Commit Graph

12 Commits (c7a02dc058018429fca8fb0c979785be34bebaf6)

Author SHA1 Message Date
UbitUmarov b242232c7b minor cleanup 2019-02-15 01:38:49 +00:00
UbitUmarov 611cfc83d6 give up on Lazy<T> 2019-01-21 13:15:11 +00:00
UbitUmarov 33a062612f remove terraindata abstraction layer, since we only have heightmap type 2019-01-21 06:05:21 +00:00
UbitUmarov 0c38d52538 cosmetics on terrain patchs 2019-01-20 20:58:27 +00:00
UbitUmarov 3bfa278984 cosmetics 2019-01-20 02:02:24 +00:00
UbitUmarov 4dc787eb32 store all terrain in Variable2DGzip format 2016-09-17 19:13:46 +01:00
UbitUmarov c7f148ee64 minor clear. Use isTainted in is read clear form 2015-08-27 14:13:23 +01:00
UbitUmarov ef3deffeeb remove rest of ushort test code 2015-08-25 17:54:49 +01:00
UbitUmarov 244f0c6352 change terrain internal representation to float. ushort work with legal
sl terrain, but may break existent terrain and that may cost a lot more
 than the cost of memory
2015-08-25 16:51:48 +01:00
UbitUmarov 64d05bab0f terrain stored as ushorts with gzip compression 2015-08-25 13:36:45 +01:00
UbitUmarov 1c752296bf change internal representation of terrain from int to ushort. This will
suporte height from 0 to 655.53m that includes SL limits ( still need to
 add code to trap eventual negative values from dbs or user input)
2015-08-24 18:40:28 +01:00
Robert Adams bedafb8fae varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
and push the implementation from Scene into the database readers and writers.
2015-03-27 19:32:50 -07:00