Commit Graph

13293 Commits (cc8498a31a75e94611bf0ff4d4fffe0de11f889d)

Author SHA1 Message Date
Melanie ba0a19c228 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-10-05 02:12:35 +01:00
Jeff Ames bc9f793a92 Formatting cleanup. 2010-10-04 21:28:17 -04:00
BlueWall eb17d581d3 Make windlight set the default environment on start 2010-10-05 01:54:15 +01:00
Jeff Ames eeca0ee009 Formatting cleanup. 2010-10-04 17:10:07 -04:00
Latif Khalifa cb6e4035c7 Avoid throwing errors when adding existing meshes to the render scene 2010-10-04 06:02:09 +01:00
Melanie 0e7e92b67f Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-10-04 04:49:09 +01:00
Diva Canto 37231e0941 Made the home agent handler check for xff if behind a proxy. 2010-10-03 21:21:02 -07:00
Latif Khalifa 67cfde3fb4 Added Meshmerizer rendering plugin for libomv 2010-10-04 04:48:42 +01:00
Latif Khalifa adc3cfdcdc Removed linden renderer 2010-10-04 04:44:33 +01:00
Latif Khalifa 940246f2d5 Use libomv 0.8.4.3445 2010-10-04 04:44:16 +01:00
Diva Canto 934ae03d44 Made the Gatekeeper proxy-able. 2010-10-03 20:35:26 -07:00
Melanie 78aea6239d Revert "Add linden prim renderer and update libOMV"
This reverts commit 766ce9a141.
2010-10-04 04:25:44 +01:00
Melanie f35a88663b Revert "Fix a comment marker"
This reverts commit f89dd85f68.
2010-10-04 04:25:37 +01:00
Melanie d4ba505c85 Revert "Add the matching PrimMesher.dll"
This reverts commit be301c5815.
2010-10-04 04:25:30 +01:00
Melanie 5715545c57 Revert "Replaced OpenMetaverse dlls with ones compiled in Windows."
This reverts commit eb0cde7959.
2010-10-04 04:25:10 +01:00
Diva Canto 2d5173c205 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2010-10-03 20:02:31 -07:00
Diva Canto 0772e19af2 Added viewer's channel, mac, and id0 to agent circuit data. Also moved client ip address to agent circuit data, so that it's always there. 2010-10-03 20:01:59 -07:00
Diva Canto eb0cde7959 Replaced OpenMetaverse dlls with ones compiled in Windows. 2010-10-03 17:08:09 -07:00
Melanie be301c5815 Add the matching PrimMesher.dll 2010-10-04 01:04:38 +01:00
Melanie f89dd85f68 Fix a comment marker 2010-10-04 00:17:48 +01:00
Melanie 766ce9a141 Add linden prim renderer and update libOMV 2010-10-04 00:10:08 +01:00
Melanie 4d371b9d80 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-10-03 22:37:50 +01:00
Melanie 511751a733 I really have to say it again and again: e.Message is NOT enough data for
troubleshooting. It MUST be combined with e.StackTrace, or e.ToString() must
be used.
Fix one more instance of that cr.p
2010-10-03 22:36:27 +01:00
Diva Canto 72c1b09d57 Upgraded Mono.Addins.dll to 0.5, coming from here: http://monoaddins.codeplex.com/ 2010-10-03 10:35:53 -07:00
Melanie bda02da152 Add the Warp3D dll 2010-10-03 16:58:22 +01:00
Melanie 189cda1c3d Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-10-03 16:51:41 +01:00
Melanie 0b13cfa4dd Port ExecutingDirectory from omfOS Util class. 2010-10-03 16:50:50 +01:00
Melanie 4f70ac018b Adapt to core changes 2010-10-03 16:40:11 +01:00
Melanie 27340f616e Addign the new / renamed files for previous commit 2010-10-03 16:34:55 +01:00
Melanie ab4be3ffdf Initial port of the Warp3D map tile renderer 2010-10-03 16:34:17 +01:00
Diva Canto 0133619af2 Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker. 2010-10-02 17:02:02 -07:00
Melanie 6fc1ceb2ee So, the client can have an old idea of the object properties for the object when it goes to buy. This can cause a problem in the buy process. Additionally Hazim mentioned that the buy packets are spoofable. The core modules are the crowing glory example of best practice :P, so therefore, setting the example here, Validate Client sent Buy Data. WebAppSecurity 101, Never trust a client. Validate Validate Validate! Or you'll have problems whether intentional or not. 2010-10-02 20:11:43 +01:00
Melanie 87c6386884 Reapplying the parts of the prior revert that were not derived from the
original patch
2010-10-02 18:47:26 +01:00
Melanie b01020b84a Revert "Forward-port 0.6 fix"
This reverts commit 90b51dc7d6.
2010-10-02 18:45:48 +01:00
Melanie f220a2c5eb Replace CalculateMass with a more accurate version, contributed by Ubit.
Thank you.
2010-10-02 00:24:16 +01:00
Melanie 2427e16b42 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-10-01 05:42:42 +01:00
BlueWall ffc1123ca5 adding -logconfig to Robust.exe
Adding -logconfig to Robust.exe. will still process the
	-logfile option, as before. No options given, the value
	"Robust.log" will be written in the ./bin directory
2010-10-01 05:42:18 +01:00
Master ScienceSim 9c6a591ad0 couple fixes to enable profiles in simian connector 2010-09-30 09:59:53 -07:00
Melanie eb58d91098 Prevent dropping someone else's attachments 2010-09-30 15:57:52 +01:00
Melanie 90b51dc7d6 Forward-port 0.6 fix 2010-09-30 15:52:33 +01:00
Melanie 29646bcf67 Fix an inventory fetch issue 2010-09-30 02:52:35 +01:00
John Hurliman 08ee7a0e51 Actually log users out (call LogoutAgent) in the SimianPresenceServiceConnector when LoggedOut() is called 2010-09-29 15:14:13 -07:00
John Hurliman 1255c7ceb6 Cleanup: Removed an unreferenced variable from ActivityDetector.cs 2010-09-29 14:39:13 -07:00
John Hurliman b6e0563ad7 Part two of the previous commit, making IGridUserService.LoggedOut() more flexible without changing current behavior 2010-09-29 14:34:02 -07:00
John Hurliman 9b7c99f0cf Made IGridUserService.SetLastPosition() more flexible to allow different possible implementations. This doesn't change any behavior or any Robust code, but it simplifies the SimianGrid connector by using the standard OpenSim interface for setting last position now 2010-09-29 14:24:32 -07:00
Melanie 0339d420e7 Restrict top colliders / top scripts to estate managers 2010-09-27 03:45:22 +01:00
Melanie 8e547d3491 Prevent setting arbitrary groups on your objects. 2010-09-27 02:11:55 +01:00
Melanie c2a4bdb2fe Fix build break 2010-09-27 01:40:29 +01:00
Melanie 84ab4742c8 Quash the region ID on intersim messages. That prevents people from determining
another avatars location
2010-09-27 01:31:17 +01:00
Melanie aaa4cb64a4 if you can't edit a prim's inventory, you don't need to see the asset ids.
Prevents stealing IDs of animations, sounds and textures from prim
inventories. Prevents copybot from gathering the wearable UUIDs needed for
pirating things from vendors.
2010-09-27 00:34:30 +01:00