Melanie
a775931a0c
Fix sequence id fr default anim
2013-01-08 23:36:05 +00:00
Melanie
5561333668
Prevent empty Anim Packs
2013-01-08 23:12:32 +00:00
Melanie
92db4ef068
Revert "Prevent empty Anim Packs"
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This reverts commit ab053df706
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2013-01-09 00:11:08 +01:00
Melanie
be844030ce
Revert "Fix sequence id fr default anim"
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This reverts commit 8f37f2ca7e
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2013-01-09 00:10:57 +01:00
Melanie
2ac96dd181
Add the new UpdateAgentInformation cap to make maturity on more recent viewers
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work.
2013-01-08 22:52:14 +00:00
Melanie
8f37f2ca7e
Fix sequence id fr default anim
2013-01-08 23:24:34 +01:00
Melanie
ab053df706
Prevent empty Anim Packs
2013-01-08 23:01:09 +01:00
Melanie
0a393b317d
Add the new UpdateAgentInformation cap to make maturity on more recent viewers
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work.
2013-01-08 22:32:39 +01:00
Melanie
0aabb93ef3
Remove now superfluous update of m_lastSize
2013-01-08 14:00:40 +01:00
Melanie
e1cfa846ea
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-08 13:58:42 +01:00
UbitUmarov
fb088a48ac
also update m_lastSize in SendAvatarDataToAllAgents so more paths update
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it
2013-01-08 14:09:01 +00:00
Melanie
ef8f03b711
Prevent avatar data from being sent during login when it's not valid and
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crashes login on some viewers.
2013-01-08 13:57:45 +01:00
Melanie
09d41f4f78
Revert "Remove sending AvatarData because this also happens on login, where it chokes"
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This reverts commit d1fa650c3f
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2013-01-08 13:11:04 +01:00
Melanie
f86278e389
Merge branch 'teravuswork' into avination
2013-01-08 12:14:08 +01:00
Melanie
4cd1fd7485
Merge branch 'ubitwork' into avination
2013-01-08 12:14:01 +01:00
Melanie
d1fa650c3f
Remove sending AvatarData because this also happens on login, where it chokes
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Firestorm, Singularity and other viewers with the new appearance pipeline.
2013-01-08 12:08:34 +01:00
Robert Adams
1603606f1d
BulletSim: improve vehicle angular banking and deflection computation. Rotate angular correction forces to be world relative rather than vehicle relative.
2013-01-07 22:00:50 -08:00
UbitUmarov
126e73c5ed
put back position and rot change check before sending releasing plane constrain
2013-01-08 02:29:21 +00:00
UbitUmarov
1bf553fd65
reduce sampling of camera raycasts to previus value
2013-01-08 01:12:00 +00:00
UbitUmarov
d5066ae678
* DAnger, TEST * change camera plane collision detection. Still bounces on
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* prim edges due to camera lag
2013-01-08 00:21:09 +00:00
Robert Adams
8452c0a870
BulletSim: add function to push avatar up when hitting stairs.
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It looks like BulletSim and ODE rely on penetration correction to cause
the avatar to move up and thus allowing walking up stairs. Object
penetration was minimized for walking and flying (so one doesn't go
through walls) and this stopped stairs from working. This commit
introduces avatar movement code to check for collisions at the
feet while walking and attempts to raise the avatar for the steps.
Not yet perfect but movement is better.
2013-01-07 16:05:02 -08:00
Robert Adams
599dbc3d95
BulletSim: fix exception when re-creating the terrain when loading an OAR file
2013-01-07 16:04:21 -08:00
Melanie
910a94d143
Merge branch 'ubitwork' into avination
2013-01-07 15:06:17 +01:00
UbitUmarov
d2cb2da790
also exclude land
2013-01-07 11:03:36 +00:00
UbitUmarov
982328b4ed
exclude avatars from unfiltered RaycastWorld
2013-01-07 10:56:30 +00:00
UbitUmarov
ca40e656ab
in raycast for camera exclude self detection
2013-01-07 10:35:55 +00:00
Robert Adams
2e5222055f
BulletSim: comments and removing small compile errors introduced in last commit.
2013-01-06 22:56:16 -08:00
Robert Adams
9393403253
BulletSim: update DLLs and SOs with better debugging output.
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Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup.
2013-01-06 14:01:15 -08:00
UbitUmarov
dc6b7bb5c9
don't try to read geom positions outside main ode thread :(
2013-01-06 12:07:16 +00:00
Melanie
083ac92b34
Merge branch 'avination' into careminster
2013-01-06 10:52:22 +00:00
Melanie
40955fee2a
Merge branch 'master' into careminster
2013-01-06 10:52:16 +00:00
Robert Adams
2eba80a8cd
BulletSim: fix problem where mesh shapes were physically just their bounding box and not the complete mesh. Fill mesh physical objects are back.
2013-01-04 17:06:52 -08:00
Robert Adams
48cfc6d089
BulletSim: implement llMoveToTarget by adding PIDActive, etc.
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Implementation of non-vehicle hover but haven't tested it a lot.
Update TODO list.
2013-01-04 17:06:51 -08:00
Robert Adams
d0c7f7f050
BulletSim: add some features to the PID motor to make it more flexible.
2013-01-04 17:06:51 -08:00
Robert Adams
613f516007
BulletSim: convert avatar movement from a force to an impulse. Shouldn't
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change functionality but removes an oddity in computing the force.
2013-01-04 17:06:50 -08:00
Robert Adams
2c6b269b6e
BulletSim: add initial implementation of llMoveToTarget and hover height.
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Not all there yet.
2013-01-04 17:06:50 -08:00
Robert Adams
5432180027
BulletSim: reorganize motor code a little to pull together common functions.
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Add BSFMotor.
2013-01-04 17:06:50 -08:00
Robert Adams
44492b3a49
BulletSim: add comments to force and impulse setting functions
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so it is clear what Bullet is actually doing with the set values.
2013-01-04 17:06:49 -08:00
Robert Adams
92a6958b6d
BulletSim: fix problem where pre-step actions would not replaced
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by new registrations thus causing multiple instances of an action.
2013-01-04 17:06:49 -08:00
Robert Adams
2eda385f5e
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
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functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff.
2013-01-04 17:06:48 -08:00
Melanie
e62b14024f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-01-04 22:39:07 +00:00
Justin Clark-Casey (justincc)
5265415011
minor: Rename BUILDING.txt to BUILDING.md in distbin distribution nant target
2013-01-04 22:13:21 +00:00
Justin Clark-Casey (justincc)
7232cedd2b
Set default particle burst count to 1 instead of 0 in any set particle system script call that does not have an empty list.
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As per http://opensimulator.org/mantis/view.php?id=6353
2013-01-04 21:37:11 +00:00
Justin Clark-Casey (justincc)
7e45096314
Fix build break caused by missing ) from dce2809
.
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Was hand-typing in a line of code I had tested before but not retested this time
2013-01-04 21:22:51 +00:00
Justin Clark-Casey (justincc)
dce2809137
Automatically grant sit-related llRequestPermissions() for subsequent avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog.
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Resolves http://opensimulator.org/mantis/view.php?id=6478
2013-01-04 21:18:53 +00:00
Justin Clark-Casey (justincc)
a3bf3a2aa5
refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence
2013-01-04 20:56:39 +00:00
Justin Clark-Casey (justincc)
9869ca83b4
Fix llGetLinkName() to return the name of the last avatar sat as the last link number.
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As per http://wiki.secondlife.com/wiki/LlGetLinkName
2013-01-04 20:54:11 +00:00
Justin Clark-Casey (justincc)
9503383887
Fix llGetLinkKey() to return the last sat avatar as the last link number.
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As per http://wiki.secondlife.com/wiki/LlGetLinkKey
This is done by keeping a scene-object wide list of sitters.
This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim.
This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists
Addresses http://opensimulator.org/mantis/view.php?id=6477
2013-01-04 20:34:39 +00:00
UbitUmarov
c961cfe19e
bug fix, cleanup...
2013-01-03 21:53:21 +00:00
Justin Clark-Casey (justincc)
a75f24bb79
minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment
2013-01-03 21:06:50 +00:00