Diva Canto
6f469ec0a5
Added tests that verify the absence of the bug fixed in the previous commits (cache issues).
2015-06-04 08:52:57 -07:00
Diva Canto
a433a40980
Making the inventory cache static, so that there's less timers.
2015-06-04 07:10:06 -07:00
Diva Canto
ea5aa82c2c
Mantis #7567 . Once again, avoiding prefetching linked items within linked folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully.
2015-06-04 06:58:07 -07:00
Diva Canto
bac53387a9
Mantis #7567 : added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
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Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
2015-06-03 17:42:41 -07:00
Diva Canto
3141664d6b
I suspect the viewer doesn't need the target of linked items inside linked folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify.
2015-06-02 16:31:56 -07:00
Diva Canto
0531448664
New unit tests for FetchInventory2 cap.
2015-06-02 15:48:16 -07:00
Diva Canto
be6fb22d69
Mantis #7567 . One of the reported log messages showed this:
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09:38:40 - [LOGHTTP]: Slow handling of 15572 POST /CAPS/b12c7e98-8261-4953-b7d1-1c414c9893fc FetchInventory2 8acfbca3-13b5-434f-898c-5f4bbe8a76ff from 92.237.199.112:60083 took 62391ms
FetchInventory itself wasn't taking advantage of the new inventory API. This commit fixes that.
2015-06-02 15:40:13 -07:00
Diva Canto
8de65a8fb3
Mantis #7594 : putting things as they were before regarding duplicate removal. Also added test to check that duplicates are being removed. The test passes. I have no idea how duplicates would not be removed, as reported in the mantis.
2015-06-01 20:05:51 -07:00
Diva Canto
442c025335
Mantis #7594 . Fixing the broken code I just introduced.
2015-06-01 18:57:01 -07:00
Diva Canto
7b5e97f04f
More on mantis #7594 , this a=time addressing the reported exception, which seems to be a separate issue from the duplicate folders.
2015-06-01 16:37:04 -07:00
Diva Canto
7effd3b158
Mantis #7594 . This should be functionally equivalent to what it was, but just in case mono has a bug in List<T>.Find, here is the Linq equivalent of distinct-ness.
2015-06-01 15:11:30 -07:00
Magnuz Binder
897c7e1bda
Improve configuration description for llCastRay V3.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-06-01 13:09:21 -04:00
Magnuz Binder
dcf31ee762
Correct constant RCERR_CAST_TIME_EXCEEDED.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-06-01 13:09:05 -04:00
dahlia
22e0367203
Add an entry for osGetGender to config-include/osslEnable.ini. Thanks to Austin Tate for the suggestion.
2015-05-30 15:10:21 -07:00
dahlia
5d3c327e93
Add a new os function "osGetGender()"
2015-05-29 23:02:12 -07:00
Cinder
0af17c9484
llListRandomize() wasn't very random
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-05-27 11:15:09 -07:00
Diva Canto
f0533132eb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-05-26 15:06:39 -07:00
AliciaRaven
5e09e52ee9
Attachments Module. Fix detach event not being fired until the next time the object is attached.
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Not an ideal fix but this allows scripts such as AOs to remove animations when detached etc. The pause added does not affect other avatars or the scene in general and only pauses the avatar performing the detach for an extra 2 milliseconds.
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-05-26 15:05:32 -07:00
Melanie Thielker
9766dc1f81
Add WhiteCore's LL Json functions
2015-05-26 21:05:59 +02:00
Michael Cerquoni
d271151504
fix file perms and change AllowLightshareFunctions to AllowLightShareFunctions
2015-05-25 20:52:27 -04:00
Diva Canto
22ee1c30e3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-05-25 15:19:27 -07:00
Diva Canto
35d58fe9d4
Minor change of statement order in unit test
2015-05-25 15:19:00 -07:00
Magnuz Binder
abb3bb60a6
Fix mesh cache race condition in llCastRay V3.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-23 08:14:28 -04:00
Michael Cerquoni
defc9c1d86
fix permmission issue on OpenSimDefaults.ini
2015-05-22 01:22:17 -04:00
Magnuz Binder
fdc383a843
Use own mesh cache in llCastRay V3 after throttling.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-22 01:21:50 -04:00
Magnuz Binder
7d26815d0e
Throttle llCastRay V3.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-22 01:21:18 -04:00
Melanie Thielker
edcba95ab5
Merge branch 'master' into moses
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2015-05-20 23:40:52 +02:00
Talun
d9afe354ac
New values returned by llGetEnv
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Implements recent changes to llGetEnv
region_cpu_ratio hardcoded to 1
region_product_sku hardcoded to OpenSim
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-20 14:36:54 -04:00
Michael Heilmann
946a6622fe
Removing duplicate definition
2015-05-19 15:52:13 -04:00
Michael Heilmann
140ea04b9d
Merging Opensim upstream before generating patch
2015-05-19 15:18:45 -04:00
Michael Heilmann
714c082ca8
Merge pull request #7 from gamucf/moses.metricsPhase2
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Moses.metrics phase2
2015-05-19 14:40:49 -04:00
Glenn Martin
91a55c0794
Merge branch 'master' of https://github.com/M-O-S-E-S/opensim into moses.metricsPhase2
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Fixed conflicts.
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2015-05-19 14:07:44 -04:00
Glenn Martin
3efcef7d7e
Merge branch 'moses.metricsPhase2' of git.irl.ucf.edu:/irl/git/opensim into moses.metricsPhase2
2015-05-18 16:36:06 -04:00
dahlia
6a48c87cd2
resolve possible nullref when sending appearance packet. Thanks to zadark for pointing this out.
2015-05-13 15:59:58 -07:00
BlueWall
3c2886cd75
Adding back command to clear region's user cache
2015-05-13 14:31:28 -05:00
AliciaRaven
cb586d1158
Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
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This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position. This version fixes issues where scripts in child prims were not detected and also blocks grab for attachments.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-05-13 12:16:14 -05:00
dahlia
7566d22a18
update libomv to 6b8afb2b61d3
2015-05-12 22:54:53 -07:00
Magnuz Binder
d348f87161
Patch llCastRay fully simplified to V3.
2015-05-12 15:40:42 -07:00
Justin Clark-Casey (justincc)
d52f58a733
Disable the "show threadpool calls active" console command for now.
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Whilst this can be very useful to identify threads held too long by incoming packet processing,
it can also be very misleading as the count updates are not atomic (race conditions lead to growth in numbers over time).
This could be solved by making the counts volatile but I don't currently have time to assess the performance impact, though it's almost certainly negligible.
If anybody else wants to do that and re-enable this command then please feel free.
2015-05-12 19:54:25 +01:00
Diva Canto
aefed57158
One more test in UserAccountsClient.
2015-05-12 08:55:32 -07:00
Diva Canto
9366165b34
Again, forgot to update Prebuild.xml regarding the deleted test client project. Done now.
2015-05-11 20:04:01 -07:00
Diva Canto
923a57a91f
Added tests for UserAccountService in Robust. In the process fixed a couple of bugs in the network connectors. For some reason the robust-bound code had a CreateUser method, while the client-bound code had no such method. I assume someone is extending the client-side code with their own connectors. I added the missing method, but didn't add it to the service interface.
2015-05-11 19:55:23 -07:00
Diva Canto
d0292b0731
Forgot to delete an unused project from Prebuild. Done now.
2015-05-11 09:12:55 -07:00
Diva Canto
c20a5dd75a
Trivial change just to trigger jenkins to build again
2015-05-11 09:05:09 -07:00
Diva Canto
3df472f10d
Added inventory tests to Robust.Tests.
2015-05-11 08:52:12 -07:00
Diva Canto
3c596e47c6
Knocked off a few compiler warnings regarding unused variables.
2015-05-10 21:54:24 -07:00
Diva Canto
eb9b16d284
Added simple test for IM in Robust too.
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Changed Inventory data to use the mock one in Common Tests. (but still not inventory tests)
2015-05-10 21:49:24 -07:00
Diva Canto
4b94fb8443
Added this form that comes handy for testing the grid service in Robust.
2015-05-10 21:16:12 -07:00
Diva Canto
811b026ed5
Deleted OpenSim.Tests.Client.GridClient and PresenceClient, as they have been subsumed by the new testing framework.
2015-05-10 21:15:22 -07:00
Diva Canto
c2cf22ea4f
Added the beginning of a new test framework for robust connectors and services. For now, just Grid and Presence. This framework starts a robust server (as a thread) listening on a port in localhost, then the tests are client code.
2015-05-10 21:04:46 -07:00