Commit Graph

16941 Commits (8f61da0759b203ab845810c201d69e2b9e4c72a8)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 8f61da0759 Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector.
Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages.
2012-07-19 00:50:17 +01:00
Justin Clark-Casey (justincc) e88e87ff63 Stop redundantly passing in the endpoint to the LLClientView constructor.
This can always be retrieved via the LLUDPClient and is so done in various places already.
2012-07-19 00:45:19 +01:00
Justin Clark-Casey (justincc) 4f10d1aa0c Remove IClientIPEndpoint client interface for now.
This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor.
Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
2012-07-19 00:45:08 +01:00
Justin Clark-Casey (justincc) 1912215c40 Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint. 2012-07-19 00:45:02 +01:00
Justin Clark-Casey (justincc) ffbca99b57 Extend "show circuits" to show circuit code, ip and viewer name.
Also change to use standard table formatting
"show circuits" and "show connections" console commands are very similar but access different data structures.
2012-07-19 00:44:48 +01:00
Justin Clark-Casey (justincc) f660a25fa7 Add active status to "show connections" 2012-07-19 00:40:35 +01:00
Justin Clark-Casey (justincc) 523d03fb76 Put output for "show connections" command into standard table format.
Also moves into own method.
2012-07-19 00:40:18 +01:00
Justin Clark-Casey (justincc) 85985a8c3e Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
2012-07-19 00:25:40 +01:00
Justin Clark-Casey (justincc) 013e002b00 Fix build break for windows with missing package for IScriptEngine in prebuild.xml for OpenSim.Region.CoreModules.Tests.dll 2012-07-11 23:29:45 +01:00
Justin Clark-Casey (justincc) 5269d77cf9 Allow XEngine StartDelay to be configured in the [XEngine] config section.
This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously.
Therefore, this is not yet documented externally.
2012-07-11 23:29:39 +01:00
Justin Clark-Casey (justincc) 8c8e6220fb Remove WorldComm module from the regression TestCompileAndStartScript() since the infrastructure no longer fails if this module isn't present, at least on the tested codepaths 2012-07-11 23:29:31 +01:00
Justin Clark-Casey (justincc) 150860c964 Add regression TestDetachScriptedAttachmentToInventory()
This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-11 23:29:24 +01:00
Justin Clark-Casey (justincc) 0cb1b0bb4a Add regression TestRezScriptedAttachmentsFromInventory() though this currently only checks for the presence of script items, not for started scripts 2012-07-11 23:29:16 +01:00
Justin Clark-Casey (justincc) 56d894ae24 refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar() 2012-07-11 23:29:07 +01:00
Justin Clark-Casey (justincc) b34fd50155 Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
This reverts commit c8f0d476d2.
On reconsideration, I think this is less readable since immediately following code still sets SitTargetAvatar directly
2012-07-11 23:15:35 +01:00
Justin Clark-Casey (justincc) 74486e767d refactor: Add SOP.IsSitTargetOccupied to improve readability 2012-07-11 23:15:23 +01:00
Justin Clark-Casey (justincc) 1b8814878d refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy
There are no issues with side-effects since this is a struct.
2012-07-11 23:15:14 +01:00
Justin Clark-Casey (justincc) 095375d63d Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP.
This also makes the detection in SP.FindNextAvailableSitTarget() and SendSitResponse() identical.
Previously they varied slightly (SendSitResponse didn't check for an older type of invalid quaternion) but the practical effect is most probably zero.
2012-07-11 23:15:06 +01:00
Justin Clark-Casey (justincc) cb4e074a8c Remove log line accidentally left in SP.SendSitResponse() 2012-07-11 23:14:59 +01:00
Justin Clark-Casey (justincc) 222f844d65 Disable logging in regression test in OSSL_ApiAttachmentTests 2012-07-11 23:14:52 +01:00
Justin Clark-Casey (justincc) bb2a9060f1 Fix recent SOP.GetSittingAvatars() to return null if there are no sitting avatars rather than throwing an exception.
Extends sitting avatar regression tests to test new sitters information
2012-07-11 23:14:45 +01:00
Justin Clark-Casey (justincc) e21dd88ed5 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
2012-07-11 23:14:36 +01:00
Justin Clark-Casey (justincc) 35457448ca If a script is being stopped manually, then give the scriptpool thread 1 second to finish normally before forcibly aborting.
This is to avoid the worst of the problems in mono 2.6, 2.10 where an aborted thread does not always release all its locks.
This very short grace period is identical to the existing behaviour when a script is removed from the scene.
2012-07-11 23:14:30 +01:00
Justin Clark-Casey (justincc) 596caf41db This script allows an object to be attached directly from prim inventory to another avatar in the scene.
Very useful in serious game/environment scenarios where its only allowed for trusted creators.
Threat level Severe
2012-07-11 23:14:14 +01:00
Justin Clark-Casey (justincc) c62b46a167 Don't allow a prim to be sat upon if its part of an attachment 2012-07-11 23:14:04 +01:00
Justin Clark-Casey (justincc) 2b3098f011 Do not allow a script to attach a prim if its being sat upon.
This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar.
This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar.
Recording HashSet is null if there are no sitting avatars in order to save memory.
2012-07-11 23:13:48 +01:00
Justin Clark-Casey (justincc) 74b4efd7f9 minor: remove some recent mono compiler warnings 2012-07-11 23:07:17 +01:00
Justin Clark-Casey (justincc) 298c4c0eb5 Remove duplicate Warp3DImageModule entry in CoreModulePlugin.addin.xml
This was causing 2 copies of the module to be created for each scene.
Probably no bad consequences other than a small waste of memory (both for the module and for the warp3D renderer it loaded)
2012-07-11 23:07:09 +01:00
Justin Clark-Casey (justincc) 068917bc29 Remove redundant SetScene() function in Scene.AddSceneObject()
This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks.
There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
2012-07-11 23:06:41 +01:00
Justin Clark-Casey (justincc) d8f1d2892c Remove now duplicate interregion object check that should have been removed a few commits ago in 43a2da9 2012-07-11 23:06:30 +01:00
Justin Clark-Casey (justincc) ccf8e89193 minor: Remove some wrong comments in attachments regression tests 2012-07-11 23:06:23 +01:00
Justin Clark-Casey (justincc) f17f58ac2a Add assert to attachment regression tests to check that number of objects in the scene graph 2012-07-11 23:06:14 +01:00
Justin Clark-Casey (justincc) 6bcb5baab6 Pull prim crossing/teleport checks up into Scene.IncomingCreateObject() from Scene.AddObject()
Only IncomingCreateObject() needs these checks.  General object adding does not need to perform crossing perm checks
2012-07-11 23:05:59 +01:00
Justin Clark-Casey (justincc) 0aaf935333 refactor: extract method UpdateUserInventoryWithAttachment() from AttachObject() for better code comprehension 2012-07-11 23:05:53 +01:00
Justin Clark-Casey (justincc) b30806822e Log MONO_THREADS_PER_CPU value on simulator startup, or "unset" if it is not set 2012-07-11 23:05:43 +01:00
Justin Clark-Casey (justincc) a2c3dfc422 Log warning if time between invocations of the watchdog thread is twice the timer setting.
This is to help detect situations where thread timeout warnings are being generated because of general machine issues rather than deadlock, network or other problems.
2012-07-11 23:05:34 +01:00
Justin Clark-Casey (justincc) 4050a6f8bb minor: add client name to various login service log messages to disambiguate messages from concurrent logins. Also adds destination resolution debug log message showing region endpoint.
Adding endpoint to the log helps to find issues where the region external host information has been wrongly configured
2012-07-11 23:05:26 +01:00
Justin Clark-Casey (justincc) 0d0d04c484 minor: Add more information to OSFunctionThreatLevel and clarify some text in using PARCEL_OWNER, PARCEL_GROUP_MEMBER, ESTATE_MANAGER, ESTATE_OWNER permission categories 2012-07-11 23:05:09 +01:00
SignpostMarv 952b3448a6 porting console commands from raw2sculpt 3.2 2012-07-11 23:05:01 +01:00
Justin Clark-Casey (justincc) d53ef3b302 Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-11 23:04:49 +01:00
Justin Clark-Casey (justincc) 48e88397a0 Use GetInventoryItem() in llRezAtRoot rather than iterating through a cloned dictionary 2012-07-11 23:04:42 +01:00
Justin Clark-Casey (justincc) 976190fe96 refactor: In llGetNotecardLine() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe 2012-07-11 23:04:34 +01:00
Justin Clark-Casey (justincc) 1e025d6074 refactor: In llGetNumberOfNotecardLines() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe 2012-07-11 23:04:27 +01:00
Justin Clark-Casey (justincc) fffd2fe10d refactor: use existing GetInventoryItem() in GetScriptByName(), itself renamed from ScriptByName() 2012-07-11 23:01:41 +01:00
Justin Clark-Casey (justincc) cf8adbe007 refactor: In llGetInventoryType() use existing GetInventoryItem() 2012-07-11 23:01:33 +01:00
Justin Clark-Casey (justincc) 890f617e58 refactor: In llGetInventoryCreator() use existing GetInventoryItem() 2012-07-11 23:01:27 +01:00
Justin Clark-Casey (justincc) 6ff0e58db7 refactor: In llGetInventoryPermMask() use existing GetInventoryItem() 2012-07-11 23:00:57 +01:00
Justin Clark-Casey (justincc) 795443cff1 refactor: in llGetInventoryPermMask use existing GetInventoryItem() 2012-07-11 23:00:50 +01:00
Justin Clark-Casey (justincc) 8c7f511e55 refactor: In llRemoteLoadScriptPin() use existing GetInventoryItem() 2012-07-11 23:00:43 +01:00
Justin Clark-Casey (justincc) 0acac2f890 refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing GetInventoryItem() 2012-07-11 23:00:36 +01:00