Jeff Ames
2be0f7a6f0
Update svn properties, minor formatting cleanup.
2008-12-30 01:08:07 +00:00
diva
3a6b27befb
Changing the default Comms module to be RESTComms, in case none is specified in OpenSim.ini. RESTComms is a super-set of LocalComms. Calls to local regions do no use REST, they use internal function calls.
2008-12-29 22:44:04 +00:00
diva
a3e2e03f7b
Final part for implementing SendChildAgentDataUpdate with modules. This is the part that uses the modules in Scene and related classes. This commit breaks compatibility of sim-sim SendChildAgentUpdates with older versions of OpenSim.
2008-12-29 22:22:05 +00:00
diva
e12d2ec9dc
This is a beefy commit containing the communication modules that implement SendChildAgentUpdate. This commit has only the modules, but not their usage. It should be harmless.
2008-12-29 21:40:20 +00:00
diva
606163a9d8
Minor change in HGSceneCommunicationService, making one field public readonly. Totally harmless.
2008-12-29 21:26:44 +00:00
diva
57518c3624
Merged the InterregionData that Melanie had placed there onto the existing ChildAgentDataUpdate. This commit involves a change in prebuild.xml, because ChildAgentDataUpdate uses OpenMetaverse.StructuredData. Still no use of this data structure, though. Crossing my fingers that this partial commit will compile ok...
2008-12-29 21:10:35 +00:00
diva
e3007a6f13
First commit in a series of commits for Interregion REST comms. This one simply deletes the skeleton module that Melanie kindly placed for me to start working on this.
2008-12-29 20:43:33 +00:00
Justin Clarke Casey
266d0fbaae
* Apply http://opensimulator.org/mantis/view.php?id=2927 with some changes
...
* This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml
* This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone)
and via the user and asset config xml files for grid mode
* Thanks to SirKimba for the patch
2008-12-29 16:56:48 +00:00
Melanie Thielker
817a10d0aa
Revamp the return logic to close a privilege escalation loophole.
...
Estate owner / Master avatar returns would place the item in the
returner's inventory rather than the owner's if the owner was not
in sim.
2008-12-28 23:55:34 +00:00
Charles Krinke
0125a98a1f
Thank you kindly, StrawberryFride for a patch that:
...
Persists appearance with MSSQL more properly.
2008-12-28 22:31:21 +00:00
Melanie Thielker
bafa5a3693
Demonstration code for modular comms. No user functionality
2008-12-28 19:15:20 +00:00
Melanie Thielker
81a4fe9db7
Insert a 15 seconds delay before the script engine starts loading scripts
2008-12-28 17:22:31 +00:00
Teravus Ovares
6eed7fcd1e
* More NINJA Joint physics fixes from nlin.
...
fixes mantis #2874
2008-12-28 16:30:00 +00:00
Teravus Ovares
e9411a4c59
* Eliminate a possible null reference from the LLSDLogin method.
2008-12-27 21:50:19 +00:00
Teravus Ovares
b378bd33ad
* Fixes mantis #2922
...
* Converts some C# 3.0 syntax into it's 2.0 equivalent so that Visual Studio 2005 can compile it successfully.
2008-12-27 00:17:08 +00:00
Sean Dague
6ef2d2efe8
update README.txt to have current version requirements, also used as a
...
mantis test for issue 2920
2008-12-26 23:26:58 +00:00
Teravus Ovares
013b87fad1
* Fixes missing sculpt texture assets from oar files as detailed on mantis 2971 by thomax
2008-12-26 22:04:25 +00:00
Teravus Ovares
ec2dc354b4
* Applying Nlin's NINJA Joint patch. v2. Mantis# 2874
...
* Thanks nlin!
* To try it out, set ninja joints active in the ODEPhysicsSettings
and use the example at:
* http://forge.opensimulator.org/gf/download/frsrelease/142/304/demo-playground.tgz .
* Don't forget to change the .tgz to .oar and load it with load-oar.
2008-12-26 12:58:02 +00:00
idb
8a58d998d9
Prevent exception in terrain module if just the word terrain is entered at the console. Fixes Mantis #2915
2008-12-26 11:59:37 +00:00
Dahlia Trimble
a23e9a36a1
Substitutes the value of an environment variable if the value of a region configuration variable begins with a "$" character. Should be useful when moving region configs between hosts
2008-12-26 09:14:49 +00:00
Melanie Thielker
cce648244d
Add a few forgotten fields to interregion data
2008-12-25 23:33:49 +00:00
Melanie Thielker
23844a9073
Plumb the profile reply packets for picks, classifieds and notes
2008-12-25 20:28:13 +00:00
Melanie Thielker
3b6ffd9e41
Plumb yet another groups packet
2008-12-25 18:22:50 +00:00
diva
a647a19894
Better test on EQ shutdown.
2008-12-24 05:05:22 +00:00
diva
90126f6ca8
Backing off from the accidental removal one of the most valued 'features' of the HG: the ability to TP to regions on the grid that don't run HG. *smiles*
2008-12-24 00:53:06 +00:00
diva
857535550c
Better error handling for expect_hg_user on the HG.
2008-12-24 00:03:33 +00:00
Melanie Thielker
318de200bd
Plumb in EventNotification* and EventGodDelete
2008-12-23 23:41:46 +00:00
Melanie Thielker
8e8abde7d4
Addinf InterregionData.cs IInterregionComms.cs and InterregionComms.cs
...
Creates a nonshared region module publishing IInterregionComms, to
send data of type InterregionData to another region directly.
2008-12-23 21:36:13 +00:00
Justin Clarke Casey
e64d9b66a9
* Fix http://opensimulator.org/mantis/view.php?id=2889
...
* Primshapes uuid wasn't being converted to raw (non-dashed) format before being used in primshapes delete command
2008-12-23 20:41:52 +00:00
Justin Clarke Casey
94d267303f
* Correct build break, no idea how that one managed to slip by me
2008-12-23 19:07:29 +00:00
Justin Clarke Casey
f49daf9708
* Modify SQLite implementation of UpdateUserProfile() to allow modifications where the name has not been changed
2008-12-23 18:56:56 +00:00
Justin Clarke Casey
690d190783
* minor: small documentation comment
2008-12-23 18:21:23 +00:00
Melanie Thielker
fc053a6af8
Plumb in the 4 missing classified events and the 3 packet methods
2008-12-23 18:16:30 +00:00
Justin Clarke Casey
151d3afe16
* Remove mono compiler warning
2008-12-23 18:07:45 +00:00
Justin Clarke Casey
2afdfc4d29
* Remove IGesturesModules since it won't be very helpful without a client message anyway
2008-12-23 18:01:05 +00:00
Justin Clarke Casey
cce1b096db
* refactor: Replace part of SceneObjectPart with the identical sound playing code in the SoundModule
2008-12-23 17:54:13 +00:00
Justin Clarke Casey
c1320112a9
* Add a method to allow friendship offers to a logged in client from an offline user directly from the server
2008-12-23 17:16:47 +00:00
Melanie Thielker
b3c221a6d6
Mantis #2728
...
Thank you, Cotytto Bonetto, for the missing animation IDs in
avataranimations.xml
2008-12-23 03:34:50 +00:00
Teravus Ovares
6ad6b9817c
* Attempting to add ode tests one more time.. this time with .config autodetection......
2008-12-22 22:15:22 +00:00
Teravus Ovares
6ef494a854
* Adding a 64bit compiled libode.so and an Ode.NET.dll.config so mono will automatically pull up either the 32 bit or the 64 bit library, (or the mac lib) depending on which platform it's being run under.
2008-12-22 22:04:05 +00:00
Teravus Ovares
6ee3a1d389
* Removing the two ode debug libraries. Not used by anyone and just eating up bandwidth.
2008-12-22 21:33:13 +00:00
Teravus Ovares
15dde1ff4a
* Make build work again while working on a different strategy.
2008-12-22 21:01:56 +00:00
Teravus Ovares
35226ee38c
* Add odeplugin to the nant locals..
2008-12-22 20:53:23 +00:00
Teravus Ovares
d1ee5a1db9
* attempt 3 for ODEPlugin Tests
2008-12-22 20:18:18 +00:00
Homer Horwitz
fb49e010b7
Update the MySQL connector to 5.2.5. Fixes Mantids#2673. Thanks for the hint, jhurliman.
2008-12-22 19:49:17 +00:00
Teravus Ovares
58de1bfdf5
* hide test for the moment.
2008-12-22 19:25:51 +00:00
Teravus Ovares
31614a3625
* attempt 2 for ODE Tests
2008-12-22 19:15:24 +00:00
Justin Clarke Casey
eda69e81ef
* refactor: Make gestures module register its own events too
2008-12-22 19:09:09 +00:00
Teravus Ovares
c67bc4bf6a
* attempt at adding ODEPlugin testing part duex. This may cause the build to fail if I didn't do it properly.. crossing fingers.
2008-12-22 19:03:09 +00:00
Justin Clarke Casey
85557fb0ef
* Like most other modules, make the sound module register for its event directly, rather than needing Scene to know about it
2008-12-22 18:47:20 +00:00