Commit Graph

890 Commits (c3fb1144614d85562169a7bb6cf8b10c9724b189)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 660d36a5b0 Implement a workaround solution for saving manual script state changes by the user before logout instead of wrongly removing the script early.
This workaround relies on the fact that a closing client goes inactive before the attachments derez calls happen.
This reverts the change to remove scripts too early instead of stopping them, since the the two step stop then remove is necessary to execute the detach event.
2013-01-11 02:28:43 +00:00
Justin Clark-Casey (justincc) 05ac6d3209 Save attachments on detach/exit if a contained script state has been changed.
This involves making Attachments module listen for start/stop script changes.
It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it
This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim.
Not just in a state where their scripts have been stopped.
2013-01-11 01:46:36 +00:00
Justin Clark-Casey (justincc) 170d376967 On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region 2013-01-10 01:45:56 +00:00
Justin Clark-Casey (justincc) a75f24bb79 minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment 2013-01-03 21:06:50 +00:00
Justin Clark-Casey (justincc) 7f195de303 Fix problem where object attached from ground often does not get attached properly.
It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456
2013-01-03 20:57:14 +00:00
Oren Hurvitz d2f4ca0dfe If Save OAR/IAR times-out while waiting for assets then notify the caller that the operation failed 2013-01-02 22:15:00 +00:00
Justin Clark-Casey (justincc) 63cff49bce Re-enable code disabled in f605a62 to allow a TaskInventoryAccepted message to nominate a non-root destination folder.
This is in relation to http://opensimulator.org/mantis/view.php?id=6311
This is after further analysis which shows the viewer expects the server to move the folder for #RLV give but then should be renaming the folder itself.
For some reason this is not happening, possibly because we are not sending BulkUpdates or because we are not using transaction IDs properly.
This needs to be fixed in the future.
However, moving the folder even if the rename isn't correctly triggered in the viewer seems preferable to disabling this code altogether.
2012-12-08 01:29:58 +00:00
Justin Clark-Casey (justincc) 1b5f21f761 minor: also comment out the debug log message which reports searching for child agents in simulator scenes for now. 2012-12-04 23:07:26 +00:00
Justin Clark-Casey (justincc) 0d4047e641 minor: Comment out "Delivering IM to..." messages for now. 2012-12-04 23:06:02 +00:00
Diva Canto 583e44103c Bug fix in OfflineMessageModule. Mantis #6446 2012-12-04 08:36:54 -08:00
Diva Canto 92a766e8cb Bug fix in Offline IM for inventory transfers. The items were being placed twice in the receiver's inventory. 2012-11-27 21:10:58 -08:00
Diva Canto a82f699f43 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-27 14:43:01 -08:00
Diva Canto 2cd88787af Prevent the core Groups module from being enabled when its name doesn't match the "default" ini choice 2012-11-27 14:42:28 -08:00
Justin Clark-Casey (justincc) 22d4c52ffc Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests 2012-11-24 03:15:24 +00:00
Justin Clark-Casey (justincc) 392e84e554 Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid
This was necessary historically but hasn't been for many years.
Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
2012-11-17 01:23:29 +00:00
Diva Canto 608444c9f7 Another 21 modules' directives moved out of .addin.xml 2012-11-13 08:27:51 -08:00
Justin Clark-Casey (justincc) f605a62427 Disable code to get server-side to move given items to a destination folder on TaskInventoryAccepted.
This is because the fixes to inventory versioning (so that they better match viewer expections)
now appear to allow the viewer to execute #RLV moves, as happens on the LL grid.
Doing it again server-side now wrongly creates another child #RLV folder underneath the root one.
As per http://opensimulator.org/mantis/view.php?id=6311
2012-11-13 04:15:21 +00:00
Diva Canto 86903f23dd Cleanup on region modules: gave short node id's to all of them. 2012-11-12 18:08:02 -08:00
Melanie 0d15a6a01f Remove any mention of IRegionModule from region names and comments to aid
grepping for remaining uses
2012-11-12 19:18:20 +00:00
Diva Canto 79d51c27bb One more module converted: InventoryArchiverModule. 2012-11-11 07:31:25 -08:00
Diva Canto 09deaa890d One more module converted: GroupsModule. 2012-11-10 17:56:25 -08:00
Diva Canto 562c585bc6 One more module converted: GodsModule. 2012-11-10 17:34:42 -08:00
Diva Canto cdcb67a952 One more module converted: GesturesModule. 2012-11-10 17:21:09 -08:00
Diva Canto fe2fa70c74 One more module converted: Combat/CombatModule. 2012-11-10 16:42:52 -08:00
Diva Canto 74dd38db70 One more module converted: AvatarFactoryModule. 2012-11-10 16:24:15 -08:00
SignpostMarv fb7bbe167a formatting DialogModule for 80-character width terminal 2012-11-10 08:12:31 -08:00
SignpostMarv 5cba04e2d6 Converting DialogModule to INonSharedRegionModule 2012-11-10 08:12:31 -08:00
teravus b2dfa6f022 To keep things consistent allowing an UnregisterModuleInterface... Force the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency. 2012-11-06 19:03:41 -05:00
Diva Canto 89322aaf94 Prevent IMs being sent to prims when avies decline inventory offers from them. 2012-11-04 15:17:47 -08:00
Justin Clark-Casey (justincc) 8dfe59d7b8 Comment out checks not to overwrite existing IAR/OAR files for now on "save iar/oar" since this causes problems for some backup systems.
Needs more thought, maybe an explicit --force/--overwrite switch
Comments on http://opensimulator.org/mantis/view.php?id=6389
2012-11-01 03:42:15 +00:00
Justin Clark-Casey (justincc) 6235d16c31 Make "show object part" command correctly display script status.
Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-31 00:31:18 +00:00
Justin Clark-Casey (justincc) 3531f29a6a minor: Fix verbose IAR save message to make it a bit clearer that item data is being saved at that point, not asset data. 2012-10-27 00:24:25 +01:00
Justin Clark-Casey (justincc) 67432fcbf2 Fix "save iar" hanging permanently if the asset request phase times out.
Unlike "save oar", this was happening on the same thread as the original request.
The timeout happens on another so the original thread is never aborted.
On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging.
Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar".
Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
2012-10-26 23:08:59 +01:00
Justin Clark-Casey (justincc) 2fb89b5aac Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.
This is a very old method (+4 years) so is probably confusing code cruft.
2012-10-26 01:15:16 +01:00
Justin Clark-Casey (justincc) c13a99dc5c Fix script error messages not showing up in viewer 3 and associated viewers.
Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-10-25 03:26:12 +01:00
Justin Clark-Casey (justincc) f76dceb90b Get "save oar" and "save iar" to tell you in a more friendly manner if the filename to save already exists, rather than exception throwing.
Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives.
2012-10-24 03:08:58 +01:00
Justin Clark-Casey (justincc) da2b23f18d Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.
However, large groups could still take a very long time since we still need to message each avatar on different simulators.
2012-10-20 02:02:13 +01:00
Justin Clark-Casey (justincc) 16c9c1dff7 On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>".  Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-06 02:34:49 +01:00
Mic Bowman b9baab5521 Fix the use of the wrong index when locating the assets associated
with wearables. The fact that this hasn't caused problems earlier
suggests either that no one is using multiple layers of wearables or
that this code is useless because the assets are coming in with the
wearables request.
2012-10-03 10:45:57 -07:00
Melanie ca5c0814f4 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-10-02 23:02:53 +01:00
Melanie f1886c449c Attempt to fix Mantis #6311. Honor a destination folder if one is given 2012-10-02 23:02:01 +01:00
SignpostMarv 35b7c80e0b implementing osDropAttachment & osDropAttachmentAt 2012-10-02 22:14:46 +01:00
Justin Clark-Casey (justincc) 818379ba14 Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an object is attached from the scene.
Enables previously disabled regression test.
Based on SingpostMarv's patch in http://opensimulator.org/mantis/view.php?id=6302 but I prefer a simpler approach that does not expose a resume scripts option right now.
2012-09-29 01:14:23 +01:00
Justin Clark-Casey (justincc) d588467d5b Extend attachment regression test to check for appropriate attach event firing.
This reveals that the event is not being fired when an object is attached from ground, which is incorrect.
This check is temporairly disabled.
2012-09-29 00:07:11 +01:00
Diva Canto 87d810217e Guard against inventory get failures. 2012-09-22 14:01:51 -07:00
Justin Clark-Casey (justincc) 967d42d393 Correctly override and call base OpenSimTestCase.SetUp() method in GridConnectorsTests and ArchiverTests.
Remove unrelated compile warning from AttachmentsModuleTests.
2012-09-19 01:06:42 +01:00
Justin Clark-Casey (justincc) 224efe7b76 minor: Comment out friends notification log spam for now. 2012-09-12 01:58:01 +01:00
Justin Clark-Casey (justincc) 7ea832d47c Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-08-29 02:01:43 +01:00
Justin Clark-Casey (justincc) bcbd450fe4 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-20 20:24:54 +01:00
Melanie 9aec62f0ac Fix scripted detach of temp attachments 2012-08-20 15:59:38 +01:00