Commit Graph

12685 Commits (98bd3e1f3498600e9299252723a8365ce8fd77fd)

Author SHA1 Message Date
Diva Canto c6bbb48f2b Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2010-03-26 13:14:32 -07:00
Diva Canto f55dd3704d Hippos with bin/Newtonsoft.Json.XML 2010-03-26 13:14:13 -07:00
Diva Canto 8ee0bdb86e Minor improvement on debug message. 2010-03-26 13:13:33 -07:00
unknown 9fb17e7ab2 Select Random Region if Home or Last cant be found 2010-03-26 13:06:26 -07:00
Justin Clark-Casey (justincc) 24ca202dab Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-03-26 19:57:11 +00:00
Justin Clark-Casey (justincc) bcac984f5d fix nant related build break 2010-03-26 19:56:53 +00:00
John Hurliman a6e14165fd Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-03-26 12:39:36 -07:00
John Hurliman 05123c6bd5 * Fixed a dictionary value retrieval in GroupsModule 2010-03-26 12:39:22 -07:00
Justin Clark-Casey (justincc) 4d712ddaae comment out very probably unused dist and distdir nant targets 2010-03-26 19:36:21 +00:00
Justin Clark-Casey (justincc) fc2b137581 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-03-26 19:34:49 +00:00
Justin Clark-Casey (justincc) 9d747cb53b comment out very probably unused dist and distdir nant targets 2010-03-26 19:33:19 +00:00
John Hurliman 3e8cb7a9a0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-03-26 12:21:24 -07:00
John Hurliman 5a2315c68c * Fixed a bug with null value handling in WebUtil.BuildQueryString()
* Changed the null check back in estate manager setup but fixed the case for an existing account being found
* Implemented SetPassword() in the SimianGrid auth connector
2010-03-26 12:21:05 -07:00
Justin Clark-Casey (justincc) dd544f811a switch flavor to RC1 2010-03-26 19:09:09 +00:00
Justin Clark-Casey (justincc) 4565e5dfbc change trunk version to 0.7.Dev 2010-03-26 18:56:05 +00:00
John Hurliman dd1c1b3bcd Fixed a backwards null check that was preventing estate owner from being set and a misleading error message (in grid mode it tries to get a user, not create one) 2010-03-26 11:08:14 -07:00
Justin Clark-Casey (justincc) 87fe96ae2c replace recent IModule.GetGroup() with better GetGroupRecord(string name) 2010-03-26 00:10:29 +00:00
Justin Clark-Casey (justincc) 857918d3b0 minor: some debugging information and spacing changes to group module 2010-03-25 23:53:05 +00:00
Justin Clark-Casey (justincc) f0703cad2c add get group by name method to IGroupsModule 2010-03-25 22:47:52 +00:00
Justin Clark-Casey (justincc) 19c659ca99 fix unit tests broken by commit dcf18689b9
can't prompt for estate owner in unit tests
2010-03-25 21:46:23 +00:00
Justin Clark-Casey (justincc) bfbf25c542 minor: Print out port that http servers are using
do this in callers so that we know who is setting up these things
2010-03-25 21:36:57 +00:00
Justin Clark-Casey (justincc) 6ad85dc259 put out full exception stack if something reaches top of base http server OnRequest() on both mono and .net
replace Newtonsoft.Json.XML since the updated copy got accidentally reverted by another commit
2010-03-25 20:33:46 +00:00
Melanie Thielker e0b287961f Change land overlay to send group owned status properly 2010-03-23 17:04:37 +01:00
Melanie 3fb73e4e26 UNTESTED SQLite code to enable estate setup in interactive confguration 2010-03-23 02:18:55 +00:00
Melanie dcf18689b9 First stage of the new interactive region creation. This will allow creation
of a region and joining it to an existing estate or creating a new estate,
as well as creating an estate owner if in standalone, and assigning estate
owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as
I can't develop or test for either SQLite or MSSQL.
2010-03-23 02:05:56 +00:00
Melanie 07a6b37001 Somehow the starting estate number in MySQL was lost. This adds a migration
to start estates at 100. Existing databases having autcreated estates below
100 will see a gap in estate numbering. Other database implementors need to
ensure that no estates with numbers less that 100 are autocreated, unless
they are prepared to deal with the viewer's built-in notions of
Linden Mainland
2010-03-22 20:38:27 +00:00
Melanie d378c758e1 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-03-22 18:51:07 +00:00
Melanie 70b0e07d1e Remove the reading of estate_settings.xml and the associated processing of
defaults. Adding code to facilitate estate creation / managemment as part of
first time start up
2010-03-22 18:49:56 +00:00
John Hurliman 9a781e793a * Updated libomv libraries to fix JSON (LLSD) decoding errors on null values and remove the unused OpenMetaverse.Http.dll and Mono.Security.dll
* Fixed a password hash comparison error in SimianAuthenticationServiceConnector.Authenticate()
2010-03-20 19:21:58 -07:00
Melanie f020bd3206 Fix a nullref in permissions when returning objects via right-click 2010-03-20 15:49:39 +00:00
Kitto Flora 0f5fb6f190 Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-03-19 19:14:09 -04:00
Kitto Flora add47befac Update acceleration to 0 on no tphysical. 2010-03-19 18:53:16 -04:00
John Hurliman 5e65bef805 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-03-19 15:17:15 -07:00
Dan Lake 62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00
Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00
Kitto Flora 0e36994fe7 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2010-03-19 13:27:12 -04:00
Kitto Flora 3ea72eeabb Fix sit with autopilot. 2010-03-19 13:26:34 -04:00
Melanie 4c2a51b1b5 Merge branch 'master' into careminster-presence-refactor 2010-03-18 20:09:04 +00:00
Melanie 46d990419b Merge branch 'careminster' into careminster-presence-refactor 2010-03-18 20:00:58 +00:00
Melanie e0289bb432 Flesh out the new permission method 2010-03-18 19:58:21 +00:00
Melanie 69b5ddceda Unify a previous refactor of object return with the older solution. We
really don't need two methods doing the same thing, but differently.
2010-03-18 18:58:56 +00:00
Melanie 1a2cbbc8c1 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2010-03-18 18:58:44 +00:00
Melanie f35eb8819c Unify a previous refactor of object return with the older solution. We
really don't need two methods doing the same thing, but differently.
2010-03-18 18:58:37 +00:00
Melanie 734b0416de Unify a previous refactor of object return with the older solution. We
really don't need two methods doing the same thing, but differently.
2010-03-18 18:57:29 +00:00
Dan Lake 73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
Kitto Flora 6df969894c Fix AbsolutePosition for autopilot/sit. 2010-03-17 13:30:48 -04:00
Thomas Grimshaw e442c2a3f9 Prevent llTeleportAgentHome from affecting gods 2010-03-17 17:42:33 +01:00
Justin Clark-Casey (justincc) a647f50087 minor logging changes to BaseHttpServer, OSHttpRequest 2010-03-16 22:58:12 +00:00
John Hurliman b51f40da8f Removed the unused use_async_when_possible config variable 2010-03-16 12:03:04 -07:00
John Hurliman b4dcdffb50 Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time 2010-03-16 11:50:22 -07:00