lbsa71
1a28ef6292
* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer
...
* Now dumping default value in config.
*
2007-04-11 20:07:58 +00:00
Adam Frisby
adb56a46f4
Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-11 05:19:27 +00:00
Adam Frisby
fb0dffbf13
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
2007-04-06 18:48:23 +00:00
MW
76df9e626d
Split Avatar class into three partial classes (hopefully will make it easier to work on)
2007-04-04 16:31:35 +00:00
lbsa71
7169acc47e
* Extended Script API with GetRandomAvatar
...
* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
2007-04-03 19:12:07 +00:00
MW
bcae0bce85
Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size)
2007-03-30 16:50:19 +00:00
MW
98d81485e7
RIP OpenSimRoot. (removed)
...
Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
2007-03-28 13:08:27 +00:00
lbsa71
f42d1fc825
* revert the revert - begin the beguine
2007-03-27 21:42:14 +00:00
lbsa71
7adbe756fb
* Reverting todays work. It was worth a try.
2007-03-27 20:45:04 +00:00
lbsa71
ccfddd1775
* Continued refactoring away OpenSimRoot - now it's down to the final 2.
2007-03-27 19:12:55 +00:00
MW
ff71d2d4cd
preparing to add full clothes/body part support.
...
Currently you can:
now create new body parts and clothes.
edit those clothes and wear them.
But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
2007-03-26 19:05:50 +00:00
MW
0e6ded8714
Added Fly animation
2007-03-23 18:54:42 +00:00
MW
085c184c5c
Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
...
Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23 16:05:32 +00:00
gareth
0e58f30358
Fixed the "doh!" bug with animations (hint - sending a stand animation for walking is very "doh!")
2007-03-23 14:54:22 +00:00
gareth
6cdd4ddf08
Added initial (buggy) support for animations
2007-03-23 14:24:21 +00:00
gareth
3fcfb8545d
Added LoadAnims()
2007-03-23 13:04:06 +00:00
gareth
7daa3955bc
brought zircon branch into trunk
2007-03-22 10:11:15 +00:00