled in the [EconomyModule] on by default.
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This only provides enough functionality to allow operations for no money (e.g. sell for $0).
2011-11-28 15:22:51 +00:00
Justin Clark-Casey (justincc)
e31d7fe424
minor: remove some mono compiler warnings
2011-11-17 23:55:45 +00:00
justincc
cc9888f28b
Fix Windows build break
2011-11-17 23:40:45 +00:00
Justin Clark-Casey (justincc)
fef3baf107
For TerrainModule.SaveToFile(), don't bother throwing the exception onwards after printing out the error, since this method is invoked by users.
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Still throwing the exception on the stream method since this invoked programatically
2011-11-17 23:24:58 +00:00
Justin Clark-Casey (justincc)
123322569d
Make "terrain save" more friendly by telling the user if we have saved and putting out a useful complaint message if we haven't for some reason
2011-11-17 23:24:50 +00:00
Justin Clark-Casey (justincc)
8c0d8e72aa
If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
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All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
2011-11-17 23:24:43 +00:00
Justin Clark-Casey (justincc)
1e69845869
Make tracked per scene thread names conform to the majorirty format.
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This is <thread-name> (<region-name>)
2011-11-17 23:24:23 +00:00
Justin Clark-Casey (justincc)
1bc0d0fac6
improve formatting of "show threads"
2011-11-17 23:24:05 +00:00
Justin Clark-Casey (justincc)
f7b5d17aa2
send a watchdog heartbeat for a poll worker thread when it's actually run
2011-11-17 23:23:57 +00:00
Justin Clark-Casey (justincc)
85170f5d5d
distinguish between FriendsSimConnector and FriendsServiceConnector in log
2011-11-17 23:23:48 +00:00
Justin Clark-Casey (justincc)
66863fdd34
Add number of milliseconds since last update to "show threads"
2011-11-17 23:23:42 +00:00
Justin Clark-Casey (justincc)
6b0553ed7c
Dont' bother with a userAgentService != null check right after we've constructed it
2011-11-17 23:23:35 +00:00
Justin Clark-Casey (justincc)
57cffcd1ec
Remove prebuild reference to now gone PumaCode.SvnDotNet.dll
2011-11-17 23:23:06 +00:00
Justin Clark-Casey (justincc)
78739067d1
Remove unused RegionCommsListener/IRegionCommsListener.
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All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time.
2011-11-17 23:22:57 +00:00
Justin Clark-Casey (justincc)
310c2403b0
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
2011-11-17 23:22:48 +00:00
Justin Clark-Casey (justincc)
a88381ba82
Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFriends() to reflect their intended function
2011-11-17 23:22:27 +00:00
Justin Clark-Casey (justincc)
1fa0c2f9b0
refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better reflect its actual function
2011-11-17 23:22:16 +00:00
Justin Clark-Casey (justincc)
1069390b3e
For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously.
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Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated.
Changing this to synchronous may improve issues where a user does not see friends as online even though they are.
I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required. Locking the cache isn't sufficient.
2011-11-17 23:22:07 +00:00
Justin Clark-Casey (justincc)
3068cc3618
refactor: Don't create a new UUID for passing uuids to client - UUIDs are structs are so not passed by reference (and they're immutable!)
2011-11-17 23:21:59 +00:00
Justin Clark-Casey (justincc)
b5a69833f8
Add test for removing a friendship.
2011-11-17 23:21:40 +00:00
Justin Clark-Casey (justincc)
8b5bacc78b
Improved method doc for AddFriend() - it actually does set up a two-way relationship.
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Rename IFriendsModule.AddFriend() to AddFriendship()
2011-11-17 23:21:27 +00:00
Justin Clark-Casey (justincc)
8f7f03e7fd
Add test for adding a friend whilst online
2011-11-17 23:20:47 +00:00
Justin Clark-Casey (justincc)
80bea38c07
Add very simple FriendsModuleTests.TestNoFriends()
2011-11-17 23:20:36 +00:00
Justin Clark-Casey (justincc)
9742491a63
doh - correct build break
2011-11-17 23:18:45 +00:00
Justin Clark-Casey (justincc)
acad65a832
Add threads to the watchdog thread list before we start them.
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Hopefully this wil make "WATCHDOG: Asked to update thread ## which is not being monitored" messages." go away.
2011-11-17 23:18:35 +00:00
Justin Clark-Casey (justincc)
b527901556
As with prim sitting avatars, make an avatar phantom when it sits on the ground and solid again when it stands.
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This is to avoid http://opensimulator.org/mantis/view.php?id=5783 when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move
A better solution may be to keep gound sitting avatars solid but remove their collision status. However, this requires some physics code work.
2011-11-17 23:18:24 +00:00
Justin Clark-Casey (justincc)
3c9654d5d6
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing list last week.
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This means that if the avatar is within 10 meters of the selected target, it sits on it immediately without walking.
Existing autopilot outside this range will be disabled in a later commit
2011-11-17 22:48:10 +00:00
Justin Clark-Casey (justincc)
4be42b3f75
Get some hopefully more useful exception information when OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules
2011-11-02 19:08:01 +00:00
Justin Clark-Casey (justincc)
6a994f8c9c
Fix race condition that would sometimes send or save appearance for the wrong avatar.
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In AvatarFactoryModule.HandleAppearanceUpdateTimer(), we loop through appearance save and send requests and dispatch via a FireAndForget thread.
If there was more than one request in the save or send queue, then this led to a subtle race condition where the foreach loop would load in the next KeyValuePair before the thread was dispatched.
This gave the thread the wrong avatar ID, leaving some avatar appearance cloudy since appearance data was never sent.
This change loads the fields into local references so that this doesn't happen.
2011-11-02 19:07:56 +00:00