Commit Graph

16497 Commits (8206537efd5be16c35ac76635931c2eb67b73a5d)

Author SHA1 Message Date
Dan Lake 39736e52d8 Reorder clearing of upate schedule on SOP to before sending updates. Fix potential race condition. 2011-12-13 21:37:17 -08:00
Justin Clark-Casey (justincc) b242ceda1e In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in the same thread rather than on another one.
The caller is already an async thread from LLClientView so this doesn't hold up the client.
However, launching on a separate thread does remove the effect of m_setAppearanceLock
This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
2011-12-13 20:42:39 +00:00
Justin Clark-Casey (justincc) 3a06640730 Get rid of the 'lolcat' library asset.
This was both unused and an invalid jpeg2000 texture from way back in 2008
2011-12-12 21:17:01 +00:00
Justin Clark-Casey (justincc) 4dfd2c7d47 minor: remove pointless comment from OdeScene.cs 2011-12-12 19:31:50 +00:00
Justin Clark-Casey (justincc) e9b59e7627 Remove long unused libdb_dotNET43.dll 2011-12-12 19:31:12 +00:00
Dan Lake c34ab0ee66 Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding 2011-12-12 02:43:38 -08:00
Dan Lake 3c55d2e776 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-12 00:41:53 -08:00
Dan Lake db8fd1eb9f Added an option for extra settings within region ini file. Any non-hardcoded key-value string pair can be added per-region and referenced by any part of OpenSim with access to the RegionInfo 2011-12-12 00:21:19 -08:00
nebadon 8ae824ff09 Mantis 5816: osParseJSON Decoding Problems
osParseJSON uses hand-crafted decoding that has two issues
* does not seem to handle top-level JSON lists
* does not seem to handle unicode text
thanks otakup0pe!
2011-12-11 23:25:12 -07:00
Melanie 3a91085ac2 Implement handler for TeleportCancel inbound packet 2011-12-10 15:17:34 +00:00
Justin Clark-Casey (justincc) e88ad5aab9 minor: remove a mono compiler warning 2011-12-09 23:55:54 +00:00
Justin Clark-Casey (justincc) 5f276c3212 Print out one log message for every missing baked texture, rather than two. 2011-12-09 23:54:39 +00:00
Justin Clark-Casey (justincc) 0daa5d8b4d minor: comment out "unpacked appearance" log mesasge for now 2011-12-09 23:44:34 +00:00
Justin Clark-Casey (justincc) f24898d049 Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now. 2011-12-09 23:24:52 +00:00
Justin Clark-Casey (justincc) 13b1c8c173 Do some clean up Scene.cs log messages.
This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows.
This also uses m_log.*Format() which is more efficient than string concat.
2011-12-09 23:21:54 +00:00
Justin Clark-Casey (justincc) af3cd00048 Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead. 2011-12-09 23:07:53 +00:00
Justin Clark-Casey (justincc) fc27806e90 remove some unused fields in ScenePresence 2011-12-09 22:52:54 +00:00
Justin Clark-Casey (justincc) cb0da425d5 Fix "fix-phantoms" help message. Thanks Garmin Kawaguichi. 2011-12-09 22:41:39 +00:00
Justin Clark-Casey (justincc) 94c242f792 Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that it doesn't trigger an exception if the item hasn't been found.
In this situation we will now put out a slightly more meaningful log error message instead.
2011-12-09 22:36:51 +00:00
Justin Clark-Casey (justincc) 4e9f50b878 Add commented log lines to FetchInventoryDescendents2 path for future use.
Haven't been able to resolve issue where attachments are removed by the viewer on relog on a localhost
2011-12-09 22:32:28 +00:00
Justin Clark-Casey (justincc) 63fe673af1 Revert "Revert "Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.""
This turned out not to be the upload texture issue.

This reverts commit 8721841fc3.
2011-12-08 23:45:53 +00:00
Justin Clark-Casey (justincc) 50eebb5cba Don't reply with an ack packet if the client is not authorized. 2011-12-08 22:00:59 +00:00
Justin Clark-Casey (justincc) 32d0ef89c6 Extend TestAddClient() to check that the first packet received is an ack packet 2011-12-08 21:45:02 +00:00
Justin Clark-Casey (justincc) 14e407aff3 Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suite 2011-12-08 20:55:38 +00:00
Justin Clark-Casey (justincc) bc13855e64 Reactivate BasicCircuitTests.TestAddClient()
This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
2011-12-08 20:52:34 +00:00
Justin Clark-Casey (justincc) 0e265889dd Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists.
This allows us to eliminate another null check elsewhere and simplifies the method contract
2011-12-08 19:25:24 +00:00
Justin Clark-Casey (justincc) 55de189752 minor: remove some mono compiler warnings 2011-12-08 18:56:07 +00:00
Justin Clark-Casey (justincc) 54360dd20e When a client connects to a scene, send other avatar appearance data asynchronously to reduce hold up in the IN UDP packet processing loop.
This is already being done for the initial object data send.
2011-12-08 18:39:56 +00:00
Justin Clark-Casey (justincc) f61e54892f On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-12-08 18:34:23 +00:00
Justin Clark-Casey (justincc) 355cde464a Simplify Scene.AddNewClient()
If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway.
So instead retain the check/create ScenePresence reference and use this.
2011-12-08 16:10:47 +00:00
Melanie 43732794dd Remove a left over log output 2011-12-08 05:46:59 +00:00
Justin Clark-Casey (justincc) dae58e0937 Remove warning in admin_save_oar xmlrpc method where noassets == true was comparing against an object rather than a string 2011-12-07 22:42:05 +00:00
Justin Clark-Casey (justincc) 2b4de8f881 Have admin_load_heighmap and admin_save_heightmap xmlrpcadmin methods return success = true on success rather than false 2011-12-07 22:40:23 +00:00
Justin Clark-Casey (justincc) fb2f4f158c Refactor RemoteAdminPlugin so that every xmlrpc method calls a common block of code to do password checks, etc., instead of copy/pasting this code into every method 2011-12-07 22:39:12 +00:00
Justin Clark-Casey (justincc) eda770e978 Remove unused SceneManager.TryGetAvatarsScene()
It makes far more sense anyway to use TryGetRootScenePresence().Scene, in common with the rest of the code
This method could also return any scene for child or root agents, depending in which order the scenes happened to lie in the list
2011-12-07 21:17:13 +00:00
Justin Clark-Casey (justincc) 3d95015686 On an Exception in Scene.RemoveClient(), always remove the client (and SP) structure so that logout on unexpired packets isn't retriggered, causing the same exception 2011-12-07 18:43:48 +00:00
Justin Clark-Casey (justincc) 2b02d3dc84 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-07 17:33:06 +00:00
Justin Clark-Casey (justincc) 415b7b7ec4 Implement XMLRPCAdmin command admin_teleport_agent.
This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
2011-12-07 17:31:57 +00:00
BlueWall 33c6067098 Trigger a Jenkins build 2011-12-07 11:21:50 -05:00
BlueWall 0fcd55aff3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-07 10:39:25 -05:00
BlueWall fd023b317a Update libomv to 0.9.1 2011-12-07 09:56:15 -05:00
Justin Clark-Casey (justincc) a8ed185c00 properly lock CapsHandlers.m_capsHandlers 2011-12-07 14:55:01 +00:00
BlueWall 6ec59ee892 Merge branch 'master' of /home/opensim/var/repo/opensim 2011-12-07 07:52:24 -05:00
Justin Clark-Casey (justincc) e6272b8d56 Stop also adding an ordinary http handler when we set up a poll http handler.
It appears that this is entirely unnecessary since the poll http handlers are dealt with on a separate code path.
2011-12-07 12:28:42 +00:00
Justin Clark-Casey (justincc) 8e542cfa03 Stop accidentally setting up the UploadTexture caps handler with the same url for all users
This meant that if a user exited the region, the UploadTexture handler would be effectively removed for everyone, causing subsequent failures.
This hopefully resolves the recent UploadTexture LLSD problems
This was a regression in 5640f2e (Thu Dec 1 23:24:15 2011 +0000)
2011-12-06 21:42:56 +00:00
Justin Clark-Casey (justincc) 8721841fc3 Revert "Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously."
This is a possible cause of the dramatic upswing in "Unable to upload... No handler registered for LLSD requests..."
Needs more investigation.

This reverts commit 1854c52ea3.
2011-12-06 18:37:13 +00:00
Justin Clark-Casey (justincc) 136a6a6e0f Make "show appearance" a synonym for "appearance show" 2011-12-06 18:36:11 +00:00
Justin Clark-Casey (justincc) b9a461c5ad In "appearance show", if a particular avatar is specified, print out texture UUID for each bake type and whether the simulator can find it. 2011-12-06 18:32:27 +00:00
Justin Clark-Casey (justincc) ec4f217af8 Actually send the avatar data if an individual avatar is specified, rather than accidentally doing nothing 2011-12-06 18:06:29 +00:00
Justin Clark-Casey (justincc) 1b9eb52850 Allow "appearance show" command to take an optional avatar name 2011-12-06 18:03:16 +00:00