Melanie
|
8ef2a2b7de
|
Bogus change to get a version number
|
2012-05-02 00:35:52 +02:00 |
Melanie
|
82197c87a2
|
Merge branch 'ubitwork' into avination
|
2012-05-02 00:33:37 +02:00 |
Melanie
|
98e9f22544
|
Preserve attachment rotation on objects rezzed via a script. Makes toasters
work right, finally.
|
2012-05-02 00:29:56 +02:00 |
Melanie
|
fc3cf2b5a3
|
Fix saving of attachment positions
|
2012-05-01 23:21:28 +02:00 |
UbitUmarov
|
303739622c
|
ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim and not center of mass ( as SL docs said) updated some flags to current ones
|
2012-04-29 11:46:16 +01:00 |
UbitUmarov
|
be176b1e49
|
ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass and simulate
|
2012-04-29 08:24:41 +01:00 |
UbitUmarov
|
84b5b3e89b
|
llGetGeometricCenter...
|
2012-04-29 06:39:09 +01:00 |
UbitUmarov
|
c7c0d5558b
|
remove repeated set of group rotation to physics
|
2012-04-29 01:00:46 +01:00 |
UbitUmarov
|
df9935273f
|
SOG bug fix in group rotations updates
|
2012-04-29 00:41:51 +01:00 |
UbitUmarov
|
dd745f60c2
|
fix llGetCenterOfMass ( checked with ubitODE only)
|
2012-04-28 21:36:38 +01:00 |
UbitUmarov
|
e48fa38ff5
|
Oooops don't hover underground but do hover
|
2012-04-27 23:18:54 +01:00 |
UbitUmarov
|
f5cb403e7e
|
reorder priority of vehicle hover flags
|
2012-04-27 22:59:57 +01:00 |
UbitUmarov
|
ee237fc5df
|
test
|
2012-04-27 12:19:22 +01:00 |
UbitUmarov
|
8ef7df5a56
|
test
|
2012-04-27 11:01:34 +01:00 |
UbitUmarov
|
2006188ee5
|
test
|
2012-04-27 10:49:32 +01:00 |
UbitUmarov
|
2419de2b6d
|
test
|
2012-04-27 10:10:31 +01:00 |
UbitUmarov
|
fedc9eb105
|
itest
|
2012-04-27 09:50:53 +01:00 |
UbitUmarov
|
1c735facee
|
test
|
2012-04-27 09:23:20 +01:00 |
UbitUmarov
|
cadbfcc011
|
itest
|
2012-04-27 09:15:31 +01:00 |
UbitUmarov
|
b948826b7e
|
test
|
2012-04-27 09:09:29 +01:00 |
UbitUmarov
|
7a7f4b7722
|
testing
|
2012-04-27 09:00:30 +01:00 |
UbitUmarov
|
03450dee39
|
testing....
|
2012-04-27 08:11:18 +01:00 |
UbitUmarov
|
6edbbdc83a
|
ubitODE fix don't report colisions with a volume detector ( only report to it )
|
2012-04-27 06:00:50 +01:00 |
UbitUmarov
|
e974d493c6
|
testing
|
2012-04-27 03:44:15 +01:00 |
UbitUmarov
|
d8f691664a
|
testing
|
2012-04-27 03:36:49 +01:00 |
UbitUmarov
|
76d9040ed4
|
testing
|
2012-04-27 02:54:39 +01:00 |
UbitUmarov
|
911bc81b00
|
testing
|
2012-04-27 02:13:54 +01:00 |
UbitUmarov
|
a64a9e48de
|
TESTING
|
2012-04-27 01:43:27 +01:00 |
UbitUmarov
|
30ab9647ba
|
TEST more changes
|
2012-04-27 01:24:44 +01:00 |
UbitUmarov
|
61e99fba87
|
TEST more options to avnLocalTeleport
|
2012-04-27 01:18:30 +01:00 |
UbitUmarov
|
2cf6023892
|
TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped) to scenepresence.cs
|
2012-04-27 01:06:07 +01:00 |
UbitUmarov
|
fc576df273
|
revert last add commit
|
2012-04-26 18:24:36 +01:00 |
UbitUmarov
|
f194c48cd3
|
add wearable type PHYSICS
|
2012-04-26 17:42:11 +01:00 |
UbitUmarov
|
fd19601c6b
|
Help big boobies to dance (avatar visualParams). May not persist and need more lobe ?
|
2012-04-26 16:17:46 +01:00 |
UbitUmarov
|
22ea2ef9a0
|
set PIDHoverTau and not PIDTau since all physics need that
|
2012-04-25 17:11:32 +01:00 |
UbitUmarov
|
3da613adf5
|
fix chODE loosing some part positions when doing isPhysical false
|
2012-04-24 23:13:57 +01:00 |
UbitUmarov
|
816a44d6da
|
SOG bug fix in UI object changes
|
2012-04-24 21:48:12 +01:00 |
UbitUmarov
|
f0ba6c84e4
|
fix animations if sited in ground also
|
2012-04-24 07:27:14 +01:00 |
UbitUmarov
|
a4b76a42cc
|
let objects/avas push avas
|
2012-04-24 06:56:34 +01:00 |
UbitUmarov
|
1848ceac95
|
"save the catgirls"
|
2012-04-24 05:42:47 +01:00 |
UbitUmarov
|
1cfee4e84c
|
display heatbeat sleep time in stats. This may not be good for general use, but for testing/debug
|
2012-04-24 04:57:59 +01:00 |
UbitUmarov
|
95bb2049a0
|
fix Simulation time report
|
2012-04-24 04:01:29 +01:00 |
UbitUmarov
|
f1d6b3e710
|
some reduction on time resolution efects on spare time report
|
2012-04-24 03:38:13 +01:00 |
UbitUmarov
|
b019b20eb8
|
*testing* changed stats time reports to be per reported frame and not acumulated in about 1second. Total Frame Time is not just 1/reported sim fps
|
2012-04-24 03:05:29 +01:00 |
UbitUmarov
|
5a8fdc8a0b
|
ubitODE - do own timing control (as chODE does) until heartbeat does it right
|
2012-04-23 20:16:53 +01:00 |
UbitUmarov
|
e0f81e2400
|
ubitODE - several changes...
|
2012-04-23 01:47:11 +01:00 |
UbitUmarov
|
26fd1e3a0c
|
fix a bug i added fixing another....
|
2012-04-22 03:08:47 +01:00 |
UbitUmarov
|
190e7a4334
|
ubitODE: - don't try to hover underground unless volumedetector (that doesn't colide with it)
|
2012-04-21 05:16:54 +01:00 |
UbitUmarov
|
3b56c44453
|
changed seletion code. SOP now knows about parts selection. UI actions are sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects
|
2012-04-20 18:51:32 +01:00 |
UbitUmarov
|
2c7f035925
|
ubitODE: - Change triangles used in terrain height estimation
|
2012-04-20 04:49:23 +01:00 |