5837e731bf 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs 
							
						 
						
							2012-12-04 23:01:18 +00:00  
				
					
						
							
							
								 
						
							
							
								fb26d32a5c 
								
							
								 
							
						 
						
							
							
								
								minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.  
							
							
							
						 
						
							2012-12-04 22:33:25 +00:00  
				
					
						
							
							
								 
						
							
							
								7fdc251774 
								
							
								 
							
						 
						
							
							
								
								Add path references for Mono.Addins where they were missing for DataSnapshot and UserStatistics.  
							
							... 
							
							
							
							Should address http://opensimulator.org/mantis/view.php?id=6444 
Appears that nant doesn't need these paths but building directly in monodevelop does. 
							
						 
						
							2012-12-04 22:24:51 +00:00  
				
					
						
							
							
								 
						
							
							
								583e44103c 
								
							
								 
							
						 
						
							
							
								
								Bug fix in OfflineMessageModule. Mantis  #6446  
							
							
							
						 
						
							2012-12-04 08:36:54 -08:00  
				
					
						
							
							
								 
						
							
							
								a4821c5e01 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-12-04 08:08:58 -08:00  
				
					
						
							
							
								 
						
							
							
								dc80c2afb3 
								
							
								 
							
						 
						
							
							
								
								Improvement in HGInstantMessageService: account for the existence of an offline IM service.  
							
							
							
						 
						
							2012-12-04 08:08:34 -08:00  
				
					
						
							
							
								 
						
							
							
								b6d29aa124 
								
							
								 
							
						 
						
							
							
								
								move characters (avatars) to own collision space, also fixing a problem  
							
							... 
							
							
							
							with previus code that was still assuming the avatar is g2 
							
						 
						
							2012-12-04 02:46:40 +00:00  
				
					
						
							
							
								 
						
							
							
								fc1be7e41f 
								
							
								 
							
						 
						
							
							
								
								raise standing avatar a bit to reduce knees bending on some collisions.  
							
							... 
							
							
							
							reduce head size a bit 
							
						 
						
							2012-12-04 01:54:37 +00:00  
				
					
						
							
							
								 
						
							
							
								0c7d6adef1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-12-03 20:17:00 -05:00  
				
					
						
							
							
								 
						
							
							
								ac65085cc3 
								
							
								 
							
						 
						
							
							
								
								XmlRpcGridRouter  
							
							... 
							
							
							
							Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called.
  See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/  or
       https://github.com/BlueWall/XmlRpcRouter 
  for php gateway and test code. 
							
						 
						
							2012-12-03 20:16:44 -05:00  
				
					
						
							
							
								 
						
							
							
								787636b97a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Reduce idle region physics overhead where there are MANY  
							
							... 
							
							
							
							static objects by more restrictive selection of objects that collide
    with static objects.
Rename collision mask fuctions from 'filter' to 'group' so it is clear
    what is being set.
Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above.
Restore passing of time step to linear and angular motion component routines.
Use buffering vehicle physical parameter get/set routines consistantly.
Make range enforcement clearer by using ClampInRange() function for parameter setting.
Remove commented out experimental vehicle calculations. 
							
						 
						
							2012-12-03 16:25:51 -08:00  
				
					
						
							
							
								 
						
							
							
								b7c3a4fa7f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-12-03 19:46:16 +01:00  
				
					
						
							
							
								 
						
							
							
								8aa5fdb6a3 
								
							
								 
							
						 
						
							
							
								
								*TEST* diferent avatar collider  
							
							
							
						 
						
							2012-12-03 19:45:45 +01:00  
				
					
						
							
							
								 
						
							
							
								f21d990820 
								
							
								 
							
						 
						
							
							
								
								fix vertex rounding direction  
							
							
							
						 
						
							2012-12-03 19:41:29 +01:00  
				
					
						
							
							
								 
						
							
							
								aa00308b10 
								
							
								 
							
						 
						
							
							
								
								*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number  
							
							... 
							
							
							
							of unique vertices only originated by math errors in PrimMesher 
							
						 
						
							2012-12-03 19:41:21 +01:00  
				
					
						
							
							
								 
						
							
							
								c50fda8bf5 
								
							
								 
							
						 
						
							
							
								
								adjust avatar standing Z position  
							
							
							
						 
						
							2012-12-03 19:41:14 +01:00  
				
					
						
							
							
								 
						
							
							
								d3904ff484 
								
							
								 
							
						 
						
							
							
								
								Add a transaction ID to the money module path for llTransferLindenDollars  
							
							
							
						 
						
							2012-12-03 19:34:22 +01:00  
				
					
						
							
							
								 
						
							
							
								41f1c5b7f7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rework angular corrections to remove any hybrid code and compute absolute collections.  
							
							
							
						 
						
							2012-12-03 07:59:56 -08:00  
				
					
						
							
							
								 
						
							
							
								2586bab2dd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add stubs for generalization of preStep actions. Will eventually replace the specialized vehicle processing with preStep event processing. Add TODO comments about this feature. Redo line endings in TODO file to be all Linux.  
							
							
							
						 
						
							2012-12-03 07:59:52 -08:00  
				
					
						
							
							
								 
						
							
							
								dc0497c1b8 
								
							
								 
							
						 
						
							
							
								
								BulletSim: begin tracking a TODO list. There just are so many things to remember to do.  
							
							
							
						 
						
							2012-12-03 07:59:49 -08:00  
				
					
						
							
							
								 
						
							
							
								10fcc70b36 
								
							
								 
							
						 
						
							
							
								
								BulletSim: revert angular vertical attraction from motor to code. The motor code did not return the restoring difference but the current value. Remove unused commented out code.  
							
							
							
						 
						
							2012-12-03 07:59:46 -08:00  
				
					
						
							
							
								 
						
							
							
								f9fed421fe 
								
							
								 
							
						 
						
							
							
								
								BulletSim: format vehicle detail logging messages so vehicle changs are grouped better in the log output.  
							
							
							
						 
						
							2012-12-03 07:59:42 -08:00  
				
					
						
							
							
								 
						
							
							
								20c3ec7d92 
								
							
								 
							
						 
						
							
							
								
								BulletSim: localize vehicle property setting so the vehicle prim is only updated at the end of the vehicle simulation step and the push of the physics property update event only happens if the properties are actually changed.  
							
							
							
						 
						
							2012-12-03 07:59:39 -08:00  
				
					
						
							
							
								 
						
							
							
								b124aae05e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add DumpActivationInfo2 function. Change static objects from DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.  
							
							
							
						 
						
							2012-12-01 15:39:13 -08:00  
				
					
						
							
							
								 
						
							
							
								9c7c703360 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-12-01 12:39:55 +00:00  
				
					
						
							
							
								 
						
							
							
								ec63e4ff29 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove time scaling of computed vehicle absolute velocity since Bullet will scale the movement by the time slice. Restore LIMIT_MOTOR_UP to definitition of BOAT simce some vehicle engines use it even for land vehicles. Push vehicle parameter updates through the regular property update to solve vehicles floating off when they should be stopped.  
							
							
							
						 
						
							2012-11-29 22:21:45 -08:00  
				
					
						
							
							
								 
						
							
							
								56b2bc7101 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Physics/Manager/IMesher.cs 
							
						 
						
							2012-11-30 01:54:13 +00:00  
				
					
						
							
							
								 
						
							
							
								daa1d99513 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
	OpenSim/Region/Physics/Meshing/Meshmerizer.cs 
							
						 
						
							2012-11-30 01:19:08 +00:00  
				
					
						
							
							
								 
						
							
							
								0bda35e18f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add copyright header where it is missing. Remove some unnecessary 'using' requirements so testing framework is less complicated.  
							
							
							
						 
						
							2012-11-29 09:53:59 -08:00  
				
					
						
							
							
								 
						
							
							
								0cd99c74a7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.  
							
							
							
						 
						
							2012-11-29 09:24:53 -08:00  
				
					
						
							
							
								 
						
							
							
								b8a7cbb9e9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reverse direction of hover correction. Removes problem with vehicles being orbited.  
							
							
							
						 
						
							2012-11-29 08:03:30 -08:00  
				
					
						
							
							
								 
						
							
							
								2ccd4c1302 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_BOAT definition.  
							
							
							
						 
						
							2012-11-28 09:48:48 -08:00  
				
					
						
							
							
								 
						
							
							
								24b3b4df2e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update DLLs and SOs to remove simulator crash when calling SetInterpolationAngularVelocity.  
							
							
							
						 
						
							2012-11-28 09:48:41 -08:00  
				
					
						
							
							
								 
						
							
							
								0a66317fa6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.  
							
							
							
						 
						
							2012-11-28 09:48:33 -08:00  
				
					
						
							
							
								 
						
							
							
								d656ec8f33 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-11-27 21:11:19 -08:00  
				
					
						
							
							
								 
						
							
							
								92a766e8cb 
								
							
								 
							
						 
						
							
							
								
								Bug fix in Offline IM for inventory transfers. The items were being placed twice in the receiver's inventory.  
							
							
							
						 
						
							2012-11-27 21:10:58 -08:00  
				
					
						
							
							
								 
						
							
							
								aae76f7be4 
								
							
								 
							
						 
						
							
							
								
								Stop logging spurious asset data for {0} is zero length error for sculpts/mesh  
							
							... 
							
							
							
							ODEPrim, for instance, always hits this code path twice at the moment
Firstly before any sculpt data has been loaded (hence the spurious message)
Secondly when any sculpt data has been loaded or failed to load (when the message would be valid).
Hence comment this out and rely on the message in ODEPrim.MeshAssetReceived() instead
(though this is not ideal since it requires all physics plugins to copy/paste similar code). 
							
						 
						
							2012-11-28 02:01:04 +00:00  
				
					
						
							
							
								 
						
							
							
								8a1d3b322f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-11-28 02:00:34 +00:00  
				
					
						
							
							
								 
						
							
							
								c17ea2049b 
								
							
								 
							
						 
						
							
							
								
								Show many more primitive properties on console command "show part name/id/pos"  
							
							
							
						 
						
							2012-11-28 01:42:58 +00:00  
				
					
						
							
							
								 
						
							
							
								a82f699f43 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-11-27 14:43:01 -08:00  
				
					
						
							
							
								 
						
							
							
								2cd88787af 
								
							
								 
							
						 
						
							
							
								
								Prevent the core Groups module from being enabled when its name doesn't match the "default" ini choice  
							
							
							
						 
						
							2012-11-27 14:42:28 -08:00  
				
					
						
							
							
								 
						
							
							
								8e459a0346 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reorganize linear movement routine into separate subroutines enabling external calibration routines and unit tests.  
							
							
							
						 
						
							2012-11-27 10:04:00 -08:00  
				
					
						
							
							
								 
						
							
							
								a5100cafee 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix terrain mesh generation for problem with regions that have unequal edge heights. Thanks UBit.  
							
							
							
						 
						
							2012-11-27 10:03:55 -08:00  
				
					
						
							
							
								 
						
							
							
								68fe7dff20 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reorganize angular movement routine into separate subroutines enabling external calibration routines and unit testing.  
							
							
							
						 
						
							2012-11-27 10:03:49 -08:00  
				
					
						
							
							
								 
						
							
							
								59554758b1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: implementation of vertical attraction motor.  
							
							
							
						 
						
							2012-11-27 10:03:44 -08:00  
				
					
						
							
							
								 
						
							
							
								9e0db36c82 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add 'infinite' timescale that does not reduce motor target or friction.  
							
							
							
						 
						
							2012-11-27 10:03:38 -08:00  
				
					
						
							
							
								 
						
							
							
								16e4019eca 
								
							
								 
							
						 
						
							
							
								
								Fix database service unit test failures by temporarily reverting BasicDataServiceTest extending OpenSimTestCase.  
							
							... 
							
							
							
							Mono 2.4.3 doesn't like this when running nunit, with nunit throwing
AssetTests`2 : System.MemberAccessException : Cannot create an instance of OpenSim.Data.Tests.AssetTests`2[TConn,TAssetData] because Type.ContainsGenericParameters is true.
and similar.  Mono 2.10.8.1 does not have this issue.
So will wait until min version of mono bumps before restoring. 
							
						 
						
							2012-11-26 22:25:36 +00:00  
				
					
						
							
							
								 
						
							
							
								5685b33071 
								
							
								 
							
						 
						
							
							
								
								BulletSim: increase vehicle stability by suppressing Bullet's update to angular velocity.  
							
							
							
						 
						
							2012-11-26 10:47:34 -08:00  
				
					
						
							
							
								 
						
							
							
								88f2fbc8f1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into connector_plugin  
							
							
							
						 
						
							2012-11-26 06:55:03 -05:00  
				
					
						
							
							
								 
						
							
							
								084e3926ca 
								
							
								 
							
						 
						
							
							
								
								BulletSim: use m_angularMotor to do the basic movement. Add the setting of same. Rename the angular forces and add comments to match MoveAngular to the form of MoveLinear.  
							
							
							
						 
						
							2012-11-25 20:04:33 -08:00