Commit Graph

14 Commits (98a00cbce55d7b880b860f7e95a66e13c5f070b7)

Author SHA1 Message Date
UbitUmarov 98a00cbce5 ubOde: add threading related calls new ode.dll may need. Hope this doesn't break with current linux ode library 2015-11-20 00:37:41 +00:00
UbitUmarov 55cce6aee0 minor: reset character collision flags, even if without a Body 2015-11-12 22:40:55 +00:00
UbitUmarov 9bd6befdeb add some safeguard checks 2015-11-12 21:24:14 +00:00
UbitUmarov 097c56330a rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) 2015-11-08 04:28:46 +00:00
UbitUmarov 185d3bd39e change maximum angular velocity to a value derived from heartbeat rate and Nyquist. 2015-11-08 01:47:54 +00:00
UbitUmarov 7cb6ecb9f5 Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde 2015-10-22 17:34:28 +01:00
UbitUmarov 7aaa84515f rename terrain for opensim and respective configuration flag that a future costumized ODE library may have 2015-10-22 16:20:19 +01:00
UbitUmarov f84b75b1e0 update ubOde hashspaces levels 2015-10-21 01:50:28 +01:00
UbitUmarov 8d7fa62088 fix a typo.. 2015-10-14 04:06:17 +01:00
UbitUmarov 7deaad7368 bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer 2015-10-14 02:32:51 +01:00
UbitUmarov 2e2c1a1fcd change fps and dilation (still something not that usefull). make collisions a bit less explosive.., do changes on own time limited loop and not on simulation loop, ... 2015-10-13 23:01:54 +01:00
UbitUmarov 9e183cbd30 fix for future non square regions 2015-09-23 03:31:23 +01:00
UbitUmarov 43ca70655f remove a odd floating offset on physical prims/terrain collisions 2015-09-23 01:42:24 +01:00
UbitUmarov e9a56d5e19 rename Ubit physics modules 2015-09-12 21:38:26 +01:00