Commit Graph

100 Commits (a5a56a875539009d47e1ca02f233324b107b2368)

Author SHA1 Message Date
justincc 95809cabd9 Update libopenmetaverse components to commit f5cecaa
Among other things this allows pCampbot to work under Windows since libopenmateverse now ships the same log4net.dll (publicly signed) as OpenSimulator
This also updates the libopenmetaverse embedded libopenjpeg from 1.3 to 1.5.
DLL naming and mapping for non-Windows libopenjpeg changes to remove version number to make future udpates easier and bring it into line with names of other shipped DLLs.
libopenjpeg updates have been made for OSX, Windows (32 and 64 bit) and Linux (32 and 64 bit).  Please report any issues.
2012-09-18 23:45:06 +01:00
Melanie db774d4292 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/EventManager.cs
2012-09-16 04:11:20 +01:00
Robert Adams b602b476ad BulletSim: update DLLs and SOs and remove some debugging code. 2012-09-15 15:36:13 -07:00
Melanie 0d97beefce Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-09 13:30:24 +01:00
Robert Adams d8df2d6bed BulletSim: update the DLLs and SOs 2012-09-07 16:05:34 -07:00
Melanie e2e8b09059 Merge branch 'master' into careminster 2012-09-02 22:15:55 +01:00
Robert Adams 32b534f324 BulletSim: update the SOs and DLLs 2012-08-31 11:41:39 -07:00
Melanie f8603a215d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/IClientAPI.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-23 01:41:47 +01:00
Robert Adams 568de9313a BulletSim: update DLLs and SOs to eliminate terrain update crash which manifested itself on Linux. 2012-08-21 20:55:48 -07:00
Melanie aee7a31bc3 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-08-18 13:17:39 +01:00
Melanie 90ad98370a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-16 02:46:48 +01:00
Robert Adams ae5db637f2 BulletSim: update DLLs and SOs to fix the problem with avatars jumping around at altitudes less than 25m. 2012-08-15 16:29:46 -07:00
Robert Adams 9f83f4bfa3 BulletSim: update DLLs and SOs 2012-08-15 12:08:29 -07:00
Melanie 9b014a7167 Merge branch 'careminster' into avination
Conflicts:
	OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
2012-08-14 02:34:03 +01:00
Melanie 93e3ab3ebd Merge branch 'master' into careminster 2012-08-11 17:32:30 +01:00
Robert Adams 3a55d5b123 BulletSim: actually update the DLLs and SOs 2012-08-10 16:34:22 -07:00
Melanie 6ed3761147 Merge branch 'master' into careminster 2012-08-09 02:37:49 +01:00
Robert Adams 19417fca41 BulletSim: Added avatar capsule scaling for size of avatar.
This also fixes computation of avatar mass.
Added parameter MaxPersistantManifoldPoolSize.
Fixed a parameter setting bug which caused crashes of there were
  more than 400 or so physical objects. I tested up to 5000.
Updated BulletSim DLLs and SOs.
2012-08-07 17:15:06 -07:00
Melanie 85b4eab005 Merge branch 'master' into careminster 2012-08-07 20:20:28 +01:00
Robert Adams 4adb3471ac BulletSim: update SOs and DLLs to run on more Linux versions. Correct multiple buoyancy settings when character flying. Remove chatty log message on prim destruction. 2012-08-06 12:55:52 -07:00
UbitUmarov 1b7a720b9f update ode.dll for windows so both 32b and 64b are now version 0.12 (32b
is just a rebuild)
2012-08-04 10:36:50 +01:00
Melanie b9c4a637b4 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-08-04 03:00:20 +01:00
Robert Adams d5cd60131f BulletSim: update DLLs and SOs 2012-08-03 15:10:00 -07:00
Melanie 0c00abcce1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2012-08-03 16:46:11 +01:00
Robert Adams 8b04e8a297 BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO. 2012-08-02 16:30:23 -07:00
Melanie ecffcf7f65 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Physics/Manager/PhysicsScene.cs
2012-08-01 23:03:03 +01:00
Robert Adams c51ef38e2d BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version. 2012-07-31 16:23:52 -07:00
Melanie 8114260946 Merge branch 'master' into careminster 2012-08-01 00:08:02 +01:00
Robert Adams f9a8915cca BulletSim: update the DLLs and SOs. This fixes the exception on shutdown 2012-07-31 09:44:32 -07:00
Melanie 771d79e83e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Monitoring/BaseStatsCollector.cs
	OpenSim/Region/Application/OpenSim.cs
	OpenSim/Region/Application/OpenSimBase.cs
	OpenSim/Region/Framework/Scenes/SceneManager.cs
	bin/OpenMetaverse.Rendering.Meshmerizer.dll
	bin/OpenMetaverse.StructuredData.dll
	bin/OpenMetaverse.dll
	bin/OpenMetaverseTypes.dll
	prebuild.xml
2012-07-28 00:39:36 +01:00
Robert Adams c6d02801db BulletSim: update BulletSim DLLs and SOs 2012-07-25 16:31:22 -07:00
Melanie 6930d696e9 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-07-25 18:19:12 +01:00
Robert Adams 892dd59b13 BulletSim: update BulletSim.dlls and so's 2012-07-23 16:38:31 -07:00
Melanie fb8e92c90b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Helpers.cs
	prebuild.xml
2012-07-23 18:54:12 +01:00
Robert Adams ac612e2105 Update BulletSim DLLs and SOs 2012-07-20 16:12:54 -07:00
Robert Adams b25d874afa BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempting to fix a mono compile error. 2012-07-20 15:34:19 -07:00
Melanie 89c9528e38 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
2012-07-11 14:27:33 +01:00
UbitUmarov 0d60568564 changed ODE lib for win32 to version 0.12 2012-07-10 01:29:44 +01:00
ubit 34f4dc29a1 change linux 32bit libode.so to ode version 0.12 2012-07-10 02:24:09 +02:00
Robert Adams af9d8de515 BulletSim: update the binaries to the current sources 2012-07-06 15:56:35 -07:00
Robert Adams 4138880464 BulletSim: update 64 bit libraries and change Linux configuration to use the files in the lib32 and lib64 directories as needed. 2012-03-28 15:36:20 -07:00
Robert Adams 84c9bd52d3 BulletSim: update BulletSim binaries and configuration fixing a crash which happens when there are more than a few hundred physical objects. 2012-03-26 13:48:15 -07:00
Robert Adams 3691e39178 BulletSim: update BulletSim.dll and libBulletSim.so with latest versions 2012-03-26 08:48:51 -07:00
Robert Adams 2f6e8564fe BulletSim: add updated (but not working) BulletSim dlls 2012-03-23 13:15:20 -07:00
Robert Adams 6c50442625 BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to the new lib32 and lib64 binary directories 2012-03-23 13:15:13 -07:00
Justin Clark-Casey (justincc) 4a5f9fe6a2 Move libopenjpeg native libraries into lib32 and lib64 as appropriate. 2012-02-25 04:26:32 +00:00
Justin Clark-Casey (justincc) 6138662716 Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as appropriate. 2012-02-25 03:25:56 +00:00
Justin Clark-Casey (justincc) daee2eda93 Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
This uses the same approach as ODE.
radams, if this doesn't work for you please feel free to revert.
2012-02-21 04:10:39 +00:00
Justin Clark-Casey (justincc) 68a4ef5ef6 Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. 2012-02-21 02:52:20 +00:00
Justin Clark-Casey (justincc) b817c337dc On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit
In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory.
However, this is completely untested since I don't currently own a 64-bit Windows box.  Feedback appreciated.
Using OpenSim.32BitLaunch.exe should continue to work.  Other platforms are unaffected.
This will currently not work with sqlite - I will add that too if this works.
2012-02-18 00:33:52 +00:00