7be13d16c8 
								
							
								 
							
						 
						
							
							
								
								Move setting to correct locations in ini  
							
							
							
						 
						
							2012-12-12 17:11:30 -05:00  
				
					
						
							
							
								 
						
							
							
								418c0cb01d 
								
							
								 
							
						 
						
							
							
								
								Add asset id to "show script" and "show scripts" command output to make it easier to extract and inspect the script's asset via "dump asset"  
							
							
							
						 
						
							2012-12-12 22:06:09 +00:00  
				
					
						
							
							
								 
						
							
							
								c5d333c16c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-12-12 16:15:32 -05:00  
				
					
						
							
							
								 
						
							
							
								bb6eeb5429 
								
							
								 
							
						 
						
							
							
								
								BulletSim: do not return the current velocity for targetVelocity.  
							
							
							
						 
						
							2012-12-12 11:01:36 -08:00  
				
					
						
							
							
								 
						
							
							
								d7c4f16928 
								
							
								 
							
						 
						
							
							
								
								Replace Mono.Addins libraries  
							
							... 
							
							
							
							Mono.Addins.Setup uses Ionic.Zip for compression. Libraries Compiled on Win32 
							
						 
						
							2012-12-11 21:54:27 -05:00  
				
					
						
							
							
								 
						
							
							
								a082ce9da7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix crash caused by the creation of a linkset child that is under the terrain. Users can sure find some interesting corner conditions.  
							
							
							
						 
						
							2012-12-11 14:27:09 -08:00  
				
					
						
							
							
								 
						
							
							
								b1849e7fde 
								
							
								 
							
						 
						
							
							
								
								Hide some console output when initializing addin repository  
							
							... 
							
							
							
							We do this in OpenSim.exe to hide output when unmanaged dll are scanned by mono addins. Libomv has hard-coded path to "." for the openjpeg libraries, causing output to the console when they are scanned. We will cover this up for now, then look at getting libomv to look for the libs outside the "." later. 
							
						 
						
							2012-12-11 17:03:42 -05:00  
				
					
						
							
							
								 
						
							
							
								d4e0e98c00 
								
							
								 
							
						 
						
							
							
								
								BulletSim: protect character property setting to remove crash from taints setting properties after the destroy character taint.  
							
							
							
						 
						
							2012-12-11 13:54:26 -08:00  
				
					
						
							
							
								 
						
							
							
								63099184db 
								
							
								 
							
						 
						
							
							
								
								BulletSim: protect prim property setting to remove crash from taints setting properties after the destroy object taint has happened.  
							
							
							
						 
						
							2012-12-11 13:42:23 -08:00  
				
					
						
							
							
								 
						
							
							
								905d7c43ad 
								
							
								 
							
						 
						
							
							
								
								BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather than ground level. This makes boats float at water level better but not perfectly. There probably needs to be some interaction between HOVER and LIMIT_MOTOR_UP.  
							
							
							
						 
						
							2012-12-11 00:35:16 -08:00  
				
					
						
							
							
								 
						
							
							
								8b861e880a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add ini file and command line parameters to control  
							
							... 
							
							
							
							dumping of physical vehicle parameters (out of Bullet) on each
simulation step and to optionally scale vehicle angular velocity
by the time step. The latter looks to be part of a difference
between angular parameters for ODE and BulletSim. SL docs say
angular velocity is measured in radians/timeScale. Not sure if this
is different than what ODE does. 
							
						 
						
							2012-12-11 00:13:13 -08:00  
				
					
						
							
							
								 
						
							
							
								ebf30e7ba6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: set mass for single prim linksets when going physical. This fixes single prim vehicles not working (the surf board now zooms).  
							
							
							
						 
						
							2012-12-11 00:02:20 -08:00  
				
					
						
							
							
								 
						
							
							
								93393fb975 
								
							
								 
							
						 
						
							
							
								
								BulletSim: comment out some chatty debug logging. Rearrange some code in BSDynamics to make velocity vs force calculation clearer.  
							
							
							
						 
						
							2012-12-10 16:46:12 -08:00  
				
					
						
							
							
								 
						
							
							
								9df85eadf4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix crash on the destruction of physical linksets.  
							
							... 
							
							
							
							While fixing the above, add methods to physical body and shape pointer
wrapper so routines won't have to know that IntPtr.Zero means no
physical instance.
Fix problem with physical linksets failing after a few sits and
unsits by properly restoring child prom positions for compound
linksets after multiple selection and deselections. 
							
						 
						
							2012-12-10 15:35:53 -08:00  
				
					
						
							
							
								 
						
							
							
								a19896cc56 
								
							
								 
							
						 
						
							
							
								
								BulletSim: some comments about rebuilding linksets (having to recompute and restore a child's position in the world based on its position in the moved linkset).  
							
							
							
						 
						
							2012-12-09 22:32:46 -08:00  
				
					
						
							
							
								 
						
							
							
								ce5083a504 
								
							
								 
							
						 
						
							
							
								
								BulletSim: adjust friction and restitution based on material type.  
							
							
							
						 
						
							2012-12-09 22:32:46 -08:00  
				
					
						
							
							
								 
						
							
							
								af8d53657d 
								
							
								 
							
						 
						
							
							
								
								HGAssetMapper: Get wasn't really working. It's true that some assets are copied in the process of being gathered their UUID, but not all. Specifically, terminal assets like textures aren't copied. We have to go one more time through the ids.  
							
							
							
						 
						
							2012-12-09 22:05:12 -08:00  
				
					
						
							
							
								 
						
							
							
								b8178f5a50 
								
							
								 
							
						 
						
							
							
								
								Switched the order by which foreign inventory and foreign assets are brought in, to avoid race conditions on the client.  
							
							
							
						 
						
							2012-12-09 22:03:21 -08:00  
				
					
						
							
							
								 
						
							
							
								39b388a094 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-12-09 15:31:50 -08:00  
				
					
						
							
							
								 
						
							
							
								cb80d8a29c 
								
							
								 
							
						 
						
							
							
								
								UserManagementModule: search the local cache for names too.  
							
							... 
							
							
							
							Inventory transfers: don't do async on asset transfers or now. 
							
						 
						
							2012-12-09 15:31:11 -08:00  
				
					
						
							
							
								 
						
							
							
								5732ce9184 
								
							
								 
							
						 
						
							
							
								
								Replaced Mono.Addins dlls with ones compiled in Windows 64-bit.  
							
							
							
						 
						
							2012-12-09 15:28:56 -08:00  
				
					
						
							
							
								 
						
							
							
								8efae93b51 
								
							
								 
							
						 
						
							
							
								
								Restrict IPresenceData.VerifyAgent  
							
							... 
							
							
							
							Restrict IPresenceData.VerifyAgent to only return bool result 
							
						 
						
							2012-12-09 15:08:32 -05:00  
				
					
						
							
							
								 
						
							
							
								a37040d07a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-12-08 17:34:08 -05:00  
				
					
						
							
							
								 
						
							
							
								f85b23edea 
								
							
								 
							
						 
						
							
							
								
								Add agent verification to Presence  
							
							
							
						 
						
							2012-12-08 17:33:03 -05:00  
				
					
						
							
							
								 
						
							
							
								bd14fa15e4 
								
							
								 
							
						 
						
							
							
								
								Add back openjpeg dll for Windows  
							
							... 
							
							
							
							May generate some error output during startup on Robust - ignore for now, will fix soon. 
							
						 
						
							2012-12-08 17:15:35 -05:00  
				
					
						
							
							
								 
						
							
							
								04e64d73df 
								
							
								 
							
						 
						
							
							
								
								BulletSim: set material properties for static objects. Move Linkset.MakeStatic() after call to ForceActivationState2() since linkset might change activation state. Make BSPrim.CreateGeomAndObject public as linkset rebuilding might need access to it. Only rebuild prim if selection state is actually changes -- OpenSimulator calls PhysObject.Selected() multiple times whenever a prim is selected or deselected.  
							
							
							
						 
						
							2012-12-08 09:14:40 -08:00  
				
					
						
							
							
								 
						
							
							
								216c121935 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix small problem with setting size/scale of native shapes which caused the native shapes to be rebuilt when not necessary.  
							
							
							
						 
						
							2012-12-08 09:14:34 -08:00  
				
					
						
							
							
								 
						
							
							
								addb791f3d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update comments and add more to TODO list.  
							
							
							
						 
						
							2012-12-08 09:14:28 -08:00  
				
					
						
							
							
								 
						
							
							
								8de9f9dd4a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-12-08 01:37:10 +00:00  
				
					
						
							
							
								 
						
							
							
								63cff49bce 
								
							
								 
							
						 
						
							
							
								
								Re-enable code disabled in  f605a62 to allow a TaskInventoryAccepted message to nominate a non-root destination folder.  
							
							... 
							
							
							
							This is in relation to http://opensimulator.org/mantis/view.php?id=6311 
This is after further analysis which shows the viewer expects the server to move the folder for #RLV give but then should be renaming the folder itself.
For some reason this is not happening, possibly because we are not sending BulkUpdates or because we are not using transaction IDs properly.
This needs to be fixed in the future.
However, moving the folder even if the rename isn't correctly triggered in the viewer seems preferable to disabling this code altogether. 
							
						 
						
							2012-12-08 01:29:58 +00:00  
				
					
						
							
							
								 
						
							
							
								77e88fab06 
								
							
								 
							
						 
						
							
							
								
								Format change  
							
							... 
							
							
							
							Removed some white space in a line, looking to trigger a build 
							
						 
						
							2012-12-07 20:19:16 -05:00  
				
					
						
							
							
								 
						
							
							
								063f37cf73 
								
							
								 
							
						 
						
							
							
								
								One more time...  
							
							... 
							
							
							
							needed one more "../" in the path (copy paste): Thanks BrucePatton for catching that one 
							
						 
						
							2012-12-07 20:03:15 -05:00  
				
					
						
							
							
								 
						
							
							
								a6e5a2f4df 
								
							
								 
							
						 
						
							
							
								
								Prebuild fix  
							
							... 
							
							
							
							Had moved the class to a different namespace but failed to add the reference 
							
						 
						
							2012-12-07 19:41:07 -05:00  
				
					
						
							
							
								 
						
							
							
								cba1390ffd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-12-07 16:56:03 -05:00  
				
					
						
							
							
								 
						
							
							
								16d18afe21 
								
							
								 
							
						 
						
							
							
								
								Added missing config var in grided sims.  
							
							
							
						 
						
							2012-12-07 12:38:19 -08:00  
				
					
						
							
							
								 
						
							
							
								0b455d2882 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into connector_plugin  
							
							
							
						 
						
							2012-12-07 15:36:43 -05:00  
				
					
						
							
							
								 
						
							
							
								3c9f8c9c46 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-12-06 20:04:59 -08:00  
				
					
						
							
							
								 
						
							
							
								8b29db98bd 
								
							
								 
							
						 
						
							
							
								
								Trying to prevent old route of sending attachments, simulator version unknown maybe due to timeout. mantis  #6450  
							
							
							
						 
						
							2012-12-06 20:04:32 -08:00  
				
					
						
							
							
								 
						
							
							
								4e622f6816 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-12-07 00:53:47 +00:00  
				
					
						
							
							
								 
						
							
							
								0568c76a88 
								
							
								 
							
						 
						
							
							
								
								Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.  
							
							... 
							
							
							
							When an object is removed, its scripts are stopped and then the thread running them is aborted if stop takes too long.
However, it appears that aborting a thread at just the wrong moment when it is obtaining a ReaderWriterLockSlim lock can leave this lock in an inconsistent state.
One symptom of this is that mono leaps to 100% cpu and a vm thread dump reveals lots of threads waiting for a ReaderWriterLockSlim lock without any thread actually holding it.
This is probably the same problem as encountered originally in commit 12cebb12 
							
						 
						
							2012-12-07 00:47:04 +00:00  
				
					
						
							
							
								 
						
							
							
								707e186aa3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update DLLs and SOs with vehicle collision event check  
							
							
							
						 
						
							2012-12-06 09:34:30 -08:00  
				
					
						
							
							
								 
						
							
							
								7fd8202ae3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,  
							
							... 
							
							
							
							linearMotorUp and related vehicle forces.
Fixed problems with downward vehicle position correction forces being too large.
Add vehicle collision flag so can sense whether vehicle is on the ground. 
							
						 
						
							2012-12-06 09:31:12 -08:00  
				
					
						
							
							
								 
						
							
							
								edd1b353a5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update and add to the TODO list.  
							
							
							
						 
						
							2012-12-06 09:31:05 -08:00  
				
					
						
							
							
								 
						
							
							
								18fe35906d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add detail logging detail flag so I don't have to comment and uncomment the detail logging when changing the depth of logged info.  
							
							
							
						 
						
							2012-12-06 09:30:57 -08:00  
				
					
						
							
							
								 
						
							
							
								cc59e3cbdf 
								
							
								 
							
						 
						
							
							
								
								BulletSim: only check position sanity if the prim is physical -- the user can do anything dumb they wish.  
							
							
							
						 
						
							2012-12-06 09:30:50 -08:00  
				
					
						
							
							
								 
						
							
							
								2ecd8e6720 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add values for material friction and restitution. Fix line endings in material definition file.  
							
							
							
						 
						
							2012-12-06 09:30:42 -08:00  
				
					
						
							
							
								 
						
							
							
								6d7f66f781 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Don't add gravity to down force -- let Bullet do that. Add VehicleAddForce to set of managed vehicle prim properties.  
							
							
							
						 
						
							2012-12-06 09:30:35 -08:00  
				
					
						
							
							
								 
						
							
							
								e599a8b242 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Vehicle angular vertical attraction works. Other vehicle angular forces commented out for the moment for debugging.  
							
							
							
						 
						
							2012-12-06 09:30:28 -08:00  
				
					
						
							
							
								 
						
							
							
								f1d4e8f792 
								
							
								 
							
						 
						
							
							
								
								fix openjpeg on 64 bit OSX we were pointing to a file taht did not  
							
							... 
							
							
							
							exist. 
							
						 
						
							2012-12-06 09:52:18 -07:00  
				
					
						
							
							
								 
						
							
							
								68daeee434 
								
							
								 
							
						 
						
							
							
								
								minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trigger another build  
							
							
							
						 
						
							2012-12-06 01:36:30 +00:00