UbitUmarov
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86c9c86eeb
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allow pass recharge with no loss of current time up to 1/4 of parcel pass time.
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2017-07-25 03:13:03 +01:00 |
UbitUmarov
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c5b34a51fd
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Ooops.. pay to land owner, not grid. group owned parcel not suported for now. (the pass already expired with kick action)
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2017-07-25 02:39:12 +01:00 |
UbitUmarov
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81d1ebc510
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add first code to process parcel buy pass. Still testing, and still no kick on expire ( does expire on entry )
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2017-07-25 01:30:35 +01:00 |
UbitUmarov
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13564aa984
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only hide parcel info from banned avatars
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2017-07-24 22:04:36 +01:00 |
UbitUmarov
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6bf96f83c5
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mantis 8212 fix sqlite parameter prefixing
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2017-07-23 14:29:11 +01:00 |
UbitUmarov
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8b2e95d1c1
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add a rudimentary version control to ubOde meshs cache
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2017-07-23 14:23:44 +01:00 |
UbitUmarov
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04eeb0e5cb
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mantis 8212 do use defined sqlite connection
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2017-07-22 23:33:03 +01:00 |
UbitUmarov
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3ae210d36f
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ubOde: let small spheres still be spheres
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2017-07-22 02:04:02 +01:00 |
UbitUmarov
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618e142cf8
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ubOde: remove some dead code
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2017-07-22 01:45:42 +01:00 |
UbitUmarov
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93582523a7
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ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.ini
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2017-07-22 01:44:29 +01:00 |
UbitUmarov
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d71d13f72b
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ubOde: represent small objects as a box. A object is small is all scale dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
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2017-07-22 01:31:39 +01:00 |
UbitUmarov
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98c64f1aa9
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ubOde remove ols pseudo convex for sculpts
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2017-07-22 00:00:46 +01:00 |
UbitUmarov
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c1ab1289ab
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shape convex should not trigger complex cost (LI) alone
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2017-07-21 16:07:04 +01:00 |
UbitUmarov
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f6f0b1c513
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fix a few EN typos
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2017-07-21 14:41:13 +01:00 |
UbitUmarov
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66a5b4d120
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ubOde suport convex shapes on all normal prims and sculpts. Since code is experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems
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2017-07-21 14:11:03 +01:00 |
UbitUmarov
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d1f7fac570
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fix merge issues
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2017-07-20 14:28:26 +01:00 |
UbitUmarov
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fe6ad384e4
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merge
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2017-07-20 11:30:12 +01:00 |
UbitUmarov
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4293b2cb3c
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fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
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2017-07-18 14:09:30 +01:00 |
UbitUmarov
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f921ad005f
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KFM: changes on update method implies other changes. Still not that good. Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
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2017-07-17 00:58:35 +01:00 |
UbitUmarov
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59de8fbba0
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fix placement of xml ReadEndElement()
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2017-07-16 06:10:24 +01:00 |
UbitUmarov
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2f9222bec3
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test scenes do not set IsRunning
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2017-07-16 05:52:01 +01:00 |
UbitUmarov
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9ae26fc5af
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store kfm on inventory. this may still be a bit confusing on rez
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2017-07-16 05:19:27 +01:00 |
UbitUmarov
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04b97be71e
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ode does not like null refs
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2017-07-16 02:55:39 +01:00 |
UbitUmarov
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cd15de628d
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don't start moving KFM things on region start that where stopped on last shutdown
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2017-07-16 01:31:37 +01:00 |
UbitUmarov
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4ef64d4425
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trigger moving_end also KFM stop and pause
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2017-07-16 01:10:27 +01:00 |
UbitUmarov
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101413ddd9
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make KFM use scheduled terse updates. This may increase some rubber band, but is needed, and should work better with recent changes on sop terseupdates control
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2017-07-16 00:48:04 +01:00 |
UbitUmarov
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ad46a29d9e
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Ooopsss
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2017-07-15 20:59:16 +01:00 |
UbitUmarov
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4b7f79e296
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fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.ini
[Trees] section. Does need more work, and some hardcode settings may not
be the optimal still"
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2017-07-15 04:07:03 +01:00 |
UbitUmarov
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8b16131206
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add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
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2017-07-13 20:21:18 +01:00 |
UbitUmarov
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4fe13ef639
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update libomv fixing EnUsCulture
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2017-07-13 05:21:00 +01:00 |
UbitUmarov
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a17abe7518
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typo fix
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2017-07-13 04:28:35 +01:00 |
UbitUmarov
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bd249bdf5b
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replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
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2017-07-13 04:14:33 +01:00 |
UbitUmarov
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61e3fe42bd
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fix wrong test
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2017-07-13 03:26:43 +01:00 |
UbitUmarov
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51d32e3bed
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add more missing en-us culture on scene serializer writes
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2017-07-13 02:57:57 +01:00 |
UbitUmarov
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457551d069
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rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing
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2017-07-12 10:28:11 +01:00 |
UbitUmarov
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aff9c345dd
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osSetParcelDetails: add more land update code
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2017-07-12 07:27:21 +01:00 |
UbitUmarov
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a069ed09a8
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osSetParcelDetails: make seeAVs send updates. This is a temporary patch, this function does need to call a framework land function that deos issue proper updates about all fields to all cleints. ( sounds will not stop/start also for now)
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2017-07-12 03:47:34 +01:00 |
UbitUmarov
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3847f861e3
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osSetParcelDetails: allow parcel group to be cleared also
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2017-07-12 01:52:01 +01:00 |
UbitUmarov
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c8a9b0321f
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osSetParcelDetails: place hard restrictions on change owner,claimdate (both estate owner or manager) and group (same plus parcel owner that also needes to be a member of the new group); add PARCEL_DETAILS_SEE_AVATARS, PARCEL_DETAILS_ANY_AVATAR_SOUNDS and PARCEL_DETAILS_GROUP_SOUNDS
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2017-07-12 01:44:34 +01:00 |
UbitUmarov
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f5324833ee
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remove wrong comment on lsl object rez. we can't add delays on async process
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2017-07-11 02:47:37 +01:00 |
UbitUmarov
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72bce8c4b4
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do lsl object rez checks on script thread before wasting time possible creating a new poll thread
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2017-07-11 02:33:48 +01:00 |
UbitUmarov
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40b16f1705
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SimpleAngularDistance update prioritization scheme ameks no sense without ordered dequeue of the updates
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2017-07-10 22:01:38 +01:00 |
UbitUmarov
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f8cdccc167
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a few more changes on entities updates
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2017-07-10 21:12:34 +01:00 |
UbitUmarov
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9dbcb4e5f6
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on entities updates throttles vectors needed to be compared as vectors, not just their norms
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2017-07-10 19:31:35 +01:00 |
UbitUmarov
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63e3fc21ef
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fix the name of a funtion on last commit
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2017-07-10 13:48:28 +01:00 |
UbitUmarov
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cc5d6f6b7b
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throttle collision sounds on a SOG.
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2017-07-09 00:14:30 +01:00 |
UbitUmarov
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ead95e85c5
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bug fix: dynamic testures set to ALL_SIDES, preserve other face data already present
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2017-07-07 04:57:57 +01:00 |
UbitUmarov
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dfef16297b
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ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
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2017-07-07 01:49:34 +01:00 |
UbitUmarov
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1dc56eb15f
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ubOde: but only do that if sphere is physical..
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2017-07-03 23:38:55 +01:00 |
UbitUmarov
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39751891f4
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ubOde: dont do avatar step climb on small true spheres. lets play simple football
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2017-07-03 22:47:27 +01:00 |