UbitUmarov
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b242232c7b
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minor cleanup
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2019-02-15 01:38:49 +00:00 |
UbitUmarov
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611cfc83d6
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give up on Lazy<T>
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2019-01-21 13:15:11 +00:00 |
UbitUmarov
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33a062612f
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remove terraindata abstraction layer, since we only have heightmap type
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2019-01-21 06:05:21 +00:00 |
UbitUmarov
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0c38d52538
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cosmetics on terrain patchs
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2019-01-20 20:58:27 +00:00 |
UbitUmarov
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3bfa278984
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cosmetics
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2019-01-20 02:02:24 +00:00 |
UbitUmarov
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4dc787eb32
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store all terrain in Variable2DGzip format
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2016-09-17 19:13:46 +01:00 |
UbitUmarov
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c7f148ee64
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minor clear. Use isTainted in is read clear form
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2015-08-27 14:13:23 +01:00 |
UbitUmarov
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ef3deffeeb
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remove rest of ushort test code
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2015-08-25 17:54:49 +01:00 |
UbitUmarov
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244f0c6352
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change terrain internal representation to float. ushort work with legal
sl terrain, but may break existent terrain and that may cost a lot more
than the cost of memory
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2015-08-25 16:51:48 +01:00 |
UbitUmarov
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64d05bab0f
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terrain stored as ushorts with gzip compression
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2015-08-25 13:36:45 +01:00 |
UbitUmarov
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1c752296bf
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change internal representation of terrain from int to ushort. This will
suporte height from 0 to 655.53m that includes SL limits ( still need to
add code to trap eventual negative values from dbs or user input)
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2015-08-24 18:40:28 +01:00 |
Robert Adams
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bedafb8fae
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varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
and push the implementation from Scene into the database readers and writers.
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2015-03-27 19:32:50 -07:00 |