Robert Adams
0c35d28933
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
...
which recompute GImpact shape bounding box after creation as Bullet
doesn't do that itself (something it does for nearly every other shape).
Now, physical prims without cuts become single mesh convex meshes. Physical
prims with cuts become GImpact meshes. Meshes become a set of convex
hulls approximated from the mesh unless the hulls are specified in the
mesh asset data. The use of GImpact shapes should make some mechanical
physics more stable.
2013-05-26 17:35:12 -07:00
Robert Adams
10097f13aa
BulletSim: update DLLs and SOs with version containing gImpact code.
2013-05-21 21:40:26 -07:00
Latif Khalifa
71a5cc2041
Updated libopenmetaverse to a5ad7f200e9bd2e91604ba921d1db3768108686b
2013-05-16 00:07:55 +02:00
Latif Khalifa
12289c4fd1
Removed obsolete libopenmetaverse file
2013-05-16 00:02:28 +02:00
BlueWall
182ea00cb3
Application support:
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Adding some viwer supported url settings for destination guide and avatar picker apps. URL for the destinations should be: "secondlife:///app/teleport/slurl"
2013-05-09 10:50:18 -04:00
Mic Bowman
33aaa40bee
Adds an event and a method so that handling of the CachedTexture
...
packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
2013-05-08 13:13:51 -07:00
Diva Canto
601aa91163
Delete "" entry for AvatarPicker cap.
2013-05-07 19:16:42 -07:00
Diva Canto
e92c05ebbd
Added AvatarPickerSearch capability handler.
2013-05-07 18:01:48 -07:00
BlueWall
4cb73192a7
Make default config directory "."
2013-05-01 23:01:33 -04:00
Justin Clark-Casey (justincc)
8d3250cee4
Add information about creating a PID file for robust to the Robust.ini and Robust.HG.ini example files
2013-05-01 19:15:05 +01:00
Robert Adams
1593d795ea
BulletSim: version of libBulletSim.so for 32 bit systems that doesn't
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crash on startup. Doesn't yet solve the new glibcxx dependencies.
2013-04-24 15:01:11 -07:00
Robert Adams
e324f6f3f0
BulletSim: update DLLs and SOs to they have no dependencies on newer
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glibc (2.14) since that is not yet in some Linux distributions.
Add unmanaged API calls and code for creating single convex hull shapes.
2013-04-24 08:03:45 -07:00
dahlia
ed22014646
revert CSJ2K.dll to version in use prior to commit d4fa2c69ed
2013-04-23 15:01:20 -07:00
Diva Canto
6ddc39a676
Clean up unused config and config comments.
2013-04-21 16:56:18 -07:00
BlueWall
855c88a9c0
Fix spelling
2013-04-20 11:57:11 -04:00
dahlia
d4fa2c69ed
update libomv to git master which adds support for MaterialID in TextureEntry
2013-04-17 21:31:18 -07:00
Robert Adams
59135c9a31
BulletSim: add Bullet HACD library invocation. Turned off by default as not
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totally debugged. Updated DLLs and SOs with more debugged HACD library code.
2013-04-09 18:00:23 -07:00
Justin Clark-Casey (justincc)
659c741ff5
Add more notes to async_call_method relating to UnsafeQueueUserWorkItem
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UnsafeQueueUserWorkItem is so called because it allows the calling code to escalate its security privileges.
However, since we must already trust this code anyway in OpenSimulator this is not an issue.
2013-04-09 23:15:01 +01:00
Robert Adams
4d2203ff52
BulletSim: Add dylib for BulletSim and add he who figured out building BulletSim
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on a Mac to the CONTRIBUTORS file.
2013-04-08 09:15:20 -07:00
Jon Cundill
f68b963596
fixed bullet config for osx
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Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-04-08 09:09:30 -07:00
Robert Adams
17aef1c883
BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
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mesh to hull conversion calls in place but code not working. Update
BulletSim DLLs and SOs for new API and HACD code.
2013-04-01 18:03:11 -07:00
teravus
6e1b3f9951
*Yet another HTTPServer update code changes in OpenSim Libs. * This fixes a connection close issue by getting rid of the socket references * This adds a connection timeout checker to shutdown poor or evil connections and combats DOS attempts that just connect and make no complete requests and just wait. It also actually implements KeepAlive... instead of just understanding the connection header in the request... you can test by connecting and requesting a keepalive header and sending another request on the same connection. The new timeout checker closes expired keepalive sessions, just make sure you send the request within 70 seconds of connecting or the timeout checker will timeout the connection.
2013-03-16 03:14:11 -04:00
teravus
9fad90a914
Merge branch 'master' of ssh://opensim/var/git/opensim
2013-03-14 00:58:00 -04:00
teravus
42c533c589
* Updates HttpServer again to re-add the code that closes the stream and connection when It's done sending. Be on the lookout for an old linux/mono bug where the client doesn't get the last bit of the stream before it is disconnected!. Code on opensim-libs. All tests pass.. HttpServer's internal tests pass.. but just a bad feeling. More people should test :)
2013-03-14 00:57:42 -04:00
Justin Clark-Casey (justincc)
fb1211ad5e
Add DisableInterRegionTeleportCancellation option in [EntityTransfer] section of OpenSim.ini. False by default.
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This option allows the simulator to specify that the cancel button on inter-region teleports should never appear.
This exists because sometimes cancellation will result in a stuck avatar requiring relog.
It may be hard to prevent this due to the protocol design (the LL grid has the same issue)
In small controlled grids where teleport failure is practically impossible it can be better to disable teleport cancellation entirely.
2013-03-12 23:01:27 +00:00
Robert Adams
13f3bcae94
Update comment about setting physics=BulletSimN as the C# Bullet
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version has been wrapped into one BulletSim and the physics engine
selection is now done as specified in OpenSimDefaults.ini.
2013-03-10 22:24:34 -07:00
Diva Canto
2f1aa87eb5
One more comment inconsistency fixed.
2013-03-07 08:02:48 -08:00
Diva Canto
fdebee25db
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-07 06:41:03 -08:00
Diva Canto
2b0056eaca
Fixed inconsistency in comments. Thanks Ai Austin.
2013-03-07 06:40:39 -08:00
teravus
7556b42d7a
* Update LibOMV to f8f8e616b37a7ea22b7922b2331999bc06725bf9
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* Add zero length blocks to the new packet blocks to remain compatible with older viewers and avoid a NullRef when _packets_.cs calls the Length parameter.. which adds up the Length property all of the blocks.
2013-03-04 21:26:26 -05:00
Diva Canto
aadf7d32d1
GridUserService was missing from [Gatekeeper]
2013-03-04 12:52:28 -08:00
Robert Adams
b47ffb5dc4
Added existance and default value for [XEngine]MinTimerInterval to OpenSimDefaults.ini
2013-03-02 13:02:02 -08:00
Justin Clark-Casey (justincc)
1bc8692a99
Move AllowedClients and BannedClients section to new [AccessControl] section in OpenSim.ini from [Startup]
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This change also corrects the setting names - they were actually wrong (though the text in {} was correct).
If there are settings in [Startup] they will continue to be used and anything there will override settings in [AccessControl]
2013-03-02 01:43:54 +00:00
Justin Clark-Casey (justincc)
4999d7920a
Revert "Removed more vars from [Startup]. I think these were already moved elsewhere, because I can't find any reference to them in the code."
...
This reverts commit efa7227865
.
2013-03-02 01:23:01 +00:00
Diva Canto
20530ee667
Moved permissions config vars out of [Startup] into [Permissions]. Backwards compatible ([Startup] still being looked up), but please update your configs sometime soon.
2013-03-01 15:24:22 -08:00
Diva Canto
efa7227865
Removed more vars from [Startup]. I think these were already moved elsewhere, because I can't find any reference to them in the code.
2013-03-01 14:18:01 -08:00
Diva Canto
9e0c678c1e
Robust.HG.ini.example updated to get an [Hypergrid] section too.
2013-02-28 06:24:09 -08:00
Diva Canto
64b8ce73da
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-27 20:50:03 -08:00
Diva Canto
f1010d7b15
Moved the HG default variables out of [Startup] and into their own section [Hypergrid] in *Common.ini.example. Backwards compatible for now.
2013-02-27 20:49:41 -08:00
Justin Clark-Casey (justincc)
1bef19b914
Do not have the Freeswitch connector on by default in Robust ini example files.
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This is not widely used (may even be currently broken), only allows very poor quality voice (not the fault of FreeSwitch)
and requires a complicated Freeswitch setup.
Having it on but not configured results in spurious warnings in the logs
2013-02-27 21:45:31 +00:00
Justin Clark-Casey (justincc)
20760fde25
Improve description of GenerateMapTiles config option
2013-02-27 00:31:54 +00:00
Justin Clark-Casey (justincc)
917c1695a1
Add documentation on default or Warp3D image module choice to OpenSim.ini.example.
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As before, default is MapImageModule.
Thanks to Ai Austin for pointing out this omission.
2013-02-27 00:27:21 +00:00
Justin Clark-Casey (justincc)
d0cb4fc326
Move map related settings from [Startup] to a new [Map] section in OpenSim.ini
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Existing map settings in [Startup] will continue to work, and if present will override anything in [Map]
However, the proper place for such settings would now be [Map]
This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings.
This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
2013-02-25 23:04:38 +00:00
Diva Canto
53470d5057
Missing var in [LoginService] for HG Robust.
2013-02-25 10:25:36 -08:00
Diva Canto
6a01683aeb
More clarification on the [Groups] section
2013-02-23 11:24:11 -08:00
Diva Canto
a0161e7161
Further clarification on the same spot.
2013-02-23 11:21:14 -08:00
Diva Canto
c72c238f5d
Improved documentation of Groups section.
2013-02-23 11:16:50 -08:00
Diva Canto
0d08f81421
Err.. wrong dll name for groups in Robust.HG.ini.example
2013-02-21 19:07:39 -08:00
Diva Canto
0e5859d2b4
Minor formatting cleanup. No changes.
2013-02-21 17:26:37 -08:00
Diva Canto
e515cdddec
Simplification of HG configs: HomeURI and GatekeeperURI now are defined as default under [Startup]. They can then be overwritten in the other sections (but probably shouldn't). I kept the existing code for backwards compatibility, so this should not cause any breaks from people's current configurations. But people should move to have these 2 vars under [Startup] -- see OpenSim.ini.example and Robust.HG.ini.example. And yes, both names now end with "URI" for consistency.
2013-02-21 17:26:19 -08:00
Justin Clark-Casey (justincc)
db2b3627f2
Add information about MinLoginLevel to example ini files
2013-02-20 00:48:02 +00:00
Diva Canto
fc89987656
Previous build failed. Checking in a dummy change to see if the fail persists.
2013-02-19 07:30:55 -08:00
Diva Canto
9380d01976
First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll.
2013-02-19 07:26:40 -08:00
Diva Canto
46e182dbf5
Offline IM: moved the Data and MySQL bits to the corresponding places in core, so that it will be easier to plugin a SQLite backend, if anyone is interested in doing that.
2013-02-19 06:37:20 -08:00
Diva Canto
5e709b087c
Donating Diva OfflineIM as an addon in a single dll, OpenSim.Addons.OpenSim.dll
2013-02-18 15:44:00 -08:00
Robert Adams
1d7276235a
BulletSim: add calls for creating all the different Bullet constraint types.
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Updated the DLLs and SOs and code for BulletXNA to create the types.
All the detailed control calls are not all in place yet.
2013-02-17 20:13:49 -08:00
Robert Adams
0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
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funny unit that is 100 times real density (default 1000).
Fix avatar drifting slowly when stationary flying.
Fix for physical prims getting corrected for being under terrain when it was
just its geometric center that was below terrain.
Add PreUpdatePropertyAction allowing plugable modifiction of phys
parameters returned from Bullet.
Fix an exception setting GravityMultiplier on initialization.
Update DLLs and SOs for good measure (no functional change).
2013-02-12 15:52:10 -08:00
Diva Canto
aaa80d11a8
Replaced Ionic.Zip.dll with a new one that fixes a bug in it. DotNetZip (from which Ionic.Zip.dll is derived) is now a fork in opensim-libs, forked from 1.9.1.8 and added that simple bug fix.
2013-02-12 14:47:26 -08:00
Robert Adams
4808b8ee38
BulletSim: add parameter to set global contact breaking threshold. Update DLLs and SOs for setting same.
2013-02-08 16:29:52 -08:00
Mic Bowman
e93defd0ca
Adds size limits to JsonStore. Adds a separate configuration
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variable to enable binding to dynamic attributes.
2013-02-08 15:07:43 -08:00
teravus
94a5232d3a
* Adds Websocket support to baseHttpServer and IHttpServer.cs . This allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
2013-02-07 10:50:17 -05:00
teravus
4867a7cbbf
This is the final commit that enables the Websocket handler
2013-02-07 10:27:18 -05:00
Justin Clark-Casey (justincc)
07a7ec4d1b
minor: Add explanation of MaptileStaticUUID setting in Regions.ini.example
2013-02-06 02:40:32 +00:00
Robert Adams
3646361279
BulletSim: make removing zero width triangles from meshes optional
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and, for the moment, default to 'off'.
2013-02-05 17:19:55 -08:00
Robert Adams
dce9e323f4
BulletSim: remove degenerate triangles from meshes. This fixes the
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invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
If you don't change your OpenSimDefaults.ini, you will continue
to see the arch problem.
2013-02-05 16:56:33 -08:00
Robert Adams
ad438ee59f
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
2013-02-05 16:56:23 -08:00
teravus
1dc09d8e8f
We're not really done here.. but we're getting there. Socket Read is working.. Still have to do Header.ToBytes and compose a websocket frame with a payload.
2013-02-05 18:02:25 -05:00
Justin Clark-Casey (justincc)
80d9b336ff
Remove [XMLRPC] section I added by accident to the top of OpenSimDefaults.ini in previous commit 95883282
2013-02-04 07:08:48 +00:00
Justin Clark-Casey (justincc)
9588328242
Stop exceptions being thrown if GenerateMapTiles = false but no static map tile has been set. Do more informative warn instead.
2013-02-02 00:59:26 +00:00
BlueWall
ce4faf497f
Add config option to Regions.ini for new maptile feature
2013-01-30 23:41:32 -05:00
Robert Adams
e9aff0a91d
BulletSim: do not zero an avatar's standing velocity if it is standing
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on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28 15:11:50 -08:00
Robert Adams
2cd56014a7
BulletSim: update Bullet with profiling disabled. This seems to fix the memory leak problem.
2013-01-28 06:21:51 -08:00
Robert Adams
427ab219b8
Add JSONification of WebStats module. Adds a '?json' query parameter
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to the fetch URL to return the data in JSON format. Also adds a simple
'sim.html' that uses JavaScript to display the JSON data. Not pretty
but an example.
2013-01-24 10:44:57 -08:00
teravus
ba9d6b7337
* Repairs the Object updates, Collision updates, and Child Prim methods making the bulletXNA engine work again.
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* The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
2013-01-24 07:11:32 -05:00
Robert Adams
5b334079e0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-23 16:23:11 -08:00
Robert Adams
1c3d84fe03
BulletSim: pass up and report the real collision penetration.
2013-01-23 16:20:44 -08:00
Justin Clark-Casey (justincc)
55c6753b13
Merge branch 'master' into cooptermination
2013-01-24 00:03:44 +00:00
Justin Clark-Casey (justincc)
c51cae8fe8
Add information on ScriptStopStrategy to [XEngine] in OpenSimDefaults.ini and OpenSim.ini.example. Default remains abort.
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This setting controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
co-op should be more stable but this option is experimental.
If moving from co-op to abort, existing script DLLs will need to be recompiled.
This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
2013-01-23 23:57:09 +00:00
teravus
2c517d792f
This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
2013-01-20 08:18:16 -05:00
PixelTomsen
9c590e51b6
IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in OpenSimDefaults.ini / section [IRC]
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http://opensimulator.org/mantis/view.php?id=6470
idea: https://github.com/ssm2017/IrcBridgeAlert
2013-01-19 02:40:28 +00:00
Robert Adams
13778c895a
BulletSim: by default, turn on continuious collision detection (CCD)
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and enable friction computation caching. Remove dangerous BulletSim
settings from OpenSimDefaults.ini.
2013-01-15 01:44:34 -08:00
Robert Adams
459fcd81c9
BulletSim: move center of gravity of linkset to its geometric center.
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Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
individual prim in a linkset can be implemented.
2013-01-11 16:47:53 -08:00
Robert Adams
9393403253
BulletSim: update DLLs and SOs with better debugging output.
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Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup.
2013-01-06 14:01:15 -08:00
Robert Adams
2eda385f5e
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
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functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff.
2013-01-04 17:06:48 -08:00
Justin Clark-Casey (justincc)
e8a3cc7019
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-01 23:27:10 +00:00
Justin Clark-Casey (justincc)
96e196a9dd
Clarify that AllowLightShareFunctions setting is false, which is the default in OpenSimDefaults.ini and the code.
2013-01-01 23:23:08 +00:00
Robert Adams
9396ccc078
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
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Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31 19:57:25 -08:00
Robert Adams
3d0fc70864
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
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Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-31 19:57:24 -08:00
Robert Adams
976023366f
BulletSim: update values in OpenSimDefaults.ini to reflect the values really used by the code.
2012-12-28 16:31:45 -08:00
teravus
1a841dfc59
* Update Example to include BulletSimN option and description.
2012-12-23 15:44:29 -05:00
teravus
92e4f9f412
* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
2012-12-23 15:21:25 -05:00
Robert Adams
4a67b93618
Independently control logging for per region module loading. I just got sick of, when debugging, the zillions of log lines verifying that each module is being added to each region.
2012-12-13 16:31:53 -08:00
Justin Clark-Casey (justincc)
523213060b
Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread
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Default is 1000, as has previously been the case.
This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-13 23:21:25 +00:00
BlueWall
203b492fce
Update mono addins
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Push a small fix for the mono addins
2012-12-13 00:05:34 -05:00
BlueWall
7be13d16c8
Move setting to correct locations in ini
2012-12-12 17:11:30 -05:00
BlueWall
d7c4f16928
Replace Mono.Addins libraries
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Mono.Addins.Setup uses Ionic.Zip for compression. Libraries Compiled on Win32
2012-12-11 21:54:27 -05:00
Diva Canto
5732ce9184
Replaced Mono.Addins dlls with ones compiled in Windows 64-bit.
2012-12-09 15:28:56 -08:00
BlueWall
bd14fa15e4
Add back openjpeg dll for Windows
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May generate some error output during startup on Robust - ignore for now, will fix soon.
2012-12-08 17:15:35 -05:00
BlueWall
cba1390ffd
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-07 16:56:03 -05:00
Diva Canto
16d18afe21
Added missing config var in grided sims.
2012-12-07 12:38:19 -08:00