teravus
							
						 
						
							 
							
							
							
								
							
								ce4b09cf63 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'remotes/origin/avination' into teravuswork  
							
							 
							
							
							
						 
						
							2013-01-01 00:59:30 -05:00  
						
					 
				
					
						
							
							
								 
								teravus
							
						 
						
							 
							
							
							
								
							
								2805ec6466 
								
							
								 
							
						 
						
							
							
								
								* Fixed a bug that replayed old cached appearance when changing outfits  
							
							 
							
							... 
							
							
							
							* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount.
* Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info.
* If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type.  It only properly error handles with the type Exception :(.  (commented on that because it's unusual) 
							
						 
						
							2012-12-31 23:04:28 -05:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								db3b6e8921 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove unused unmanaged memory reference functions from BSAPITemplate.  
							
							 
							
							
							
						 
						
							2012-12-31 19:57:26 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								6988b5ceaf 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove rigid body contruction functions from BSAPITemplate that relied on prebuilt construction info structures.  
							
							 
							
							
							
						 
						
							2012-12-31 19:57:25 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								9396ccc078 
								
							
								 
							
						 
						
							
							
								
								BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.  
							
							 
							
							... 
							
							
							
							Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures. 
							
						 
						
							2012-12-31 19:57:25 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								3d0fc70864 
								
							
								 
							
						 
						
							
							
								
								BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.  
							
							 
							
							... 
							
							
							
							Update BulletSim DLLs and SOs with simplier step function interface. 
							
						 
						
							2012-12-31 19:57:24 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								c2a7af18b6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.  
							
							 
							
							
							
						 
						
							2012-12-31 19:57:23 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								5379d6d112 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...  
							
							 
							
							
							
						 
						
							2012-12-31 19:57:22 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								9218748321 
								
							
								 
							
						 
						
							
							
								
								BulletSim: another round of conversion: dynamics world and collision object functions.  
							
							 
							
							
							
						 
						
							2012-12-31 19:57:22 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								9fd0e1b080 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add  the implementation files for the two versions of Bullet:  
							
							 
							
							... 
							
							
							
							unmanaged (C++) and managed (C#). 
							
						 
						
							2012-12-31 19:57:21 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								48f718f39f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first.  
							
							 
							
							
							
						 
						
							2012-12-31 19:57:21 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								203588e3c0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change physical data structures to classes. Add default  
							
							 
							
							... 
							
							
							
							instantiations for PhysBody and PhysShape when BSPhysObject is created
to account for them being classes and not structures.
Update TODO list. 
							
						 
						
							2012-12-31 19:57:21 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								4914d6c0ea 
								
							
								 
							
						 
						
							
							
								
								Resolve Mantis 6480 ( http://opensimulator.org/mantis/view.php?id=6480 )  
							
							 
							
							... 
							
							
							
							by reversing the sign on the recoil computation and adding a
[XEngine]RecoilScaleFactor parameter which defaults to zero.
Testing in SL seems to show that there is not a recoil action there.
Or, at least, it is very small. If someone knows how small, the default
for the scale factor should be changed. 
							
						 
						
							2012-12-31 19:57:20 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								26f364cc5d 
								
							
								 
							
						 
						
							
							
								
								Comment out test messages that go directly to the console.  
							
							 
							
							
							
						 
						
							2012-12-31 19:57:20 -08:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								d698df1f37 
								
							
								 
							
						 
						
							
							
								
								Remove out-of-date and unused xsd schemas  
							
							 
							
							
							
						 
						
							2012-12-31 22:14:50 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								c18e2e4545 
								
							
								 
							
						 
						
							
							
								
								Remove php dir which was only populated with a single file that generated a long out-of-date user profile array.  
							
							 
							
							
							
						 
						
							2012-12-31 22:12:20 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								00874eb90e 
								
							
								 
							
						 
						
							
							
								
								minor: Add README to doc/ to explain that all user-level doc is at  http://opensimulator.org  rather than here.  
							
							 
							
							
							
						 
						
							2012-12-31 21:42:00 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								7e98dfd70b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							 
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2012-12-30 03:43:51 +00:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								28a8949b9f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove check for small motor movement because, while it  
							
							 
							
							... 
							
							
							
							did the right thing for stopping (speed reducing to zero), it prevented
movement from starting (speed increasing from zero). Will revisit
when the generalize PID motor is debugged. 
							
						 
						
							2012-12-29 10:19:47 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								0538096fa3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: an 'if' to suppress multiple setting of avatar orientation.  
							
							 
							
							... 
							
							
							
							Looks like the viewer bombards the server with avatar orientation
information (we're talking several hundred a second) when the avatar
is being turned or when walking. This change just reduces the number
of 'set' calls into unmanaged code. 
							
						 
						
							2012-12-29 08:32:57 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								db6c0363f0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: tweeking avatar capsule code in an attempt to have  
							
							 
							
							... 
							
							
							
							asymmetrical avatar capsule work now that rotation is being passed
from the simulator. Turns out the Bullet capsule is just not very
functional: it doesn't scale properly, the implementation only half
does asymmetry and, in general, is hard to work with.
Avatar shape is about what it was before these changes.
Added initial data structures for avatar shape mesh. 
							
						 
						
							2012-12-29 08:03:57 -08:00  
						
					 
				
					
						
							
							
								 
								teravus
							
						 
						
							 
							
							
							
								
							
								6797ac1474 
								
							
								 
							
						 
						
							
							
								
								* This finishes the implementation of AgentCachedTexture.   Requires the XBakes Module and service for full functionality.  Previous no-cache functionality works without the service and module.   In some ways, I would have been happier not putting an AssetBase in WearableCacheItem..    but turns out it was probably unavoidable.   No additional locks, yay.  
							
							 
							
							
							
						 
						
							2012-12-29 08:53:58 -05:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								976023366f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update values in OpenSimDefaults.ini to reflect the values really used by the code.  
							
							 
							
							
							
						 
						
							2012-12-28 16:31:45 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								fdf8732cd7 
								
							
								 
							
						 
						
							
							
								
								ScenePresence passes the avatar rotation down to the physics engine. This will be a no-op for ODE but enables asymmetrical avatars for BulletSim.  
							
							 
							
							
							
						 
						
							2012-12-28 16:29:16 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								7266eeca6e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity  
							
							 
							
							... 
							
							
							
							to implement the 'always run' feature. 
							
						 
						
							2012-12-28 12:01:57 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								70e0a86601 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem of avatars appearing to walk through walls  
							
							 
							
							... 
							
							
							
							by moving the movement motor to a pre-step action and out of its
questionable previous home in UpdateProperties. 
							
						 
						
							2012-12-28 11:56:07 -08:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								3ab1bd0403 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							 
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2012-12-28 08:32:34 +00:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								1f6aaad0b5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: correct collision mask definition for linkset children.  
							
							 
							
							... 
							
							
							
							Remove unused code. Add comments and TODOs. 
							
						 
						
							2012-12-27 22:12:28 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								422f0fd6ec 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix physical object not interacting with static objects.  
							
							 
							
							... 
							
							
							
							Another instance of the underlying Bullet doing, ah, helpful things
when items are added to the world. 
							
						 
						
							2012-12-27 22:12:28 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								c1e7539c77 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles.  
							
							 
							
							
							
						 
						
							2012-12-27 22:12:28 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								7a5f598399 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from individual sub-classes and up to parent BSPhysObject class.  
							
							 
							
							
							
						 
						
							2012-12-27 22:12:27 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								5afab9bcfe 
								
							
								 
							
						 
						
							
							
								
								Add check to always push terse updates for presences that have new velocities of zero.  
							
							 
							
							
							
						 
						
							2012-12-27 22:12:27 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								e57c0e6731 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix buoyancy so it's properly set by a script when an  
							
							 
							
							... 
							
							
							
							object is selected.
Update TODO list. 
							
						 
						
							2012-12-27 22:12:26 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								7230990679 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix odd code that wasn't really recomputing the mass of a  
							
							 
							
							... 
							
							
							
							rebuilt linkset. I was burnt by making get/set methods with side
effects. I should know better. 
							
						 
						
							2012-12-27 22:12:26 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								f3baed5827 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add physical parameter min/max constants in BSParam. I just don't like raw numbers scattered around the code.  
							
							 
							
							
							
						 
						
							2012-12-27 22:12:25 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								e98e223927 
								
							
								 
							
						 
						
							
							
								
								BulletSim: complete applyImpulse function in BSCharacter (like I said  
							
							 
							
							... 
							
							
							
							I did last time). 
							
						 
						
							2012-12-27 22:12:25 -08:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								258588d5b5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							 
							
							
							
						 
						
							2012-12-26 01:16:08 +00:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								bbc5a5089f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Rename some of the interface structures (BulletWorld, ...)  
							
							 
							
							... 
							
							
							
							to get ready for...
Start creation of BulletAPITemplate. This defines the abstract interface
functions. Following commits will move over to the new interface.
This will enable switching between the managed and unmanaged version of
Bullet. 
							
						 
						
							2012-12-24 20:18:06 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								4759a8acee 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Default avatar density changed to 3.5 which is WAY closer  
							
							 
							
							... 
							
							
							
							to the SL value.
Fixed frictin values for physical materials which were just wrong
which caused things that should have slipped to not. 
							
						 
						
							2012-12-24 20:16:10 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								80cee1b85a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix single physical prim reporting its mass as zero.  
							
							 
							
							... 
							
							
							
							Properly return root mass as mass of just the root prim rather
than the mass of the linkset. SOG has the logic to add the masses
together to get the linkset mass.
Update TODO list. 
							
						 
						
							2012-12-24 08:56:02 -08:00  
						
					 
				
					
						
							
							
								 
								teravus
							
						 
						
							 
							
							
							
								
							
								9318870607 
								
							
								 
							
						 
						
							
							
								
								* Update BulletSimN terrain implementation to default to Heightfield, it's less CPU intensive.  
							
							 
							
							
							
						 
						
							2012-12-23 16:17:18 -05:00  
						
					 
				
					
						
							
							
								 
								teravus
							
						 
						
							 
							
							
							
								
							
								1a841dfc59 
								
							
								 
							
						 
						
							
							
								
								* Update Example to include BulletSimN option and description.  
							
							 
							
							
							
						 
						
							2012-12-23 15:44:29 -05:00  
						
					 
				
					
						
							
							
								 
								teravus
							
						 
						
							 
							
							
							
								
							
								cb4949fc15 
								
							
								 
							
						 
						
							
							
								
								* Added third party license for Bullet-xna.  
							
							 
							
							
							
						 
						
							2012-12-23 15:24:15 -05:00  
						
					 
				
					
						
							
							
								 
								teravus
							
						 
						
							 
							
							
							
								
							
								92e4f9f412 
								
							
								 
							
						 
						
							
							
								
								* Initial commit of BulletSimN (BulletSNPlugin).   Purely C# implementation of BulletSim.    This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work).  This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK.    At the moment, it supports all known features of BulletSim.   Think of it like.. POS but everything works.   To use this plugin, set the physics plugin to BulletSimN.  
							
							 
							
							
							
						 
						
							2012-12-23 15:21:25 -05:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								50ee50bcd5 
								
							
								 
							
						 
						
							
							
								
								Revert "Whitespace change to trigger bot"  
							
							 
							
							... 
							
							
							
							This reverts commit 7b0604dc49 . 
							
						 
						
							2012-12-23 19:23:20 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								aaf0ad5898 
								
							
								 
							
						 
						
							
							
								
								Revert "White space change to trigger bot"  
							
							 
							
							... 
							
							
							
							This reverts commit bad9cb918a . 
							
						 
						
							2012-12-23 19:22:15 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								bad9cb918a 
								
							
								 
							
						 
						
							
							
								
								White space change to trigger bot  
							
							 
							
							
							
						 
						
							2012-12-23 19:21:20 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								7b0604dc49 
								
							
								 
							
						 
						
							
							
								
								Whitespace change to trigger bot  
							
							 
							
							
							
						 
						
							2012-12-23 19:19:46 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								6eeb4cb3f7 
								
							
								 
							
						 
						
							
							
								
								Revert "Whitespace change to trigger ircbot"  
							
							 
							
							... 
							
							
							
							This reverts commit ca30559b05 . 
							
						 
						
							2012-12-23 18:10:34 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								ca30559b05 
								
							
								 
							
						 
						
							
							
								
								Whitespace change to trigger ircbot  
							
							 
							
							
							
						 
						
							2012-12-23 18:07:32 +00:00