Commit Graph

31095 Commits (c19a0cc21fd3fa20029cb512b63f457aa3b0ade7)

Author SHA1 Message Date
UbitUmarov c19a0cc21f flotsam: deeper changes on files expire 2020-07-30 00:02:02 +01:00
UbitUmarov c575c211f9 flotsam: slower... 2020-07-28 21:01:45 +01:00
UbitUmarov bd2476c61e flotsam: slow it a lot more, make some debug log visible 2020-07-28 04:26:13 +01:00
UbitUmarov d52b794828 flotsam add a cooldown on files expire/deletes also 2020-07-28 02:57:41 +01:00
UbitUmarov cbc8974245 duuhhhh what was in my coffe ? 2020-07-27 18:17:09 +01:00
UbitUmarov e2982fbadc make clear that MaxRegionsViewDistance can be set to zero, disabling nearby regions visibility and crossings 2020-07-27 18:05:38 +01:00
UbitUmarov c4a0b8fa3f fix the option name on the ini file 2020-07-27 16:39:40 +01:00
UbitUmarov be5c2bb212 Xengine: remove option CompactMemOnLoad, that wasn't that good; add option AttachmentsDomainLoading to allow attachments to load on own appdomain even if AppDomainLoading is false. Scripts will be slower, use more memory but will be disposed on avatar leave, if gc is in good mood. This may be usefull on regions with a lot of traffic, sure use Yengine even better, 2020-07-27 16:13:09 +01:00
UbitUmarov 0c716cbd73 remove async await no longer used 2020-07-24 19:24:34 +01:00
UbitUmarov e08ca7402c reduce default http keepalive to just 30s because to viewers connections flood. 2020-07-24 19:19:16 +01:00
UbitUmarov d9a680703f cosmetics on http server 2020-07-24 17:12:38 +01:00
UbitUmarov e0aff5e640 avoid some null refs 2020-07-24 13:24:55 +01:00
UbitUmarov bb56157c92 remove a forgotten gc collect on flotsam cache 2020-07-23 23:11:59 +01:00
UbitUmarov 6fafb7462d avoid ethernal references 2020-07-23 19:39:45 +01:00
UbitUmarov c077cfdd78 bad c&p 2020-07-23 19:08:25 +01:00
UbitUmarov c2af3a5474 avoid ethernal references 2020-07-23 19:04:56 +01:00
UbitUmarov 25582af3dc lludpclient: use jobengine again, keeping less ethernal references 2020-07-23 18:35:34 +01:00
UbitUmarov 03e3078a9f add fixed skys to opensim library 2020-07-21 18:17:00 +01:00
UbitUmarov 6e15cf41a4 fix new sky ambient color; Rainbow texture with retouch fro AI Austin (red side gradient) 2020-07-21 17:38:11 +01:00
UbitUmarov 53b9f87da6 change defauld sky cloud D parameter 2020-07-19 21:50:56 +01:00
UbitUmarov baa95b8707 add/change some assets 2020-07-19 10:45:02 +01:00
UbitUmarov 730c864df8 add another asset. This may not be that good still :( 2020-07-16 23:27:03 +01:00
UbitUmarov ce92ee1057 cache bad folders requests for 30s. Suitcase can induce a ton of this, and viewers keep requesting 2020-07-16 18:23:17 +01:00
UbitUmarov 7a55f82f74 add a expire cache for simple items that can be a stored on a dictionary key, not value 2020-07-16 18:17:04 +01:00
UbitUmarov 1f822c6077 allow the use of Sky or water from a asset, not just full daycycle. This may need more work 2020-07-15 22:56:09 +01:00
UbitUmarov f7104a66a5 change parcel env group power check to only parcel environment modify 2020-07-15 22:52:47 +01:00
UbitUmarov 4176e1491e missing file 2020-07-15 19:42:40 +01:00
UbitUmarov 4bc74139a4 dispose prematurely discon sockets 2020-07-15 19:15:11 +01:00
UbitUmarov 402186844c cosmetics 2020-07-15 19:13:22 +01:00
UbitUmarov 6a27f3fb20 useless changes 2020-07-15 05:15:32 +01:00
UbitUmarov 6c5bf4ed25 useless cosmetics 2020-07-15 01:40:53 +01:00
UbitUmarov f32c0ead05 avoid c# fun things, plus cosmetics 2020-07-14 17:54:58 +01:00
UbitUmarov b2068fd39f give up calling gc.collect on flotsamcache. Did nothing visible and has negative side effects 2020-07-13 23:26:09 +01:00
UbitUmarov ba972b50ed disable console command restart, that currently will just break everything ( there is also the restart module that will do the same if used ) 2020-07-13 21:35:50 +01:00
UbitUmarov fe7d9625aa cosmetics 2020-07-13 06:16:11 +01:00
UbitUmarov 6ba5b78851 check local grid before doing hg fetch asset metadata 2020-07-11 20:48:50 +01:00
UbitUmarov 541cb15751 fix a bug on flotsam getfilename 2020-07-11 20:03:31 +01:00
UbitUmarov ebf5b69283 mantis 8725: increase channeldigger smooth strength, tanks Datapanic 2020-07-10 20:14:14 +01:00
UbitUmarov 82ccf57533 take some asset classes out of ViewerEnvironment.cs to own files 2020-07-10 19:54:40 +01:00
UbitUmarov fe5e6d4189 avoid a null ref during shutdown (one of them..) 2020-07-10 19:35:39 +01:00
UbitUmarov 01b4f83421 change the 4 fixed skys for eep viewers again (sorry). This also fixes the issue of viewers not showing the selected fixed sky. Clear viewer cache. On regions use fcache deletedefaultassets so updated grid ones are used. In alternative use fcache cachedefaultassets to override all default assets by the ones on this commit. Note that this hides the grid ones, and this is lost if you clear the region asset cache 2020-07-10 00:12:36 +01:00
UbitUmarov f334c1206f change Midday asset (uuid 6c83e853-e7f8-cad7-8ee6-5f31c453721c) fixing its water. eep viewers cache needs to be clear, region asset cache needs this entry removed (comand fcache deletedefaultassets will remove default assets from region cache, forcing reload from grid). Normal robust asset services should update it grid side. Otherwise, if already present, you will need to change directly on db 2020-07-09 18:40:48 +01:00
UbitUmarov 107ece1ce0 change default (in code) waterFogDensity 2020-07-09 17:38:31 +01:00
UbitUmarov af6fa37cc2 mantis 8675: flotsam cache only log missing files if log level >= 2 (thanks mewtwo0641 ) this log will include things that may not even be assets due to how gatherer works; change a bit filename composition 2020-07-09 16:27:11 +01:00
UbitUmarov 28fcbc65f9 add GC.collect to flotsam cache expire. This is ugly but so is GC 2020-07-07 17:35:27 +01:00
UbitUmarov e5c2bd505c fix a bug on region eep env set permission 2020-06-30 20:23:51 +01:00
UbitUmarov 5b596bb29e update script syntax 2020-06-30 13:29:42 +01:00
UbitUmarov c4f05016d7 of course merge did messup libomv 2020-06-29 01:30:40 +01:00
UbitUmarov fb35f31078 fix the merge 2020-06-29 01:29:58 +01:00
UbitUmarov 7cf329c846 Merge branch 'master' into uglysky
# Conflicts:
#	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
#	bin/OpenMetaverse.Rendering.Meshmerizer.dll
#	bin/OpenMetaverse.StructuredData.dll
#	bin/OpenMetaverse.dll
#	bin/OpenMetaverseTypes.dll
2020-06-29 01:28:33 +01:00