Melanie Thielker
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45739e3d5c
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Fix a string format
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2014-09-24 23:10:15 +02:00 |
UbitUmarov
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4c8f866aad
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bad format.. again... :(
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2014-09-24 21:01:57 +01:00 |
UbitUmarov
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df773ee8c3
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make CreateAgent sync for logins, async for other cases
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2014-09-24 20:57:23 +01:00 |
UbitUmarov
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c9079360b9
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coment out stack trace at newUserConnection, add log msh at createAgent
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2014-09-24 18:37:59 +01:00 |
UbitUmarov
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46bf6d1640
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add stack trace debug message
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2014-09-24 18:29:23 +01:00 |
UbitUmarov
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68ea1f7776
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TEST do createAgent sync, forcing grid services and other regions to wait
for it to complet. This is not that good, but maybe needed
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2014-09-24 17:56:58 +01:00 |
UbitUmarov
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c031f21851
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fix wrong format
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2014-09-24 16:37:21 +01:00 |
UbitUmarov
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f106aea388
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add debug message
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2014-09-24 16:33:33 +01:00 |
UbitUmarov
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1491ba3500
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change melanies patch, reusing caps if circuit and caps path is the same.
Do the aditional cleanup, if the path did change
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2014-09-24 16:01:25 +01:00 |
UbitUmarov
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4206c1248f
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same thing on another lock(acd)
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2014-09-24 01:51:36 +01:00 |
UbitUmarov
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d96fe6eaf5
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replace a lock on a unkown origin object with a lock on a well defined
one.
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2014-09-24 01:37:51 +01:00 |
Justin Clark-Casey (justincc)
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c015cb3134
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Remove an unnecessary check at the bottom of Scene.CloseAgent()
At this point sp != null so no check required.
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2014-09-24 00:50:24 +01:00 |
UbitUmarov
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6d2cdd31fe
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populate collision lists with LinkNumber, and detected structure in
Xengine
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2014-09-23 23:59:05 +01:00 |
UbitUmarov
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ac09dd9946
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Merge branch 'master' into ubitworkmaster
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2014-09-23 23:28:38 +01:00 |
Melanie Thielker
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80f3e8edbc
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Fix stupid stuff.
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2014-09-24 00:21:14 +02:00 |
UbitUmarov
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f37364b56f
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Merge branch 'master' into ubitworkmaster
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2014-09-23 23:20:28 +01:00 |
Melanie Thielker
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a6b27a7aa4
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Add a link number field to ColliderArgs
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2014-09-24 00:16:04 +02:00 |
Melanie Thielker
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309cfeff88
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If an agent is logging in, rather than teleporting, make sure all known
circuits for that agent are closed.
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2014-09-23 21:53:09 +02:00 |
Jak Daniels
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bde60cc92e
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Add persistent command history in console
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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2014-09-23 10:36:00 -04:00 |
AliciaRaven
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1e22091193
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Modifications to previous IAR commits to bring them more inline with existing OpenSim code conventions. Also include new IAR save switch in console help print out.
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2014-09-23 00:04:59 +01:00 |
AliciaRaven
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5bc3bbbcf3
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Add an event callback for loading IAR files. The callback for creating them already existed but not for loading. This is of interest for use by region modules. Also includes reporting numbers of items saved and items filtered to the completed log printout.
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2014-09-23 00:04:53 +01:00 |
AliciaRaven
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08675d44a7
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Change existing IAR save to use UUID for its callback reference instead of Guid. This is for uniformity as discussed on IRC.
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2014-09-23 00:04:50 +01:00 |
AliciaRaven
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3bde737f76
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Include same content filters for IAR file exports that already exist for OAR files. Adds new console switch --perm=CTM to save iar command.
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2014-09-23 00:04:45 +01:00 |
UbitUmarov
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992bd703e7
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fix building state logic...
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2014-09-23 00:04:03 +01:00 |
UbitUmarov
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79e47eb60e
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some changes in link/unlink code, bypassing complex variables set methods
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2014-09-22 23:32:55 +01:00 |
Justin Clark-Casey (justincc)
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c73b02d583
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Replace two connecting bots state booleans in pCampbot with a single state machine.
Also adds "show status" command to pCampbot that currently just shows bot connecting state
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2014-09-22 23:13:19 +01:00 |
Justin Clark-Casey (justincc)
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8d177296ad
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Reinsert OpenMetaverse.dll from commit fbdf507 from an accidental replace in f1f935e
This only affected pCampbot.
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2014-09-22 22:22:09 +01:00 |
UbitUmarov
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c82e456345
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debug show stack trace
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2014-09-22 21:13:36 +01:00 |
Melanie Thielker
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4cc552162e
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Merge branch 'ubitworkmaster'
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2014-09-22 18:50:06 +02:00 |
Melanie Thielker
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0bfba122f0
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When a ghosted avatar is removed, also remove any remaining CAPS
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2014-09-22 18:49:08 +02:00 |
UbitUmarov
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ea4a526095
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a few more changes on link/unlink
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2014-09-22 16:09:39 +01:00 |
UbitUmarov
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b7fca5bcac
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same in a few more spots
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2014-09-22 14:44:47 +01:00 |
UbitUmarov
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fe3c1b9e98
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send to world or backup, after setting finding information
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2014-09-22 14:32:56 +01:00 |
UbitUmarov
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bcaf202e34
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update scenegraph group find by part information in sog link, so script link functions do update that also.
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2014-09-22 13:59:23 +01:00 |
UbitUmarov
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e25849e1c4
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remove redundant lock
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2014-09-21 23:39:50 +01:00 |
UbitUmarov
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a70ed79c39
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compile fix
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2014-09-21 23:26:17 +01:00 |
UbitUmarov
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d1ccc6d5cc
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release lock a bit sooner when not needed, add a try on more complex db
store call
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2014-09-21 23:23:20 +01:00 |
UbitUmarov
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f95bb53371
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remove LockItemsForRead(false) without previus call with true
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2014-09-21 23:02:02 +01:00 |
UbitUmarov
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adda696cd0
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protect getting the item
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2014-09-21 22:46:44 +01:00 |
UbitUmarov
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51ec2d83ac
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remove redundant code
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2014-09-21 22:43:17 +01:00 |
Melanie Thielker
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640f3f3074
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A stab at brute force fixing the locking - one, make m_itemLock volatile, two,
reset the lock even if the write lock is not apparently held.
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2014-09-21 19:24:15 +02:00 |
Diva Canto
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c4cd98bc34
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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2014-09-21 09:23:15 -07:00 |
Diva Canto
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94619cba58
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Fixed a hard-to-run-into bug in groups: at the time of creation of a group, the OwnerRoleID in the groups table was inconsistent with the roleID in the roles table. OpenSim core was not running into this bug, but 3rd party modules (like Wifi) were.
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2014-09-21 09:22:32 -07:00 |
Robert Adams
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2ed3a918bd
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Merge branch 'master' into bullet-2.82
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2014-09-21 07:11:00 -07:00 |
Melanie Thielker
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4002cd96a5
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When sending http requests, close the response stream instead of waiting
for the finalizer to do it, if it ever does.
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2014-09-20 20:42:07 +02:00 |
UbitUmarov
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9c552212a9
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exclude npcs from baked cache
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2014-09-19 16:51:51 +01:00 |
UbitUmarov
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242bb425f3
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fix positions on same frames transitions
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2014-09-19 01:07:20 +01:00 |
UbitUmarov
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f35f90bd72
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dont give a ring to each asset request, just one to rule them all, i mean
thread not ring
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2014-09-18 19:40:59 +01:00 |
BlueWall
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519c753e46
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This fixes the Scene thread renaming issue
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2014-09-17 20:25:27 -04:00 |
BlueWall
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96a2449122
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Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.""
Fix for break in next commit
This reverts commit 376fab1402 .
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2014-09-17 20:03:54 -04:00 |