Commit Graph

17115 Commits (b660c4991bf5982bc22690357e2dd6a4b015d9e9)

Author SHA1 Message Date
Talun 92fde6ed26 Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area 2012-05-04 21:01:09 +01:00
Justin Clark-Casey (justincc) 6096a1f30e Change LongCallTime on WebUtil to 3000, to match the time where request handling is considered "slow".
This may be the wrong thing to do but stops lots of log spam in HG setups now that the monitoring is extended to other outgoing calls.
LongCallTime may need to be made configurable.
2012-05-04 20:53:30 +01:00
Justin Clark-Casey (justincc) e83bc049df refactor: Rename new DeleteFoldersEx/PurgeFoldersEx methods to DeleteFolders/PurgeFolders overloads as previously discussed with Oren - I think this makes more sense on balance
These overloads are not publicly available on core connectors or IInventoryService.
2012-05-04 20:37:21 +01:00
Oren Hurvitz ad23774433 Allow deleting folders even if they're not in the Trash
The functions DeleteFolders() and PurgeFolder() still work as before, i.e. they only allow deleting folders that are in the Trash. However, the functions DeleteFoldersEx() and PurgeFolderEx() can now be used to delete any folder.
2012-05-04 20:30:46 +01:00
Justin Clark-Casey (justincc) cccef2e56d Calculate the Daylight Savings Time information sent to the viewer based on US Pacific Standard Time rather than whatever timezone the login server is set to.
This is because the viewer doesn't receive a timezone from the server but bases its displays on Pacific Standard Time.
However, it still expects to receive notification from the server as to whether or not Daylight Savings Time for PST is in operation.
This commit introduces a new DSTZone setting in the [LoginService] config setting that accepts a list of timezone names valid across different platforms to calculate Pacific DST.
If you need the old behaviour of calculating DST based on the local timezone of the server running the login service, then please override DSTZone with "local".
A mailing list announcement will be made later.
Thanks to Olivier Van Helden and Gudule Lapointe for determining this behaviour and providing this patch.
From http://opensimulator.org/mantis/view.php?id=5972
2012-05-04 19:21:43 +01:00
Justin Clark-Casey (justincc) fb99ee6774 minor: Tweak BaseHttpServer message to make it clear that this relates to slow handling of inbound requests. 2012-05-04 01:16:56 +01:00
Justin Clark-Casey (justincc) c9faf0df74 Extend 'slow' request logging to other server outbound requests (forms, rest, async rest) as well as the existing logging on outbound OSD requests.
Also prints out the first 100 chars of any slow request data since this can contain useful info (such as agent ID).
2012-05-04 01:12:56 +01:00
Justin Clark-Casey (justincc) c221eaf0b0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-03 22:39:04 +01:00
Justin Clark-Casey (justincc) fcd5b0817b Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.
Viewers 1 and 3 are fine with doing this immediately.  However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region.
If Imprudence receives a DisableSimulator in this period, it quits.
We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly.
This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
2012-05-03 22:30:36 +01:00
Snoopy Pfeffer 100e4ca67e Fixes Mantis #5999. llSetLinkPrimitiveParams with PRIM_BUMP_SHINY did cause a runtime error. 2012-05-03 19:00:09 +02:00
Justin Clark-Casey (justincc) bf5f8b54ae Remove the somewhat misleading logging of the string length of some unknown requests, as this appeared to be some kind of numbered error code.
This brings these messages into line with similar messages that did not do this.
2012-05-03 02:22:06 +01:00
Justin Clark-Casey (justincc) 9ffc2c1062 minor: resolve some mono compiler warnings 2012-05-03 01:56:24 +01:00
Justin Clark-Casey (justincc) 231a3bf147 Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
2012-05-03 01:45:49 +01:00
Justin Clark-Casey (justincc) 40f3c24562 Comment out the five second sleep in etm.DoTeleport() if the old agent needs to be closed because it is no longer in the child's view distance.
This sleep appears unnecessary since a sleep has already occurred in WaitForCallback() whilst waiting for the destination region to notify of teleport success.
There are no async operations between this sleep and the WaitForCallback()
If this sleep is present, then teleporting back to the source region within 5 seconds results in a disconnection.
If this sleep is commented out then teleporting quickly back and forth between two simulators appears to work without issue.
Tested on standalone, local grid and distributed grid.
Please revert if there's something that I've missed.
2012-05-01 23:49:02 +01:00
Justin Clark-Casey (justincc) a29f7f7551 Remove some test code that accidentally crept in with 9d2e1c67 2012-05-01 23:25:30 +01:00
Justin Clark-Casey (justincc) 9d2e1c67a8 Add regression test for teleporting between neighbouring regions on the same simulator
This adds a non-advertised wait_for_callback option in [EntityTransfer].  Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-01 23:14:12 +01:00
Justin Clark-Casey (justincc) 5786521103 Move max teleport distance check down into etm.DoTeleport() since this should apply to all teleport calls, not just those through Teleport() 2012-05-01 18:38:46 +01:00
Justin Clark-Casey (justincc) 37dd174697 refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-05-01 17:52:30 +01:00
Justin Clark-Casey (justincc) b678ea18b2 Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on and off within tests.
This makes *.Tests.dll.config files no longer needed, hence deleted.
2012-04-30 18:44:22 +01:00
Justin Clark-Casey (justincc) cc482d2d56 Add TBG Renfold to contributors 2012-04-30 17:39:11 +01:00
TBG Renfold 9c2a73b61e llGenerateKey implementation. Creates a random UUID I.E: UUID.Random().ToString();
Signed-off-by: TBG Renfold <tbg.renfold@g2mv.co.uk>
2012-04-30 17:36:49 +01:00
Justin Clark-Casey (justincc) d0598c63f3 refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835 into SendControlsToScripts() (instead of SendControlToScripts()). 2012-04-30 17:33:08 +01:00
Oren Hurvitz fe8e835bfc Fixed: scripted controls didn't work if the avatar was sitting down
This fixes a bug introduced in 6473674bbf
2012-04-30 17:18:15 +01:00
Justin Clark-Casey (justincc) 4ad45934c6 If there are no new prim items to store then don't bother opening the MySqlConnection only to do nothing with it. 2012-04-30 16:00:31 +01:00
Justin Clark-Casey (justincc) 522eff6138 Consistently use using() to make sure we dispose of used MySqlCommands where this is not already being done. 2012-04-30 15:54:35 +01:00
Justin Clark-Casey (justincc) 8380166251 Comment out debug [ASYNC DELETER] messages for now. 2012-04-28 00:39:40 +01:00
Justin Clark-Casey (justincc) cd755fe598 Remove mono compiler warning. Adjust message log to error from info 2012-04-28 00:31:11 +01:00
Justin Clark-Casey (justincc) 133f05dc41 Add text about using double quotes to surround console command arguments containing spaces to "help" text.
e.g. show object name "My long object name"
2012-04-28 00:29:08 +01:00
Justin Clark-Casey (justincc) 2bad430ed8 Put scene object related console commands into new "Objects" help category rather than "Regions" 2012-04-28 00:08:04 +01:00
Justin Clark-Casey (justincc) ab71779221 Revert "Revert "Implement bulk inventory update over CAPS (not recursive by design,""
This reverts commit a90b0e302c.

Sorry, accidentally reverted this completely by mistake, reverting the revert.
2012-04-27 23:54:45 +01:00
Justin Clark-Casey (justincc) 737e177163 Revert "Log the full exception when errors occur in BaseHttpServer"
This reverts commit e31e7c68c8.

Applied for patch assessment and accidentally committed too early.
2012-04-27 23:46:46 +01:00
Justin Clark-Casey (justincc) a90b0e302c Revert "Implement bulk inventory update over CAPS (not recursive by design,"
This reverts commit 6e7f13a72d.
2012-04-27 23:46:33 +01:00
Justin Clark-Casey (justincc) da29cbccfa Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-27 23:39:13 +01:00
Justin Clark-Casey (justincc) d25469f66e Add flags information (phantom, physics, etc.) to "show object" and "show part" console commands 2012-04-27 23:38:25 +01:00
Oren Hurvitz e31e7c68c8 Log the full exception when errors occur in BaseHttpServer 2012-04-27 21:52:04 +01:00
BlueWall db566fbb09 Fix prebuild.xml
adding a reference to a dll requires 'path="..."'
2012-04-27 16:17:46 -04:00
Oren Hurvitz 6473674bbf Fixed: custom walking animations didn't stop when the avatar stopped walking.
This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK.

This reverts commit feef1dd732.
2012-04-27 20:47:02 +01:00
Oren Hurvitz 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Oren Hurvitz 37d770f814 Use DotNetZip to compress OARs and IARs.
DotNetZip provides much better compression than standard .NET.
2012-04-27 19:46:31 +01:00
Justin Clark-Casey (justincc) 9d1791def8 Add Stefan_Boom / stoehr to contributors 2012-04-27 19:42:12 +01:00
Justin Clark-Casey (justincc) e39e4f6bfb minor: style adjustments in SensorRepeat, mainly related to patch from stoehr 2012-04-27 19:40:19 +01:00
Stefan_Boom b35a1d5681 Fixing wrong position of llSensor, SensePoint wasnt following the rotation of the root prim. 2012-04-27 19:31:50 +01:00
Diva Canto 9bc94c502a MapImageService: changed the event at which the map tiles are uploaded, because they were being uploaded before the region was registered with the grid 2012-04-27 11:05:40 -07:00
Diva Canto a9dbe39319 MapImage security issue. Compare strings instead of IPAddresses. 2012-04-27 10:39:20 -07:00
Diva Canto 292752bb78 MapImage security issue: better error messages 2012-04-27 10:22:43 -07:00
Diva Canto ac64fe03d8 Amend to last commit: account for the existence of proxies. 2012-04-27 09:59:46 -07:00
Diva Canto 2970a18e54 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-27 09:26:14 -07:00
Diva Canto c84f63f4dc Minor change in error message (HG teleport failures) 2012-04-27 09:24:50 -07:00
Diva Canto e4e754ee93 MapImageService: added an additional security check for OSGrid and other grids like it. 2012-04-27 09:23:56 -07:00
Justin Clark-Casey (justincc) 07e62df558 Add regression test for teleporting an agent between separated regions on the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-27 00:58:54 +01:00