Mic Bowman
9a60039d36
Add JsonTestStore to determine if a JsonStore is associated with
...
a particular UUID.
2013-02-20 22:25:34 +00:00
Justin Clark-Casey (justincc)
f030f1dbfb
Add JsonDestroyStore() basic regression test
2013-02-20 22:25:18 +00:00
Justin Clark-Casey (justincc)
16641e5bd0
refactor: Make invocations of json store functions from the regression test simpler
2013-02-20 22:25:10 +00:00
Justin Clark-Casey (justincc)
10db078aa4
Add regression test for script func JsonRemoveValue()
2013-02-20 22:25:04 +00:00
Justin Clark-Casey (justincc)
afc93d7ac4
minor: change name of json script tests to JsonStoreScriptModuleTests instead of copy/pasted LSL_ApiInventoryTests
2013-02-20 22:24:50 +00:00
Justin Clark-Casey (justincc)
fa5e1dde64
minor: remove EnableLogging() left over in CoopTerminationTests
2013-02-20 22:24:30 +00:00
Justin Clark-Casey (justincc)
0810f5f449
Try ignoring json tests if they can't be run due to being on <=.net 3.5
2013-02-20 22:24:25 +00:00
Justin Clark-Casey (justincc)
56e245e5e9
minor: Tidy up disabled logging on AssetTransactionModule for future use. Make it clear that transaction parameter to HandleUDPUploadRequest is an ID.
2013-02-20 22:24:20 +00:00
Justin Clark-Casey (justincc)
89362dbc4e
minor: remove some mono compile warnings in XEngine.cs
2013-02-20 22:24:13 +00:00
Melanie
2f6ddc68b0
Prevent items being destroyed by rename operations. Renaming of a wearable also
...
sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-02-20 22:23:54 +00:00
Justin Clark-Casey (justincc)
25b539e593
Fix issue where the "set terrain texture" console command did not tell the viewers that textures had updated (hence they did not display the changes).
...
Addresses http://opensimulator.org/mantis/view.php?id=6513
2013-02-20 22:23:46 +00:00
Talun
25a9ad1722
Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams
...
Correction so that scripts can turn Flexi off as well as on.
2013-02-20 22:23:30 +00:00
Justin Clark-Casey (justincc)
d3bbfcc97b
minor: Fix full scene part console report to show proper Light* names rather than all wrongly FlexiDrag
2013-02-20 22:22:32 +00:00
Justin Clark-Casey (justincc)
c3cbba7778
minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable any enabled logging from previous tests
2013-02-20 22:22:26 +00:00
Justin Clark-Casey (justincc)
648932458a
Disable json tests for now - I see this is failing on jenkins because mono 2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does.
...
Standardize logging in JsonStoreScriptModule and some minor code formatting.
2013-02-20 22:21:50 +00:00
Justin Clark-Casey (justincc)
f1b978cdf0
See if getting the registering JsonReadNotecard with MethodInfo works around an apparent issue with registering methods with more than 5 parameters on mono 2.4.3
2013-02-20 22:21:44 +00:00
Justin Clark-Casey (justincc)
cb26e8a6c6
Increase logging by enabling during test setup rather than during individual tests of for JsonStore
2013-02-20 22:21:38 +00:00
Justin Clark-Casey (justincc)
7b8dc102d2
Enable logging in new json store tests to find out why they fail on jenkins but not locally.
2013-02-20 22:21:33 +00:00
Justin Clark-Casey (justincc)
cf04e09521
Add JsonTestPath() regression test
2013-02-20 22:21:25 +00:00
Justin Clark-Casey (justincc)
3f50de6445
Add regression test for JsonSetValue()
2013-02-20 22:21:20 +00:00
Justin Clark-Casey (justincc)
18659dfaea
minor: remove mono compiler warning in SceneCommandsModule
2013-02-20 22:21:03 +00:00
Justin Clark-Casey (justincc)
ba175ee50b
Add basic JsonGetValue() regression test.
2013-02-20 22:20:09 +00:00
Justin Clark-Casey (justincc)
995976c6db
Add basic JsonCreateStore() regression test
2013-02-20 22:17:49 +00:00
Melanie
cfc9270bae
Update ScriptModuleComms name space to CoreModules
2013-02-20 22:12:59 +00:00
Melanie
b2b6fd6aad
Add a method to query all registered script constants to allow non-XEngine
...
script engines to use them.
2013-02-20 22:12:52 +00:00
Mic Bowman
96454ddee2
Moving ScriptModuleComms into the CoreModules tree.
2013-02-20 22:12:41 +00:00
Justin Clark-Casey (justincc)
4a0b9c411e
Fix issue where lsl -> c# generation in co-operative termination mode did not correctly handle single statement versions of for, while and do-while loops.
...
Add regression tests to validate the fix.
This problem will not affect the default abort termination mode.
2013-01-30 03:59:22 +00:00
Justin Clark-Casey (justincc)
e67b84613d
Fix build break where implicit animation console output code crept back into AnimationsCommandModule but it doesn't exist in this branch
2013-01-24 03:09:49 +00:00
Justin Clark-Casey (justincc)
d4f9982936
Remove unnecessary System.Linq reference from Compiler.cs
...
Hopefully will fix windows build via compile.bat
2013-01-24 03:05:11 +00:00
Justin Clark-Casey (justincc)
873ce644d3
Disable the not very useful infinite recursion co-op termination tests for now as they appear to cause failures with testing in jenkins.
...
These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack
2013-01-24 03:04:27 +00:00
Justin Clark-Casey (justincc)
1f8e43dd93
Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call deprecated in later .net versions
2013-01-24 03:04:19 +00:00
Justin Clark-Casey (justincc)
7bfd369b24
Add information on ScriptStopStrategy to [XEngine] in OpenSimDefaults.ini and OpenSim.ini.example. Default remains abort.
...
This setting controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
co-op should be more stable but this option is experimental.
If moving from co-op to abort, existing script DLLs will need to be recompiled.
This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
2013-01-24 03:04:09 +00:00
Justin Clark-Casey (justincc)
1da5a1ab21
Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs.
...
APIs don't need to reference any methods on EventWaitHandle
2013-01-24 03:03:59 +00:00
Justin Clark-Casey (justincc)
af30d9b07e
Improve logging by making it clearer which script is failing if an assembly fails to load.
...
Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1
Logs which stop strategy is being used (abort or co-op)
Adjusts some other logging to remove not very useful stuff
2013-01-24 03:03:52 +00:00
Justin Clark-Casey (justincc)
b2c893a7be
If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
...
This is to eliminate disruption until co-op termination has been well-tested.
In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class.
Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run.
This change also means that scripts which fail to initialize do not still show up as running scripts.
2013-01-24 03:03:36 +00:00
Justin Clark-Casey (justincc)
3f80ac23b6
Add co-op termination regression test for infinite recursive manual call on event function.
...
Such code would normally terminate quickly with a stack overflow exception anyway.
2013-01-24 03:03:28 +00:00
Justin Clark-Casey (justincc)
701109c8c9
Set script delay factor to 0 in co-op termination tests
...
This is to ensure loops aren't actually terminating from a wait on an LSL function.
This was not the case with any of the existing tests.
2013-01-24 03:03:21 +00:00
Justin Clark-Casey (justincc)
5cbda393cd
Add regression test for co-op termination on infinite user function call regression.
...
Such a script would probably run out of stack pretty quickly anyway.
2013-01-24 03:03:10 +00:00
Justin Clark-Casey (justincc)
98d0440c42
Add regression test for co-op stop of an infinite jump loop
...
Also fixes bug in do-while test
Improves detection of failure due to invalid script in test
Sets up xengine anew for each test rather than once for the while testsuite to improve isolation between tests.
Stop listening for chat after the first 'script is running' chat is received to reduce test run time.
2013-01-24 03:03:04 +00:00
Justin Clark-Casey (justincc)
8148d7e204
Add do-while co-op termination test
...
Minor changes to scripts in other tests.
2013-01-24 03:02:54 +00:00
Justin Clark-Casey (justincc)
b43a6b0199
Add single and comound while loop co-op termination test
2013-01-24 03:02:47 +00:00
Justin Clark-Casey (justincc)
d01943fa40
Fix bug in generating termination checks in compound statement for loop.
...
Add regression test for this case.
2013-01-24 03:02:39 +00:00
Justin Clark-Casey (justincc)
b6daf4d4c6
factor out common code in existing co-op termination regression tests
2013-01-24 03:02:33 +00:00
Justin Clark-Casey (justincc)
4495ecd158
Increase WaitForEventCompletionOnScriptStop to 120 secs to show that the co-op setting is active in its regression tests.
2013-01-24 03:02:24 +00:00
Justin Clark-Casey (justincc)
85df66db51
minor: comment out Console.WriteLine debugging message in XEngine
2013-01-24 03:02:17 +00:00
Justin Clark-Casey (justincc)
3024d0e61c
Add regression test TestStopOnLongForLoop()
2013-01-24 03:02:11 +00:00
Justin Clark-Casey (justincc)
5ac0447e0f
refactor: rename XEngineTest to more descriptive XEngineBasicTests
2013-01-24 03:02:04 +00:00
Oren Hurvitz
bb42862639
Assign the SmartThreadPool name in the constructor
...
This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
2013-01-24 03:01:26 +00:00
Justin Clark-Casey (justincc)
39b8f339ce
Fix use of scene debug commands when region is set to root or a specific region where there is more than one region on the simulator.
2013-01-24 03:01:02 +00:00
Justin Clark-Casey (justincc)
af99e5e74a
Add "debug set set animations true|false" region console command.
...
Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet
2013-01-24 03:00:39 +00:00