Justin Clark-Casey (justincc)
9e4153f16b
Hack our copy of Prebuild to just delete the dlls and mdbs in Physics, so as to leave the new config file
2011-08-30 23:17:02 +01:00
Robert Adams
b705ad477e
BulletSim: update values in OpenSimDefaults.ini to the same as defaults in the source.
2011-08-30 13:49:50 -07:00
Robert Adams
b281163457
BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.
2011-08-30 13:19:53 -07:00
Robert Adams
21708b832b
BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.
2011-08-26 15:51:21 -07:00
Mic Bowman
23f10f1d22
Merge branch 'master' into bulletsim
2011-08-26 15:23:46 -07:00
Justin Clark-Casey (justincc)
2307d9a2f9
minor: Add explanative text for the new currency parameter. Convert some tabs to spaces
2011-08-22 00:58:11 +01:00
Mic Bowman
384cb79a1a
Merge branch 'master' into bulletsim
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneManager.cs
2011-08-19 14:49:16 -07:00
Justin Clark-Casey (justincc)
a0a0c64cb1
Get rid of HttpServer.dll to avoid confusion since we use HttpServer_OpenSim.dll (patched version) instead
2011-08-19 03:02:17 +01:00
Robert Adams
fef73a1a10
BulletSim: add runtime setting of physics parameters. Update default values.
2011-08-18 14:32:09 -07:00
Justin Clark-Casey (justincc)
eb431f91c0
Add terminating quotes to http addresses in [SimulatorFeatures] section of OpenSim.ini.example.
...
As per http://opensimulator.org/mantis/view.php?id=5638 . Thanks DutchGlory.
2011-08-16 21:50:15 +01:00
Justin Clark-Casey (justincc)
96ee87e39b
Change the default standalone asset cache to be the Flotsam asset cache (with memory caching not enabled).
...
This matches the GridCommon setting and is the best tested setting. It appears to work fine on standalone.
Also, add information that the flotsam asset cache is the recommended cache, since it is most used and actively maintained.
2011-08-16 21:38:51 +01:00
Justin Clark-Casey (justincc)
e29e50798a
minor: Add warning to OpenSim.ini.example about bullet plugins not working right now, pending the new plugin
2011-08-16 21:31:48 +01:00
Snoopy Pfeffer
70ea625447
Added optional Login Service parameter "Currency" to be able to change the currency name shown in the viewer.
2011-08-14 18:20:20 +02:00
Snoopy Pfeffer
e19843a0ee
WorldMap: Added map item for Land-for-Sale. Implemented backlist item timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist.
2011-08-14 17:45:23 +02:00
Mic Bowman
c3f579046c
Merge branch 'master' into bulletsim
2011-08-05 11:13:02 -07:00
Robert Adams
7640b5abf6
BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning
2011-08-05 11:01:27 -07:00
Justin Clark-Casey (justincc)
c1c0d780ee
correct config comments mistakes
2011-08-03 04:36:25 +01:00
Justin Clark-Casey (justincc)
797def8aa4
Put config to enable disable [NPC] module.
...
Default is disabled. You will need to explicitly enable to toy with this.
2011-08-03 04:33:45 +01:00
Justin Clark-Casey (justincc)
59f548cda8
Get osNpcCreate appearance working with avatars that are currently in the scene.
...
Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing).
Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing.
Extended TestCreate() to check this.
2011-08-01 23:41:29 +01:00
Justin Clark-Casey (justincc)
835352aee9
Make it clearer what the save_crashes setting in [Startup] actually does.
2011-07-30 01:05:30 +01:00
Robert Adams
a95f2fe4b3
BulletSim: Update dlls
2011-07-25 10:11:55 -07:00
Justin Clark-Casey (justincc)
ea58aee338
Change default AllowScriptCrossings config setting to true.
...
When this setting is false and other defaults haven't been changed, scripts entering the simulator from another sim are automatically restarted but their state is not preserved.
When this setting is true, state that accompanies the script is reloaded (e.g. if a script had a variable i = 1 when leaving the source region, it will still have i = 1 on the destination region).
This setting does not affect crossings when regions are run in the same simulator. In this case, state is already preserved.
2011-07-23 02:31:00 +01:00
Makopoppo
4eaca4884e
Fixed serverside_object_permission default value confliction
2011-07-23 02:26:13 +01:00
Justin Clark-Casey (justincc)
f0895028e9
Remove manually permissions settings on all current library items so that they use the defaults instead.
...
Some items had completely wrong permissions - this is easier than correcting them all.
The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
2011-07-23 02:13:11 +01:00
Justin Clark-Casey (justincc)
fcaa4f6012
Revert "Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default)."
...
There actually are uses for this. I will correct the perms instead since some entries appear to be wrong.
This reverts commit 667b54f5a2
.
2011-07-23 02:05:51 +01:00
Justin Clark-Casey (justincc)
667b54f5a2
Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default).
...
Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
2011-07-23 01:59:14 +01:00
Robert Adams
869883f2dc
BulletSim: fix buoyancy for prims. Start of configurable physics parameters.
2011-07-22 15:23:57 -07:00
Robert.Adams
5ffec1cd64
Pass collisions and updates in pinned memory (saves marshaling).
...
Fix folding feet by using collision normals.
Add constraint specification.
2011-07-22 10:23:40 -07:00
Mic Bowman
4cbc912375
Merge branch 'master' into bulletsim
2011-07-22 09:02:32 -07:00
Justin Clark-Casey (justincc)
6426492da0
remove the windows debugging symbols for the long protobuf-net
2011-07-21 03:24:20 +01:00
Justin Clark-Casey (justincc)
630e11cbe1
remove dead MXP default symbols. The MXP code is long, long gone.
2011-07-21 03:22:27 +01:00
Justin Clark-Casey (justincc)
e1ce106790
make [SMTP] default comment option match actual default
2011-07-21 03:21:19 +01:00
Justin Clark-Casey (justincc)
0a09c45726
minor: group all the map tile options together
2011-07-21 03:18:10 +01:00
Justin Clark-Casey (justincc)
d2d67a1abf
remove pointless quotes from GenerateMaptiles option in OpenSimDefaults.ini
2011-07-21 03:14:43 +01:00
Justin Clark-Casey (justincc)
69c2d3434a
minor: remove the pointless quotes from the GenerateMaptiles option
2011-07-21 03:13:54 +01:00
Justin Clark-Casey (justincc)
1c758ae01c
make default TextureOnMapTile true for the older map imager
...
Don't know of a good reason not to do this, seems to work fine.
2011-07-21 03:08:58 +01:00
Dan Lake
2c11f7fc38
Merge branch 'master' into bulletsim
2011-07-20 15:01:32 -07:00
Justin Clark-Casey (justincc)
bf1b8397bb
Add a warning to URI config in GridCommon.ini.example not to add a slash to the end.
...
Tidy up GridCommon.ini.example
2011-07-12 23:35:06 +01:00
Dan Lake
b9cbe92f30
Merge branch 'master' into bulletsim
2011-07-11 12:23:20 -07:00
Robert Adams
51d6c58d10
Checkin 32 bit bulletsim shared library for Linux.
2011-07-11 12:23:00 -07:00
Justin Clark-Casey (justincc)
2fbc98fa5c
Make MeshUploadFlagModule non-shared rather than shared (since each scene needs its own cap)
2011-07-07 23:37:23 +01:00
Justin Clark-Casey (justincc)
bebc51a6e0
Make it possible to disable the file part of the flotsam asset cache
...
This matches the ability to disable the memory part
This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini
Default is true, so existing installations are not affected.
Improved fcache command feedback when various caches are disabled.
Re-enabled test for flotsam cache with file caching disabled.
2011-07-04 22:51:47 +01:00
Justin Clark-Casey (justincc)
fba961c63f
Make default serverside_object_permissions = true since this better matches user expectations.
...
It also matches the default setting in the OpenSim.ini.example file
2011-07-01 23:06:46 +01:00
Justin Clark-Casey (justincc)
a9b7487fcb
improve and tidy up some config file comments
2011-06-30 22:36:41 +01:00
Justin Clark-Casey (justincc)
03feb50a72
minor: adjust some indentation and spacing in OpenSim.ini.example for consistency
2011-06-30 20:26:17 +01:00
Makopoppo
e11c959400
[PATCH] Changed Wind parameters default value in OpenSim.ini.example
...
according to implementation
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:28 -04:00
Justin Clark-Casey (justincc)
23bf773dea
For an initial test, add 64 bit shared object bullet libraries built under Linux. These are not yet hooked up.
...
I'm not sure which one you actually need, Robert, so please prune as appropriate. I haven't tested or hooked these up in any way yet.
2011-06-27 00:29:01 +01:00
Justin Clark-Casey (justincc)
698cd0b3c2
Remove the now unused [cms] section from OpenSimDefaults.ini
2011-06-25 01:33:09 +01:00
Oren Hurvitz
0dd3281caf
Optionally, don't delete previously compiled scripts on startup
2011-06-24 22:07:20 +01:00
Justin Clark-Casey (justincc)
de20f0603f
Tell hypergridders when their teleports fail because of the 4096 limit rather than just saying "destination not found"
...
Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module
This allows us to explicitly tell the hypergridder why the teleport failed (region out of range).
It also allows people on regions that are within range (on a large source grid) to teleport.
The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini
Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased.
The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
2011-06-24 19:49:05 +01:00