Commit Graph

5840 Commits (9e545c9984790ddeabba0bf86e229af90da09ad6)

Author SHA1 Message Date
Sean Dague 611b56070b add some locks back into the sqlite asset path, as something changed
that is causing a lot of out of order execution on asset fetches on
multi region sims.
2008-07-18 15:34:32 +00:00
Dr Scofield 0ea73384d4 simplifying OSHTtpHandler (a bit), adding query string matching,
adapting OSHttpXmlRpcHandler accordingly.

NOTE: this code is not live.
2008-07-18 15:31:28 +00:00
Sean Dague df1485fc51 remove all the odd quoting, on the off chance this was causing some
of the issue.
2008-07-18 15:19:52 +00:00
Sean Dague d9ba7c8339 put the entire thing inside a transaction. This probably doesn't
help much, but it might.
2008-07-18 15:13:19 +00:00
Sean Dague e2a3be254f fix typo in create index that caused the entire migration to fail.
put some drop table if exist clauses in here to hopefully let this
migration work for people that are in an intermediary broken state
right now.
2008-07-18 15:10:20 +00:00
Sean Dague aec5f0ceed found a better pattern for SaveOrUpdate with nhibernate
cleaned up the asset path a bit
2008-07-18 15:06:24 +00:00
Justin Clarke Casey f8721c3c1c * refactor: break out sog loading code into two parts so that post-deserialization changes can be carried out before adding it to a scene 2008-07-18 14:42:06 +00:00
Dr Scofield a6e2589537 force Culture to en-US in BaseHttpserver.HandleRequest() --- this
fixes mantis #1748 and #1771.
2008-07-18 14:40:07 +00:00
Dr Scofield e719bd4d5c additional patterns for .hgignore 2008-07-18 14:37:23 +00:00
Sean Dague d44dcdf97b remove NHPrim, this turned out to be a bad idea 2008-07-18 13:44:16 +00:00
Justin Clarke Casey 03bd6c91a9 * Fix http://opensimulator.org/mantis/view.php?id=1761
* Now llGetLinkNumber() returns 0 if the prim is not linked, instead of 1
2008-07-18 11:51:27 +00:00
Justin Clarke Casey e1b7ace453 * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769
* Thanks jenni
2008-07-18 11:20:30 +00:00
Dr Scofield 0171e76246 squashing further warnings. 2008-07-18 10:57:18 +00:00
Dr Scofield 3fb0a08619 fixing warnings in EstateSettings and correcting coding style:
* warning was: 
                 OpenSim/Framework/EstateSettings.cs(277): warning CS0472: The result of comparing `libsecondlife.LLUUID' against null is always `false'. This operation is undocumented and it is temporary supported for compatibility reasons only

* coding style: space before flow control statements please! http://blogs.msdn.com/brada/articles/361363.aspx
2008-07-18 10:33:10 +00:00
Dahlia Trimble 473059905f Commented out a readline that was preventing the sim from shutting down in some cases 2008-07-18 08:22:05 +00:00
Mike Mazur 8b613e677f Implement cast to LSL_Types.LSLInteger from double. Fix issue 1770. 2008-07-18 07:52:44 +00:00
Mike Mazur e0e0db3660 Thanks, sempuki, for a patch that moves all grid plugins to new PluginLoader (issue 1763). 2008-07-18 04:51:41 +00:00
Mike Mazur 2558f8ac31 Make scripts LSL compliant. 2008-07-18 04:51:36 +00:00
Dahlia Trimble 230a7ecaec masks MySQL password from console startup messages 2008-07-18 03:23:40 +00:00
Melanie Thielker 263633e274 Patch #9151
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
2008-07-18 02:40:47 +00:00
Dahlia Trimble f87d2d8a92 added region port number to output of "show regions" command 2008-07-18 02:08:14 +00:00
Mike Mazur 0b92ff4fde Treat LSL_Types as special cases in llList2Integer and llList2Float. This could be implemented many other places, but let's do that on a case-by-case basis. 2008-07-18 02:05:20 +00:00
Charles Krinke bc24c0e5d7 Mantis#1768. Thank you kindly, Junta_Kohime for a patch that:
llRot2Fwd function modified, using fast algebric calculations 
instead of vectors and quaternions products. The accuracy is 
the same. Normalization is now implemented.
2008-07-18 01:20:06 +00:00
Dahlia Trimble 49adb6e09f refactor - commenting out needsMeshing() and all references as createMesh() has the same logic and obsoletes the need for it. 2008-07-18 00:03:28 +00:00
Sean Dague f54828c957 fix build break 2008-07-17 21:07:39 +00:00
Sean Dague 18a5cfd10f terrain is close to working, but I still end up at the bottom of the sea
right now.
2008-07-17 20:58:24 +00:00
Sean Dague 50eab18590 need to synchronize the terrain updates 2008-07-17 20:58:23 +00:00
Sean Dague 4663999c24 first pass at Terrain implementation 2008-07-17 20:58:20 +00:00
Sean Dague 366e09b543 add a Terrain object for the purpose of mapping. This may make sense
to stick up in framework later, but for now we'll just keep it close
to the data.
2008-07-17 19:58:47 +00:00
Sean Dague 8f2154916b if no texture, make it plywood 2008-07-17 19:58:45 +00:00
Sean Dague a580d7ee35 add plywood texture as a constant, as we need it in a couple of places
and it's super cryptic to have random UUIDs hanging out.
2008-07-17 19:58:41 +00:00
Charles Krinke 26fd0595d7 Mantis#1598. Thank you kindly, Matth for a patch that addresses:
The previous implementation of llEuler2Rot was not mathematically 
incorrect, but it was an awkward way of posing the problem that 
led to a few degenerate cases which were not handled correctly - 
for example, PI rotations around X and Z axes were wrong. I put 
some comments in the source about how I arrived at the current 
implementation, which I think is easier to read, and gives 
results that match SL.
2008-07-17 19:11:56 +00:00
Sean Dague 6084a7ea3e Revert "git merge"
This reverts commit 80e1c3742a3ba7eb9aa1686a242b36f64331095a.
2008-07-17 18:59:10 +00:00
Sean Dague dd144e12ba git merge 2008-07-17 18:59:06 +00:00
Sean Dague 1c0f27b013 finish NHibernate mapping for prims, and it even seems to work 2008-07-17 18:59:04 +00:00
Sean Dague 43df32c52c fix the null case for deep copy 2008-07-17 18:59:02 +00:00
Sean Dague 0a01be9a86 more safety checks 2008-07-17 18:59:01 +00:00
Sean Dague db9e6584bf add a null check for safety 2008-07-17 18:58:58 +00:00
Sean Dague d5e0a3a184 got basic region object saves working time for lunch 2008-07-17 18:58:47 +00:00
Sean Dague 9aa0302e5b early remove calls 2008-07-17 18:53:38 +00:00
Dr Scofield 6ca23c1123 rearranging variables in OSHttpRequest and adding Query property. 2008-07-17 16:51:23 +00:00
Charles Krinke e8412dcd42 Mantis#1736. Thank you kindly, StrawberryFride for a patch that:
Many issues with handling connections in MSSQL, have rearchitected to 
ensure that connections are always opened and closed in a timely fashion 
& disposed of cleanly, and removed unnecessary lock statements. SQL 
Server performance seems to have improved considerably as a result, 
and various timeout errors seem to have been fixed.
2008-07-17 13:43:31 +00:00
Dr Scofield ed4241583f morphing OSHttpHandler interface into an abstract base class. adding
HTTP method matching support. adapting OSHttpXmlRpcHandler
accordingly. dropping OSHttpXmlProcessor delegate in favour of good
old XmlRpcMethodHandler delegate (was the same signature).
2008-07-17 12:54:15 +00:00
Sean Dague 2a30e85c97 added index to ParentID on prims, as this is sorted on for prim loading.
This should speed up initial load of prims, especially on primy regions.
2008-07-16 22:16:46 +00:00
Sean Dague 40ab5f2085 clean up mappings for parent id 2008-07-16 21:28:01 +00:00
Sean Dague 6adac3bd5a getting close on saving prims via nhibernate 2008-07-16 21:27:59 +00:00
Sean Dague 44d0b7c724 make ParentUUID be a cached value, but allow setting it for
short term storage (needed to rebuild SOGs)
2008-07-16 21:27:57 +00:00
Sean Dague d3190236cc fix RegionStore creation so that the .sql file works 2008-07-16 21:27:55 +00:00
Sean Dague 194ffb4d88 made SOP have a blank setter for 2 convenience properties.
Got RegionStore mapping to the point that nhibernate would start, though
definitely not complete
2008-07-16 21:27:52 +00:00
Sean Dague 58a0d0bb32 be a little more discriminating on firing ShapeChanged script events
so that we don't get them on every object construction.
2008-07-16 18:29:03 +00:00