UbitUmarov
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c2086e6257
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add a few extra checks for viewers animated objects support, to avoid timming issues
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2019-03-19 00:47:45 +00:00 |
UbitUmarov
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199d4a1bd0
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lludp ReplyTaskInventory, SendXferPacket and AbortXfer enconding
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2019-03-18 23:36:49 +00:00 |
UbitUmarov
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ee0eef5ee0
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also fix the ThrottleOutPacketType
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2019-03-18 22:29:24 +00:00 |
UbitUmarov
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f17dba9925
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oops
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2019-03-18 22:26:02 +00:00 |
UbitUmarov
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37619443a7
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lludp GenericMessage enconding
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2019-03-18 22:19:23 +00:00 |
UbitUmarov
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606d096709
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lludp ImprovedInstantMessage enconding
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2019-03-18 21:04:42 +00:00 |
UbitUmarov
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6fd7b931b1
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lludp ChatFromSimulator enconding; some simplification
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2019-03-18 18:58:07 +00:00 |
UbitUmarov
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84187975bd
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lludp AgentMovementComplete enconding
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2019-03-18 18:03:22 +00:00 |
UbitUmarov
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b9987b4183
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stop sending some useless small packets
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2019-03-17 21:37:21 +00:00 |
UbitUmarov
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9ccca71c1b
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remove redundant code
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2019-03-17 19:00:02 +00:00 |
UbitUmarov
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8bb0c05825
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lludp: direct encode PacketAck, StartPingCheck and CompletePingCheck
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2019-03-17 18:16:38 +00:00 |
UbitUmarov
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ee8ad3e69d
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lludp: direct encode AvatarAppearance
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2019-03-17 02:02:40 +00:00 |
UbitUmarov
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2ff5b322be
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lludp: direct encode CoarseLocationUpdate
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2019-03-16 17:44:34 +00:00 |
UbitUmarov
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5428b4799d
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lludp: direct encode rest of send terseupdates
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2019-03-16 15:40:01 +00:00 |
UbitUmarov
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d8f9a007f4
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bug fix on mapblockreply; direct encode mapitemreply just because..
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2019-03-16 14:30:53 +00:00 |
UbitUmarov
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4a80802bec
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lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it needed work anyways
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2019-03-16 00:38:49 +00:00 |
UbitUmarov
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492ba8f644
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minor cleanup
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2019-03-15 19:21:44 +00:00 |
UbitUmarov
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e1c20a32ca
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LSL: limit sittext and touchtext to length current viewers cand display
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2019-03-15 18:17:50 +00:00 |
UbitUmarov
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46dc9ebd4e
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lludp: change zero encode of strings; limit them to what current viewers expect
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2019-03-15 18:08:05 +00:00 |
UbitUmarov
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f143dbc23f
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lludp direct encode object Properties update packets
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2019-03-14 17:11:23 +00:00 |
UbitUmarov
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b82337de09
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Robust: to tell main httpserver to stop on shutdown
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2019-03-12 11:48:17 +00:00 |
UbitUmarov
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1b8999b130
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try to work around robust shutdown/quit blocking on mono
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2019-03-12 11:14:59 +00:00 |
root
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c7a02dc058
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Merge branch 'master' of brain.opensimulator.org:/var/git/opensim
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2019-03-11 23:41:26 +00:00 |
root
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0a4f0758fa
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Should have been in the last commit
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2019-03-11 23:40:55 +00:00 |
root
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c3f9b1568c
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Fix multi, and single tenancy on MapGet
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2019-03-11 23:38:57 +00:00 |
root
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e877c94b51
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Add a but more status info on marker files
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2019-03-11 23:37:53 +00:00 |
root
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d8e558a3da
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Allow anyone to get a CAP to the console - check rights on use
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2019-03-11 23:36:52 +00:00 |
UbitUmarov
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68b0d9f31d
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errr use invariantculture compare not current
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2019-03-11 23:24:20 +00:00 |
UbitUmarov
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186e9e2838
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at login do try proper region name match before sending just somewhere that looks similar
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2019-03-11 23:15:30 +00:00 |
UbitUmarov
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32a03a49fc
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lludp: direct encode terrain patchs packets
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2019-03-10 15:56:14 +00:00 |
UbitUmarov
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7b55d42b11
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lludp fix max packet size on ack appends
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2019-03-10 11:23:38 +00:00 |
UbitUmarov
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343239c7c3
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do not send animated attachments to viewers that do not support them.
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2019-03-09 12:04:26 +00:00 |
UbitUmarov
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6bc37f348e
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ooops bad zeroencode flag
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2019-03-08 22:28:57 +00:00 |
UbitUmarov
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e9d7ced733
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just direct encode avatar animation also
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2019-03-08 21:14:08 +00:00 |
UbitUmarov
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a32060180f
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agent animation object ids are only for self avatar
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2019-03-08 19:14:09 +00:00 |
UbitUmarov
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155e499457
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well let trees have special state and grass data block again.
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2019-03-07 18:57:13 +00:00 |
UbitUmarov
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95c4de6144
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grass even more
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2019-03-07 18:20:17 +00:00 |
UbitUmarov
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4e7cddc6a8
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vegetation is special
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2019-03-07 17:11:52 +00:00 |
UbitUmarov
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9ccc3ed756
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make use of direct object update encoding
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2019-03-07 14:53:32 +00:00 |
UbitUmarov
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fbd741ece3
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prims have at most 9 face textures
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2019-03-07 12:12:11 +00:00 |
UbitUmarov
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6ae1341c58
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don't read from dbs wrong sound flags
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2019-03-07 04:53:41 +00:00 |
UbitUmarov
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9487f5cdd3
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don't send irrelevant data
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2019-03-07 04:50:05 +00:00 |
UbitUmarov
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fdb1ce827b
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fix packet type
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2019-03-06 22:48:00 +00:00 |
UbitUmarov
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0970dc04e2
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llupd add direct encode, with inline zeroencode, of objects update ( code path currently not in use)
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2019-03-06 22:42:37 +00:00 |
UbitUmarov
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cf0f3954a8
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lludp do inline zeroencode of some(most) agent full updates (runprebuild)
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2019-03-06 20:00:39 +00:00 |
Robert Adams
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87c81b5172
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BulletSim: Add delay to stationary check after adding force to Avatar.
Fix to Mantis 8496.
Add parameter [BulletSim] AvatarAddForceFrames.
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2019-03-06 10:29:46 -08:00 |
UbitUmarov
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39f73b82d4
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dont try to backup a object in the middle of possible multipack link
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2019-03-05 17:03:17 +00:00 |
UbitUmarov
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0944a96517
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llupd direct encode object updates for agents; let terse updates be zeroencoded. This is not as spec but does work
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2019-03-05 16:01:29 +00:00 |
UbitUmarov
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b5ad1b7dcc
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remove lludp throttle texture rate cannibal option. That rate is used by http, and beeing http is still trafic
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2019-03-05 09:22:34 +00:00 |
UbitUmarov
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80056abbe7
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OOOPPPSSS
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2019-03-03 12:15:28 +00:00 |