Justin Clark-Casey (justincc)
0686a2fba9
Remove unused BaseOpenSimServer.ShowHelp()
2012-11-28 03:28:13 +00:00
Justin Clark-Casey (justincc)
b6305011db
Make "set log level" command available across all servers
2012-11-28 03:28:06 +00:00
Justin Clark-Casey (justincc)
9cdf5199df
Make "show info" command available across all servers
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This helpfully lists version information, startup location and console log level
2012-11-28 03:27:59 +00:00
Justin Clark-Casey (justincc)
632dad337b
Factor out common registration of "show uptime" command
2012-11-28 03:27:52 +00:00
Justin Clark-Casey (justincc)
08234d0097
factor out common HandleShow code for "show uptime"
2012-11-28 03:27:43 +00:00
Justin Clark-Casey (justincc)
d68ba391fc
refactor: Factor out copy/pasted server uptime report code
2012-11-28 03:27:36 +00:00
Justin Clark-Casey (justincc)
603a140eb7
If an asset POST does not contain well-formed XML, return a 400 (Bad Request) HTTP status rather than simply dropping the request.
2012-11-28 03:27:30 +00:00
Justin Clark-Casey (justincc)
fd31f05cf0
Add regression test for a good request made to the asset service post handler.
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Adds new OpenSim.Server.Handlers.Tests.dll to test suite
2012-11-28 03:27:15 +00:00
Justin Clark-Casey (justincc)
a8152c57b3
If GetAgents() is called with an empty userIDs array then don't bother with a useless potentially network call on the scene presence service connector.
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This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument"
which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens.
2012-11-28 03:27:08 +00:00
Justin Clark-Casey (justincc)
4753d14a19
refactor: Move common presence connector code into BasePresenceServiceConnector
2012-11-28 03:26:50 +00:00
Justin Clark-Casey (justincc)
ee5e61d448
minor: If logging full incoming HTTP data, don't deceptively print ... at the end of the body.
2012-11-28 03:21:42 +00:00
Justin Clark-Casey (justincc)
41b76c4b9e
Remove old InventoryService, which has for a long time been replaced by XInventoryService.
2012-11-28 03:21:31 +00:00
Justin Clark-Casey (justincc)
314de0fc49
Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid
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This was necessary historically but hasn't been for many years.
Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
2012-11-28 03:21:23 +00:00
Justin Clark-Casey (justincc)
93f7e4fb9d
Do not allow invariants to change on calls to XInventoryService.UpdateItem()
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This is to help track down http://opensimulator.org/mantis/view.php?id=6359 where creator IDs on items and rezzed objects have been reported to sometimes change.
This should never happen - a particular item should never change creators (if an item is given then a new item (with new id) is created).
Invariants are inventory type, asset type, folder (changed only on MoveItems()), CreatorIdentification and Owner.
If caller attempts to change an invariant, warning is logged but other properties are still changed.
If you see this warning, reporting on Mantis 6359 would be very welcome with the exact operation being done at the time.
2012-11-28 03:21:15 +00:00
Justin Clark-Casey (justincc)
f8adf4de2f
Add basic XInventoryServicesTests.TestAddItem() regression test.
2012-11-28 03:21:06 +00:00
Justin Clark-Casey (justincc)
08f0274b5a
refactor: Move stat classes out of StatManager and into their own files for clarity.
2012-11-28 03:20:59 +00:00
Justin Clark-Casey (justincc)
94748aab84
Add a first draft mechanism for the IncomingPacketsProcessedStat to show the delta over time.
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The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
2012-11-28 03:20:50 +00:00
Justin Clark-Casey (justincc)
468d1cf03e
refactor: move common inventory folder version update code to parent class in mysql, mssql and sqlite database plugins
2012-11-28 03:20:28 +00:00
Justin Clark-Casey (justincc)
e8e6bc0c6a
Improve inventory folder version updating for mssql database plugin.
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I am not in a position to test this so the updates have been done blind.
If it needs any fixing will probably require patches.
2012-11-28 03:07:05 +00:00
Justin Clark-Casey (justincc)
c7b9d460e0
Fix build break from 1aa0271
by adding System.Core to prebuild.xml
2012-11-28 03:06:57 +00:00
Justin Clark-Casey (justincc)
e263368656
Implement folder version updating for the sqlite inventory plugin
2012-11-28 03:06:51 +00:00
Justin Clark-Casey (justincc)
4b6a9d107d
Handle Map block requests on a separate thread rather than the main packet handling thread.
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This prevents a slow grid information network call from holding up the main packet handling thread.
There's no obvious race condition reason for not doing this asynchronously.
2012-11-28 03:06:43 +00:00
Justin Clark-Casey (justincc)
ee5454fd4a
Do HandleMapLayerRequest on its own thread rather than on the main inbound udp packet handling thread.
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There's no obvious race condition reason for doing this on the main packet handling thread.
2012-11-28 03:06:35 +00:00
Justin Clark-Casey (justincc)
38d2d6a20c
Following on from 4f982596
, launch map name requests on an async thread from LLClientView directly.
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This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling
2012-11-28 03:06:28 +00:00
Justin Clark-Casey (justincc)
7e493b9665
Make PacketPool class stats pull stats instead of push stats so they can be lifted up into LLUDPServer and be distiguished by scene name
2012-11-28 03:06:19 +00:00
Justin Clark-Casey (justincc)
b7c1a37676
Add IncomingPacketsProcessedCount stat for diagnostics.
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Also puts some packet processing counts in a container named after the scene so that stats can be collected from more than one scene.
2012-11-28 03:06:12 +00:00
Justin Clark-Casey (justincc)
4fe042aa7f
More consistently dispose of SqliteCommand in OpenSim.Data.SQLite where possible.
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Not doing SQLiteInventoryStore since this is no longer used and should disappear in the future.
2012-11-28 03:06:00 +00:00
Justin Clark-Casey (justincc)
a83218fd08
If no ISimulationDataStore or IEstateDataStore implementations could be loaded then halt with informative message rather than a later NRE.
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Halt already occurs if the relevant config sections are not present.
So it also makes sense to halt if the implementations themselves cannot be loaded.
2012-11-28 03:05:49 +00:00
Justin Clark-Casey (justincc)
221af2da70
minor: Add some explanative method doc to SceneHelpers.SetupSceneModules()
2012-11-28 03:05:16 +00:00
Diva Canto
c6c6ac0a3e
Fix Unit tests -- the module contract was not being honored in the set up of scenes.
2012-11-28 03:04:02 +00:00
Justin Clark-Casey (justincc)
a5fdfd6343
Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again
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Not currently in test suite since not yet working.
Also add method doc to Scene.DeRezObjects()
2012-11-28 03:03:26 +00:00
Diva Canto
72e0c77f91
Minor improvement in the MapSearchModule. Stop blocking the client thread if the search takes too long.
2012-11-28 03:03:18 +00:00
Justin Clark-Casey (justincc)
862f595e5d
Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit version from libopenmetaverse commit 3731ee4
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This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries.
However, the reverse is also true.
If OpenSimulator stops working for you then please complain! Long term alternative is probably to build a fat binary with both architectures.
2012-11-28 03:00:03 +00:00
Justin Clark-Casey (justincc)
db045e69f9
Also add the additional ScriptException constructor necessary to get [Serializable] to work.
2012-11-28 02:59:53 +00:00
Justin Clark-Casey (justincc)
6a54cb871b
Mark ScriptException as [Serializable] for when it has to cross AppDomains
2012-11-28 02:59:47 +00:00
Justin Clark-Casey (justincc)
3619a83b28
Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rather than synchronously.
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This is to avoid the entire scene loop being held up when the group service is slow to respond.
There's no obvious reason for these queries to be sync rather than async.
2012-11-28 02:59:39 +00:00
Justin Clark-Casey (justincc)
e3927d2868
Make "show object part" command correctly display script status.
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Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-11-28 02:59:30 +00:00
Justin Clark-Casey (justincc)
fe503de17a
Only create a new list to check if objects have reached targets if there actually are any targets.
2012-11-28 02:59:13 +00:00
SignpostMarv
5498a64a9f
fixing poorly-formatted xml doc string for Util.IsInsideBox
2012-11-28 02:58:37 +00:00
SignpostMarv
3148a231db
refactoring llGetPos() to take advantage of implicit converter
2012-11-28 02:58:22 +00:00
Justin Clark-Casey (justincc)
bffdf20721
Fix memory leak where removing an NPC did not remove its circuits.
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This was because we were removing by circuitcode where NPCs have no code.
Now removing by agent ID instead.
This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address.
2012-11-28 02:57:13 +00:00
Justin Clark-Casey (justincc)
a4b64d4854
Add "force gc" region console command which manually invokes garbage collection.
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For debugging purposes.
2012-11-28 02:57:02 +00:00
Melanie
fe195e0a9c
Deep copy the collection of at_target objects so it can't be modified while
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it's being iterated
2012-11-28 02:56:53 +00:00
Justin Clark-Casey (justincc)
9d70f48207
minor: Fix verbose IAR save message to make it a bit clearer that item data is being saved at that point, not asset data.
2012-11-28 02:56:44 +00:00
Justin Clark-Casey (justincc)
d83df8c1cf
Fix "save iar" hanging permanently if the asset request phase times out.
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Unlike "save oar", this was happening on the same thread as the original request.
The timeout happens on another so the original thread is never aborted.
On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging.
Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar".
Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
2012-11-28 02:56:34 +00:00
Justin Clark-Casey (justincc)
c7c6c12146
minor: Make the error thrown logged when a simulator in grid mode is trying to set estate owner to a user that doesn't exist a little more obvious.
2012-11-28 02:56:22 +00:00
SignpostMarv
e83a4c24ee
Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain
2012-11-28 02:56:09 +00:00
Justin Clark-Casey (justincc)
a1669be6c3
minor: Add comment as to why we are pulcking plain old ints out of the LSL_List when converting values from LSL for modInvoke()
2012-11-28 02:55:58 +00:00
SignpostMarv
e36799f515
system ints can end up in LSL lists, which can cause counter-intuitive unknown list element type errors in ConvertFromLSL (via modInvoke)
2012-11-28 02:55:36 +00:00
Justin Clark-Casey (justincc)
186fe5f7b0
Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.
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This is a very old method (+4 years) so is probably confusing code cruft.
2012-11-28 02:55:26 +00:00