bb4b81d70f 
								
							
								 
							
						 
						
							
							
								
								* patch from jonc  
							
							... 
							
							
							
							* Fixes scaling a group in some situations.
* fixes mantis #3886 
* Thanks jonc! 
							
						 
						
							2009-07-17 21:32:35 +00:00  
				
					
						
							
							
								 
						
							
							
								b6caf1606d 
								
							
								 
							
						 
						
							
							
								
								* If the world map module encounters an error, not all of the objects will be created and will therefore be null in the finally clause.   Therefore, only dispose of objects that are not null in the finally clause.  
							
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							* fixes mantis #3848  
							
						 
						
							2009-07-17 21:13:50 +00:00  
				
					
						
							
							
								 
						
							
							
								eb1a6e9b87 
								
							
								 
							
						 
						
							
							
								
								* Patch from otakup0pe to help freeswitch play nice with complex existing freeswitch configurations.  
							
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							* Thanks!  fixes mantis #3899  
							
						 
						
							2009-07-17 21:06:28 +00:00  
				
					
						
							
							
								 
						
							
							
								05c24a648d 
								
							
								 
							
						 
						
							
							
								
								* Another attempt to remedy the 'ghost prim' situation.  This time for attachments on teleport.  
							
							
							
						 
						
							2009-07-17 18:38:03 +00:00  
				
					
						
							
							
								 
						
							
							
								ebb03e2aab 
								
							
								 
							
						 
						
							
							
								
								* This should fix the phantom prim from attachments rezzing.  
							
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							* fixes mantis #3896 
* fixes mantis #3898  
							
						 
						
							2009-07-17 17:53:22 +00:00  
				
					
						
							
							
								 
						
							
							
								acea31518b 
								
							
								 
							
						 
						
							
							
								
								fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).  
							
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							This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. 
Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. 
[Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.] 
							
						 
						
							2009-07-17 14:58:54 +00:00  
				
					
						
							
							
								 
						
							
							
								f74622c65f 
								
							
								 
							
						 
						
							
							
								
								* Change the order of Update so Physics processes a frame before the scene manipulates the physics Scene.cs  
							
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							* Remove the draconic locking around adding an avatar to the Scene
* Handle an extreme error case when border crossing fails and user uses map to teleport to a different region on the same instance causing control commands to go to a child agent.
* Make the Set Appearance method use the proper 'remove from physics scene' method.
* It *may* help border crossings.   
* It *may* help the 'on avatar rez' lag, that people have been seeing the past week.
* It may also cause physics to crash more often on failed teleports (though..  I think I got the cases covered). 
							
						 
						
							2009-07-17 07:28:09 +00:00  
				
					
						
							
							
								 
						
							
							
								01446074b1 
								
							
								 
							
						 
						
							
							
								
								Revert the nonessential part of r10033 to restore sanity to trampolines  
							
							
							
						 
						
							2009-07-16 19:09:03 +00:00  
				
					
						
							
							
								 
						
							
							
								b79e23dc5c 
								
							
								 
							
						 
						
							
							
								
								Allow OpenSim to run without script engines enabled  
							
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							Fixes Mantis #3893  
							
						 
						
							2009-07-16 08:45:52 +00:00  
				
					
						
							
							
								 
						
							
							
								8e1ab33ed3 
								
							
								 
							
						 
						
							
							
								
								* Tweaking collision reporting a little more in ScenePresence to not check if the collisions will affect health if the avatar is invulnerable.  (saves 3 loops)  
							
							
							
						 
						
							2009-07-16 04:50:49 +00:00  
				
					
						
							
							
								 
						
							
							
								5f68b5b82e 
								
							
								 
							
						 
						
							
							
								
								There was possible a locking issue in revision 9951 so reverting that revision until further testing can be done.  
							
							
							
						 
						
							2009-07-16 00:05:07 +00:00  
				
					
						
							
							
								 
						
							
							
								5815162d7e 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2009-07-15 20:49:58 +00:00  
				
					
						
							
							
								 
						
							
							
								d89cf47d50 
								
							
								 
							
						 
						
							
							
								
								* Change server prompt from B.U.S.T to R.O.B.U.S.T, as per mailing list  
							
							
							
						 
						
							2009-07-15 20:32:35 +00:00  
				
					
						
							
							
								 
						
							
							
								a266e6dc4b 
								
							
								 
							
						 
						
							
							
								
								Bounding Box/find rez from inventory point code now seems to be working correctly.  
							
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							So next step is to clean up that code and wait for bug reports. 
							
						 
						
							2009-07-15 19:46:32 +00:00  
				
					
						
							
							
								 
						
							
							
								856d5f4375 
								
							
								 
							
						 
						
							
							
								
								Yet more work on fixing the boundingbox code.  
							
							
							
						 
						
							2009-07-15 18:55:28 +00:00  
				
					
						
							
							
								 
						
							
							
								3a72531e4c 
								
							
								 
							
						 
						
							
							
								
								More fixing of the boundingbox code.  
							
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							Still more work needed to get linksets to rezz correctly (not in the ground) 
							
						 
						
							2009-07-15 10:42:27 +00:00  
				
					
						
							
							
								 
						
							
							
								08d4fffdfd 
								
							
								 
							
						 
						
							
							
								
								A attemp to fix the boundingBox code that I committed the other day.  
							
							
							
						 
						
							2009-07-15 10:26:12 +00:00  
				
					
						
							
							
								 
						
							
							
								75bfbc14fc 
								
							
								 
							
						 
						
							
							
								
								Test commit to see if commit is working for me, as another core developer is reporting problems.  
							
							
							
						 
						
							2009-07-15 10:11:00 +00:00  
				
					
						
							
							
								 
						
							
							
								56d295cfb5 
								
							
								 
							
						 
						
							
							
								
								Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis  #2905  
							
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							This fix re-introduces a small tilt into the capsule to prevent
avatar falling through terrain. Re-introduction of the tilt means
that some direction-dependent behavior when walking over prims, but
I have tried to minimize this.
Additionally this commit allows the capsule to wobble slightly when
being pushed around the terrain. This should make walking over prims
easier, as the capsule can wobble and glide diagonally over the prim's
edge, instead of rigidly being stopped vertically against the prim's
face. 
							
						 
						
							2009-07-15 10:09:37 +00:00  
				
					
						
							
							
								 
						
							
							
								6b3fc3ccb8 
								
							
								 
							
						 
						
							
							
								
								Bump version in Framework/Servers/VersionInfo to 0.6.6.  
							
							
							
						 
						
							2009-07-15 05:24:06 +00:00  
				
					
						
							
							
								 
						
							
							
								fb4067c844 
								
							
								 
							
						 
						
							
							
								
								A stab at implementing llSetDamage. Not persistent.  
							
							
							
						 
						
							2009-07-15 00:10:01 +00:00  
				
					
						
							
							
								 
						
							
							
								750f75c514 
								
							
								 
							
						 
						
							
							
								
								Thank you, Twitch, for a patch to restore mayhem and murder to OpenSim  
							
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							Fixes Mantis #3888  
							
						 
						
							2009-07-14 23:20:59 +00:00  
				
					
						
							
							
								 
						
							
							
								e53596f607 
								
							
								 
							
						 
						
							
							
								
								Remove redundant distance limitaion in llRezAtRoot  
							
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							Fixes Mantis #3887  
							
						 
						
							2009-07-14 22:10:46 +00:00  
				
					
						
							
							
								 
						
							
							
								73251ed346 
								
							
								 
							
						 
						
							
							
								
								add a constructor overload and an AddPos method to SculptMesh  
							
							
							
						 
						
							2009-07-14 06:09:18 +00:00  
				
					
						
							
							
								 
						
							
							
								58b05e5cbe 
								
							
								 
							
						 
						
							
							
								
								A commit to retrigger panda  
							
							
							
						 
						
							2009-07-13 15:14:44 +00:00  
				
					
						
							
							
								 
						
							
							
								c4318136ba 
								
							
								 
							
						 
						
							
							
								
								Changed it so that when rezzing prims from inventory, a bounding box containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim.  
							
							
							
						 
						
							2009-07-13 14:42:46 +00:00  
				
					
						
							
							
								 
						
							
							
								a7043ebf53 
								
							
								 
							
						 
						
							
							
								
								Attempt to make it so items rezzed from inventory aren't half in the ground or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims.  
							
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							This needs a lot more testing to find use cases where it might be wrong (like half way up a hill?) 
							
						 
						
							2009-07-13 12:08:14 +00:00  
				
					
						
							
							
								 
						
							
							
								e5e6f4c6df 
								
							
								 
							
						 
						
							
							
								
								Fixed bug in AvatarCreationModule, where during the cloning of a folder it would report it was unsuccessful if the folder was empty.  
							
							
							
						 
						
							2009-07-12 21:02:57 +00:00  
				
					
						
							
							
								 
						
							
							
								82dd4cf3c4 
								
							
								 
							
						 
						
							
							
								
								Thank you kindly, Fly-Man for a patch that solves:  
							
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							[RADMIN] Exception whilst loading default avatars ; 
Object reference not set to an instance of an object. 
							
						 
						
							2009-07-12 17:00:58 +00:00  
				
					
						
							
							
								 
						
							
							
								d9a8ecf238 
								
							
								 
							
						 
						
							
							
								
								Changed the DeRezObject event so it passes a list<uint> of localIDs in one event trigger rather than triggering the event once for every localid in the derez packet.  
							
							
							
						 
						
							2009-07-12 12:32:39 +00:00  
				
					
						
							
							
								 
						
							
							
								71ab7a1e2d 
								
							
								 
							
						 
						
							
							
								
								* Workaround for a bug in Vivox Server r2978, whereby channel-search.channels.count returns 0 instead of the actual channel count. Should not affect more recent versions of Vivox where this issue has been fixed.  
							
							
							
						 
						
							2009-07-12 02:16:49 +00:00  
				
					
						
							
							
								 
						
							
							
								50ccf914ca 
								
							
								 
							
						 
						
							
							
								
								* More Vivox Fiddling  
							
							
							
						 
						
							2009-07-12 01:56:38 +00:00  
				
					
						
							
							
								 
						
							
							
								a8b40d47d6 
								
							
								 
							
						 
						
							
							
								
								* Patch for previous revision.  
							
							
							
						 
						
							2009-07-12 01:31:33 +00:00  
				
					
						
							
							
								 
						
							
							
								c20a4032e2 
								
							
								 
							
						 
						
							
							
								
								* More VivoxModule debugging.  
							
							
							
						 
						
							2009-07-12 01:23:49 +00:00  
				
					
						
							
							
								 
						
							
							
								199984cbea 
								
							
								 
							
						 
						
							
							
								
								* Added some noisy debug information to VivoxModule to try debug why GetChannel fails on LBSA/Zaius Plaza.  
							
							
							
						 
						
							2009-07-12 01:04:32 +00:00  
				
					
						
							
							
								 
						
							
							
								cce451d9de 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2009-07-11 11:47:33 +00:00  
				
					
						
							
							
								 
						
							
							
								123884aefe 
								
							
								 
							
						 
						
							
							
								
								Add bin/*.db and bin/*.ini to .gitignore.  
							
							
							
						 
						
							2009-07-11 11:47:22 +00:00  
				
					
						
							
							
								 
						
							
							
								9db8031e14 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  
							
							
							
						 
						
							2009-07-11 11:45:19 +00:00  
				
					
						
							
							
								 
						
							
							
								ab03772d94 
								
							
								 
							
						 
						
							
							
								
								fixing addin.xml  
							
							
							
						 
						
							2009-07-11 08:17:09 +00:00  
				
					
						
							
							
								 
						
							
							
								d123c74e37 
								
							
								 
							
						 
						
							
							
								
								fixing missing ReplacableInterface  
							
							
							
						 
						
							2009-07-11 08:16:59 +00:00  
				
					
						
							
							
								 
						
							
							
								7a4abf0def 
								
							
								 
							
						 
						
							
							
								
								From: Dr Scofield <hud@zurich.ibm.com> & Alan Webb <alan_webb@us.ibm.com>  
							
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							this commit finally adds the VivoxVoiceModule: it supports positional
as well as conference call type voice (currently only per region
server), region and parcel voice, speaker indication (LL client
family), direct avtar-to-avatar voice chat. NOTE: you need to obtain
an customer admin account from Vivox to be able to use this module ---
DON'T ask me about how to about an admin account, i've NO clue, we
just wrote this code. 
							
						 
						
							2009-07-11 08:16:47 +00:00  
				
					
						
							
							
								 
						
							
							
								16b4e38f68 
								
							
								 
							
						 
						
							
							
								
								fixing warning re ReplacableInterface()  
							
							
							
						 
						
							2009-07-11 08:10:54 +00:00  
				
					
						
							
							
								 
						
							
							
								3f2ee8915d 
								
							
								 
							
						 
						
							
							
								
								Some improvements to prim face numbering - only affects viewers using PrimMesher  
							
							
							
						 
						
							2009-07-11 04:53:41 +00:00  
				
					
						
							
							
								 
						
							
							
								d54aac41d2 
								
							
								 
							
						 
						
							
							
								
								* Added a user friendly message to the sqlite regionsettings saver giving them troubleshooting options and telling them to restart the simulator.  This situation, hopefully is temporary and generates an exception when sqlite users first start OpenSimulator because of an unexpected condition in the database layer.  Restart and all is well.  
							
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							* Added a user friendly message to the 'No IInventoryService available' condition with troubleshooting options. 
							
						 
						
							2009-07-10 21:47:54 +00:00  
				
					
						
							
							
								 
						
							
							
								ec1a5d8933 
								
							
								 
							
						 
						
							
							
								
								Some module reshuffling, no user functionality yet  
							
							
							
						 
						
							2009-07-10 20:46:16 +00:00  
				
					
						
							
							
								 
						
							
							
								8ecfc9a717 
								
							
								 
							
						 
						
							
							
								
								Committing the interface change and the addition to the modules to get  
							
							... 
							
							
							
							the ball rolling on replacable modules. No user functionality yet 
							
						 
						
							2009-07-10 20:17:13 +00:00  
				
					
						
							
							
								 
						
							
							
								2ff08c84f5 
								
							
								 
							
						 
						
							
							
								
								* minor: formatting adjustments in OpenSim.ini.example  
							
							
							
						 
						
							2009-07-10 19:47:26 +00:00  
				
					
						
							
							
								 
						
							
							
								18ffbf6342 
								
							
								 
							
						 
						
							
							
								
								* minor format changes and message additions  
							
							
							
						 
						
							2009-07-10 19:18:05 +00:00  
				
					
						
							
							
								 
						
							
							
								d7d2de3a08 
								
							
								 
							
						 
						
							
							
								
								* minor: standardize some logging messages  
							
							
							
						 
						
							2009-07-10 18:57:16 +00:00  
				
					
						
							
							
								 
						
							
							
								148e2d55fa 
								
							
								 
							
						 
						
							
							
								
								* minor: Make GridCommon.ini.example refer to inventory service rather than asset where appropriate  
							
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							* Send debug level notice to console if a user fails authentication 
							
						 
						
							2009-07-10 18:40:37 +00:00