Commit Graph

30516 Commits (b3db90db929c7f95eecff6fea2a9bdfb7f83028b)

Author SHA1 Message Date
UbitUmarov 199d4a1bd0 lludp ReplyTaskInventory, SendXferPacket and AbortXfer enconding 2019-03-18 23:36:49 +00:00
UbitUmarov ee0eef5ee0 also fix the ThrottleOutPacketType 2019-03-18 22:29:24 +00:00
UbitUmarov f17dba9925 oops 2019-03-18 22:26:02 +00:00
UbitUmarov 37619443a7 lludp GenericMessage enconding 2019-03-18 22:19:23 +00:00
UbitUmarov 606d096709 lludp ImprovedInstantMessage enconding 2019-03-18 21:04:42 +00:00
UbitUmarov 6fd7b931b1 lludp ChatFromSimulator enconding; some simplification 2019-03-18 18:58:07 +00:00
UbitUmarov 84187975bd lludp AgentMovementComplete enconding 2019-03-18 18:03:22 +00:00
UbitUmarov b9987b4183 stop sending some useless small packets 2019-03-17 21:37:21 +00:00
UbitUmarov 9ccca71c1b remove redundant code 2019-03-17 19:00:02 +00:00
UbitUmarov 8bb0c05825 lludp: direct encode PacketAck, StartPingCheck and CompletePingCheck 2019-03-17 18:16:38 +00:00
UbitUmarov ee8ad3e69d lludp: direct encode AvatarAppearance 2019-03-17 02:02:40 +00:00
UbitUmarov 2ff5b322be lludp: direct encode CoarseLocationUpdate 2019-03-16 17:44:34 +00:00
UbitUmarov 5428b4799d lludp: direct encode rest of send terseupdates 2019-03-16 15:40:01 +00:00
UbitUmarov d8f9a007f4 bug fix on mapblockreply; direct encode mapitemreply just because.. 2019-03-16 14:30:53 +00:00
UbitUmarov 4a80802bec lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it needed work anyways 2019-03-16 00:38:49 +00:00
UbitUmarov 492ba8f644 minor cleanup 2019-03-15 19:21:44 +00:00
UbitUmarov e1c20a32ca LSL: limit sittext and touchtext to length current viewers cand display 2019-03-15 18:17:50 +00:00
UbitUmarov 46dc9ebd4e lludp: change zero encode of strings; limit them to what current viewers expect 2019-03-15 18:08:05 +00:00
UbitUmarov f143dbc23f lludp direct encode object Properties update packets 2019-03-14 17:11:23 +00:00
UbitUmarov b82337de09 Robust: to tell main httpserver to stop on shutdown 2019-03-12 11:48:17 +00:00
UbitUmarov 1b8999b130 try to work around robust shutdown/quit blocking on mono 2019-03-12 11:14:59 +00:00
root c7a02dc058 Merge branch 'master' of brain.opensimulator.org:/var/git/opensim 2019-03-11 23:41:26 +00:00
root 0a4f0758fa Should have been in the last commit 2019-03-11 23:40:55 +00:00
root c3f9b1568c Fix multi, and single tenancy on MapGet 2019-03-11 23:38:57 +00:00
root e877c94b51 Add a but more status info on marker files 2019-03-11 23:37:53 +00:00
root d8e558a3da Allow anyone to get a CAP to the console - check rights on use 2019-03-11 23:36:52 +00:00
UbitUmarov 68b0d9f31d errr use invariantculture compare not current 2019-03-11 23:24:20 +00:00
UbitUmarov 186e9e2838 at login do try proper region name match before sending just somewhere that looks similar 2019-03-11 23:15:30 +00:00
UbitUmarov 32a03a49fc lludp: direct encode terrain patchs packets 2019-03-10 15:56:14 +00:00
UbitUmarov 7b55d42b11 lludp fix max packet size on ack appends 2019-03-10 11:23:38 +00:00
UbitUmarov 343239c7c3 do not send animated attachments to viewers that do not support them. 2019-03-09 12:04:26 +00:00
UbitUmarov 6bc37f348e ooops bad zeroencode flag 2019-03-08 22:28:57 +00:00
UbitUmarov e9d7ced733 just direct encode avatar animation also 2019-03-08 21:14:08 +00:00
UbitUmarov a32060180f agent animation object ids are only for self avatar 2019-03-08 19:14:09 +00:00
UbitUmarov 155e499457 well let trees have special state and grass data block again. 2019-03-07 18:57:13 +00:00
UbitUmarov 95c4de6144 grass even more 2019-03-07 18:20:17 +00:00
UbitUmarov 4e7cddc6a8 vegetation is special 2019-03-07 17:11:52 +00:00
UbitUmarov 9ccc3ed756 make use of direct object update encoding 2019-03-07 14:53:32 +00:00
UbitUmarov fbd741ece3 prims have at most 9 face textures 2019-03-07 12:12:11 +00:00
UbitUmarov 6ae1341c58 don't read from dbs wrong sound flags 2019-03-07 04:53:41 +00:00
UbitUmarov 9487f5cdd3 don't send irrelevant data 2019-03-07 04:50:05 +00:00
UbitUmarov fdb1ce827b fix packet type 2019-03-06 22:48:00 +00:00
UbitUmarov 0970dc04e2 llupd add direct encode, with inline zeroencode, of objects update ( code path currently not in use) 2019-03-06 22:42:37 +00:00
UbitUmarov cf0f3954a8 lludp do inline zeroencode of some(most) agent full updates (runprebuild) 2019-03-06 20:00:39 +00:00
Robert Adams 87c81b5172 BulletSim: Add delay to stationary check after adding force to Avatar.
Fix to Mantis 8496.
Add parameter [BulletSim] AvatarAddForceFrames.
2019-03-06 10:29:46 -08:00
UbitUmarov 39f73b82d4 dont try to backup a object in the middle of possible multipack link 2019-03-05 17:03:17 +00:00
UbitUmarov 0944a96517 llupd direct encode object updates for agents; let terse updates be zeroencoded. This is not as spec but does work 2019-03-05 16:01:29 +00:00
UbitUmarov b5ad1b7dcc remove lludp throttle texture rate cannibal option. That rate is used by http, and beeing http is still trafic 2019-03-05 09:22:34 +00:00
UbitUmarov 80056abbe7 OOOPPPSSS 2019-03-03 12:15:28 +00:00
UbitUmarov ca1993c72d direct encode lludp terse object update, let contain texture entry 2019-03-02 18:23:29 +00:00