Commit Graph

30 Commits (cc75a6c83eb34ed5287be2fc054a3101c70feb2f)

Author SHA1 Message Date
Adam Frisby 8194d82230 * Terrain modification more robust, uses area sizes matching those employed by the client display.
* Terrain tools now account for the duration the cursor was held for.
* Terrain tools now support new brushes (completing the common set)
** Smooth brush
** Flatten brush
** Revert brush
** Noise brush
2007-06-20 21:57:22 +00:00
MW 3e484d1aaf Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
2007-06-20 17:32:21 +00:00
MW 82d309d007 Fixed the flashing when crossing a border. 2007-06-18 14:41:38 +00:00
MW ef0e5e913e Very Preliminary local teleporting added (currently only can teleport within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
2007-06-17 14:10:19 +00:00
MW 17b4818b8e Very Preliminary border crossing added to sugilite. (Note: Sugilite doesn't have any backend ogs communication support yet so everything is Sandbox mode only ) 2007-06-15 16:03:02 +00:00
MW 95676b2988 Preliminary movement added to sugilite, forwards walking only and no animations. 2007-06-15 13:11:26 +00:00
MW 3aecb54379 Deleted IGridServer interface (and classes implementing that). 2007-06-14 12:27:36 +00:00
MW 29a8425342 Deleted files under OpenSim.Framework/Interfaces/Remoting/ as they are currently unused and would need rewriting when we do get .net remoting added.
Fixed compile error that happened due to the deleting of ClientView.Grid.
2007-06-12 16:06:14 +00:00
mingchen 304ebe22a2 *Removed OSVector3 and replaced with libsecondlife.LLVector3 2007-06-11 17:58:14 +00:00
MW 736f211c94 Started to add/update copyright notice in sugilite. 2007-06-11 16:43:26 +00:00
MW 2f2ec10172 A few small changes and hopefully fixed the nant build problem (OpenSim.Framework came before OpenSim.Framework.Console, so was causing a problem as OpenSim.Framework references OpenSim.Framework.Console). 2007-06-11 16:13:52 +00:00
MW ed80c7ae32 Added AttachObject method to IClientAPI.
Added RequestAvatar(LLUUID avatarID) method to world.
2007-06-11 10:24:24 +00:00
MW 488e716208 Prim creation working. 2007-06-10 15:43:04 +00:00
MW ab009fe36a Another bug fix 2007-06-10 13:19:48 +00:00
MW 6cfad7ff14 a few bug fixes 2007-06-10 13:14:46 +00:00
MW 76324e73d3 allows the texture of the created/sent primitive to be set. 2007-06-10 13:06:38 +00:00
MW 318862f75e Added Primitive sending methods to the IClientAPI (and implemented in ClientView.API), but currently untested. 2007-06-10 13:01:28 +00:00
lbsa71 4224b695ac * LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
2007-06-09 21:45:58 +00:00
MW 3658015de8 Number of small changes. 2007-06-09 11:13:02 +00:00
mingchen 2c04171990 *Added delegates and events for parcel and estate management
*Only thing left is to get the master user setup in both sandbox and grid mode
2007-06-08 21:30:51 +00:00
mingchen 2239ecba18 *Merged EstateManager, EstateSettings, ParcelManager,Parcel, and ParcelData classes
*Incorporated EstateSettings into the RegionInfo class
*Next step is to load from db, save to db the parcel and estate settings
2007-06-08 19:10:55 +00:00
MW f4448fcd7d After nearly a hour of searching for an annoying bug (which turned out to be a new statement one line outside the loop it should have been in)....Multi-Regions in a single instance work, there is no Grid mode communication, so it can only be tested in sandbox mode right now.
All you need to do is put .xml files for each region you want to be ran by the single server inside the "bin\Regions" folder (make sure none of the settings in those .xml files conflict with each other) and then startup the server and login, Any neighbouring regions that are being ran in the instance should show up.  (However there is still no movement or anything) 
Now time to refine the communications interfaces!
2007-05-31 17:33:52 +00:00
MW e92ab35b05 Another commit as ordered by robl 2007-05-31 16:30:42 +00:00
MW b2f16fd4e1 Now We need to test to see if we can login 2007-05-29 18:07:17 +00:00
MW 4d0261ed22 2007-05-29 17:57:03 +00:00
MW cb33169fe6 2007-05-29 17:49:39 +00:00
MW b2eb26e4ba number of changes 2007-05-29 09:16:18 +00:00
MW c746a2f9f4 Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. 2007-05-27 18:52:42 +00:00
MW 06387d0344 Goodbye World 2007-05-26 14:55:17 +00:00
MW 3436961bb5 Start of rewrite 5279! 2007-05-26 13:40:19 +00:00