Justin Clark-Casey (justincc)
3372210c46
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
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"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
2014-11-04 00:55:48 +00:00
Justin Clark-Casey (justincc)
0437d44785
Add an IConfigSource constructor to HGAssetBroker so that it can be instantiated directly for potentially handling some capabilities directly in services with HG active
2014-10-13 23:10:08 +01:00
Oren Hurvitz
3f76f72137
Better error-handling when storing assets: recognize that 'null' is an error value
2014-04-20 06:23:38 +01:00
Oren Hurvitz
d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
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This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
2014-04-02 06:30:57 +01:00
Mic Bowman
57141e34bf
Remove Temporary from use to shortcut asset stores. The Local property
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differentiates between local & grid storage. The Temporary property just
says that which service handles the it, the asset can be safely removed
in the future.
2013-06-10 13:26:19 -07:00
Diva Canto
922425a205
Last 27 modules' directives (service connectors out).
2012-11-13 08:49:52 -08:00
Diva Canto
f931c0a868
Minor: may avoid crashes of sims that still don't have this configuration section.
2012-09-21 15:04:41 -07:00
Diva Canto
b542622b3a
HG 2.0: added asset import/export policies at the sim too.
2012-09-21 07:44:18 -07:00
Justin Clark-Casey (justincc)
67ebe80dd9
Resolve some mono compiler warnings.
2012-05-25 04:03:16 +01:00
Diva Canto
ef4d989f37
Deleted unused methods from HGAssetBroker
2011-12-29 15:21:56 -08:00
Diva Canto
0133619af2
Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker.
2010-10-02 17:02:02 -07:00
Diva Canto
b84f72df0b
Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids.
2010-07-04 14:59:15 -07:00
John Hurliman
3f6c4c150e
* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
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* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
2010-04-08 12:31:44 -07:00
Diva Canto
c5ea783526
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
2010-01-11 07:51:33 -08:00
Diva Canto
1e1b2ab221
* OMG! All but one references to UserProfileCacheService have been rerouted!
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* HG is seriously broken here
* Compiles. Untested.
2010-01-10 10:40:07 -08:00
Diva Canto
c0beeb929e
* Fixes http://opensimulator.org/mantis/view.php?id=4225
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* Fixes http://opensimulator.org/mantis/view.php?id=3959
* Allows for viewing inventory textures outside home grid
2009-10-12 17:00:01 -07:00
John Hurliman
33133e23b1
Fixes seven leaky .BeginInvoke() calls
2009-09-03 12:36:51 -07:00
Melanie
eba23048ca
Replace the Replaceable modules name
2009-08-10 23:08:22 +01:00
Melanie Thielker
8ecfc9a717
Committing the interface change and the addition to the modules to get
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the ball rolling on replacable modules. No user functionality yet
2009-07-10 20:17:13 +00:00
diva
6abffedab5
Renamed Region/CoreModules/ServiceConnectors to Region/CoreModules/ServiceConnectorsOut. No functional changes.
2009-06-14 19:44:56 +00:00